Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)

Add file Report EF2 Cinematic Example map and script.
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ef2_cinematic_example_map_and_script.zip
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Tutorials
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Chrissstrahl
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51.16kb (52,384 bytes)
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dd0d7bde6f18e021b7da2638ab4f522d
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This is a very basic and simple example how cinematic sequences can be realized for 'Star Trek: Elite Force II'. It contains the *.map and *.scr file, for which you need the Überradinat and a Text-editor to view. This is a very basic and simple example how cinematic sequences can be realized for 'Star Trek: Elite Force II'. It contains the *.map and *.scr file, for which you need the Überradinat and a Text-editor to view. Requires: basic mapping skills; basic scripting skills; Windows OS, with installed Überradiant Mapping Editor; any Text-Editor.

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EF2 Cinematic Example map and script.
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Star Trek: Elite Force II
Platforms
Windows, Mac
Publisher
Activision
Engine
id Tech 3
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Homepage
Ritualistic.com
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Related Engines
id Tech 3
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Related Groups
Activision
Activision Developer & Publisher
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