Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

Post tutorial Report article RSS Feed TUTORIAL: How to change the land unit population cap

In this tutorial, I will show you how to increase your land unit population cap (the original was WAY too small). Its easy and shouldn't take more than a minute or two.

Posted by shadowfox12 on Aug 13th, 2012
Basic Other.

*** NOTICE BEFORE INSTALLING ***

ALWAYS, ALWAYS BACKUP FILES THAT YOU WILL BE MODDING. THERE IS ALWAYS A CHANCE THAT YOU WILL MESS UP A FILE AND RUIN THE GAME. I AM NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR GAME AS A RESULT OF THIS MOD.

Step 1:
Go to your Star Wars: Empire at War game directory (usually C:\Program Files\LucasArts\Star Wars Empire at War).

Step 2:
Double-click on the "GameData" folder.

Step 3:
Double click on the "Data" folder.

Step 4:
Look for and double-click on the "XML" folder.

Step 5:

In the "XML" folder, there should be an XML document titled "factions". Open it with Word or Notepad.

Step 6:
Carefully scroll down the document until you see text like this:
Land_Skirmish_Unit_Cap_By_Player_Count 0,10 1,10 8,5

Step 7:
Change the second number of each pair of numbers to the population limit you want.

Voila! You've successfully increased the land population cap. By the way, this should also work for Forces of Corruption.

BTW, if you do not have an XML folder, Gamefront should have the folder and files for patched versions of Empire at War

Post comment Comments
shadowfox12 Author
shadowfox12 Aug 13 2012 says:

Oops. I forgot to say that after finishing step 6, you save and close the XML document. Seems pretty obvious, but someone's bound to miss it. Have fun!

+3 votes   reply to comment
Bunseth168
Bunseth168 Nov 22 2012 replied:

hey man! can please explain "Change the second number of each pair of numbers to the population limit you want"? maybe an example will be wonderful! thx! XD

+3 votes     reply to comment
reflecthofgeismar
reflecthofgeismar Mar 11 2015 replied:

I made it EXCACTLY several times for the Halo mod.
I have EaW Gold Edition over Steam and play this nice mod.
But only - 15 pop for USNC and 9 for Aliens.

Have I to modify the normal Forces of Corruption to get a change for the mod pop cap?

+2 votes     reply to comment
wheelmandan
wheelmandan May 12 2015 replied:

what about steam i have steam and i could not find faction or anything like that, could ya help me out there thanks.

+1 vote     reply to comment
wheelmandan
wheelmandan May 12 2015 replied:

Do you know how to do it in steam if so could you please put that up thank you so much.

+1 vote     reply to comment
wheelmandan
wheelmandan May 15 2015 replied:

what about space does that land count for space i can't seem to find space i saw one that number 20000. is that the money cap right or i think it is. thanks and does this work with mods?

+1 vote     reply to comment
TheRomanRuler
TheRomanRuler Aug 14 2012 says:

Have done this countless times but good thing someone posted this incase someone was not knowing =)

+3 votes     reply to comment
shadowfox12 Author
shadowfox12 Aug 14 2012 says:

Yeah, I've seen plenty of comments about this topic.

+2 votes   reply to comment
MMM2409
MMM2409 Aug 22 2012 says:

how can you increasing ground pop cap for galactic conquests?

+3 votes     reply to comment
shadowfox12 Author
shadowfox12 Aug 27 2012 replied:

This should also work for galactic conquest.

+3 votes   reply to comment
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Darth_Lopez
Darth_Lopez May 5 2015 replied:

To increase CW ground pop per point go into the XML markers and look for Reinforcement_Point_plus

You can edit the number in additional_popluation_capacity

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Bunseth168
Bunseth168 Nov 25 2012 says:

excuse me but it appear that it does not work in galactic conquest mode. I can only land a maximum of 10 only.

+1 vote     reply to comment
msterhell
msterhell Jan 6 2013 says:

there's no XML document titled "factions" in my folder, what to do ?

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godmaster89
godmaster89 Jan 30 2013 says:

hmmm...gave me and error when i saved...says it couldn't find the location to save and to make sure file name and path are correct but they are...any help?

+1 vote     reply to comment
godmaster89
godmaster89 Jan 30 2013 replied:

BTW i'm doing this on the halo mod file from this page....dunno if i can do that...that might be the problem

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Lorflord
Lorflord Oct 1 2013 says:

excuse me but it appear that it does not work in galactic conquest mode. I can only land a maximum of 10 only.

+1 vote     reply to comment
shadowfox12 Author
shadowfox12 Oct 22 2013 replied:

That's odd... It works for me. Although I may have forgotten a parameter in the XML files. I'll try to look into it.

+2 votes   reply to comment
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R0D97
R0D97 Feb 24 2014 says:

do u know how to change the population capacity in space for the star trek TOS mod in FOC?

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wolkai2
wolkai2 Oct 24 2014 replied:

This:

<Land_Skirmish_Unit_Cap_By_Player_Count>
0,10,
1,10,
8,10,
</Land_Skirmish_Unit_Cap_By_Player_Count>

Becomes this:

<Land_Skirmish_Unit_Cap_By_Player_Count>
0,30,
1,30,
8,30,
</Land_Skirmish_Unit_Cap_By_Player_Count>

Where you can replace '30' with a number of your choice

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Blue2volf
Blue2volf Jan 22 2015 says:

If anyone out there still looking for files
I downloaded from here Gamemaps.com
they are working

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Xecos671
Xecos671 Mar 7 2015 replied:

Does this affect the AI as well?

+1 vote     reply to comment
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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Release Date
Released 2006
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LucasArts
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