Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

Report article RSS Feed TUTORIAL: How to change the land unit population cap

In this tutorial, I will show you how to increase your land unit population cap (the original was WAY too small). Its easy and shouldn't take more than a minute or two.

Posted by shadowfox12 on Aug 13th, 2012
Basic Other.

*** NOTICE BEFORE INSTALLING ***

ALWAYS, ALWAYS BACKUP FILES THAT YOU WILL BE MODDING. THERE IS ALWAYS A CHANCE THAT YOU WILL MESS UP A FILE AND RUIN THE GAME. I AM NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR GAME AS A RESULT OF THIS MOD.

Step 1:
Go to your Star Wars: Empire at War game directory (usually C:\Program Files\LucasArts\Star Wars Empire at War).

Step 2:
Double-click on the "GameData" folder.

Step 3:
Double click on the "Data" folder.

Step 4:
Look for and double-click on the "XML" folder.

Step 5:

In the "XML" folder, there should be an XML document titled "factions". Open it with Word or Notepad.

Step 6:
Carefully scroll down the document until you see text like this:
Land_Skirmish_Unit_Cap_By_Player_Count 0,10 1,10 8,5

Step 7:
Change the second number of each pair of numbers to the population limit you want.

Voila! You've successfully increased the land population cap. By the way, this should also work for Forces of Corruption.

BTW, if you do not have an XML folder, Gamefront should have the folder and files for patched versions of Empire at War

Post comment Comments
shadowfox12
shadowfox12 Aug 13 2012, 1:30am says:

Oops. I forgot to say that after finishing step 6, you save and close the XML document. Seems pretty obvious, but someone's bound to miss it. Have fun!

+3 votes     reply to comment
Bunseth168
Bunseth168 Nov 22 2012, 9:13am replied:

hey man! can please explain "Change the second number of each pair of numbers to the population limit you want"? maybe an example will be wonderful! thx! XD

+3 votes     reply to comment
RC-1161
RC-1161 Aug 14 2012, 5:22am says:

Have done this countless times but good thing someone posted this incase someone was not knowing =)

+3 votes     reply to comment
shadowfox12
shadowfox12 Aug 14 2012, 1:49pm says:

Yeah, I've seen plenty of comments about this topic.

+2 votes     reply to comment
MMM2409
MMM2409 Aug 22 2012, 8:09am says:

how can you increasing ground pop cap for galactic conquests?

+2 votes     reply to comment
shadowfox12
shadowfox12 Aug 27 2012, 10:35am replied:

This should also work for galactic conquest.

+3 votes     reply to comment
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Guest Nov 3 2013, 7:13am replied:

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Bunseth168
Bunseth168 Nov 25 2012, 8:38am says:

excuse me but it appear that it does not work in galactic conquest mode. I can only land a maximum of 10 only.

+1 vote     reply to comment
msterhell
msterhell Jan 6 2013, 9:13am says:

there's no XML document titled "factions" in my folder, what to do ?

+1 vote     reply to comment
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Guest Jan 20 2013, 5:06pm says:

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godmaster89
godmaster89 Jan 30 2013, 12:56pm says:

hmmm...gave me and error when i saved...says it couldn't find the location to save and to make sure file name and path are correct but they are...any help?

+1 vote     reply to comment
godmaster89
godmaster89 Jan 30 2013, 1:00pm replied:

BTW i'm doing this on the halo mod file from this page....dunno if i can do that...that might be the problem

+1 vote     reply to comment
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Guest May 19 2013, 2:49am says:

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Lorflord
Lorflord Oct 1 2013, 2:09am says:

excuse me but it appear that it does not work in galactic conquest mode. I can only land a maximum of 10 only.

+1 vote     reply to comment
shadowfox12
shadowfox12 Oct 22 2013, 5:03pm replied:

That's odd... It works for me. Although I may have forgotten a parameter in the XML files. I'll try to look into it.

+1 vote     reply to comment
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R0D97
R0D97 Feb 24 2014, 5:21pm says:

do u know how to change the population capacity in space for the star trek TOS mod in FOC?

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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Official Page
Lucasarts.com
Release Date
Released Feb 16, 2006
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Star Wars: Empire At War
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Alamo
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