Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way.

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
Image RSS Feed Latest Screens
Sprout opening Temporary Logo Gif of the main enemy
Blog RSS Feed Report abuse Latest News: Cleaning Things Up

9 comments by Decade_Design on Sep 24th, 2014

So the demo level is pretty much finished. I'm talking about this thing we're going to send out to the press and a select few testers. And yet, we still have a TON of work to do before we can put it in anyone's hands. There's tons of BIG, OBVIOUS bugs, like the player disappearing through the ground when a tree is growing under him.

oops

Not to mention jumping through objects, sliding through objects, etc. Fun stuff! But a relatively easy fix. We've also got some other relatively easy problems we are working on, like the fact that the game encounters an error during seed growth causing massive framerate drop.


Meanwhile, we're also working closely with ForteSounds this week to try to make sure that EVERY SINGLE action in the game gives some kind of audible feedback. This means adding three new fairy sounds, some new cloud sounds, some new casting sounds and more more more. I'm sorry to poor Forte but they promise me they're happy to do it.

Long story short- we are almost there! The game is effectively working, hobbling along on one crutch like poor old Tiny Tim, but working nonetheless! And, if I can say something like this without sounding arrogant, it feels good. I have fun playing it and its very pretty!

So what's left is to fix these bugs and add a few enhancement features and then add the boss to the end of the level and voila! Press time. Hopefully.

Also, in an effort to prepare ourselves for the kind of marketing we'll need to do in order to get noticed in this depressingly competitive niche, we're working on promo images and such. That means, first and foremost, FINALLY redoing our old logo to accommodate our now not-so-new-anymore name. I think the easiest route would be to just replace the old text and keep the image itself. That means it might end up looking something like this:


There's other art too. In the meantime, if there is ANY way you can help us spread the word, we would be MIGHTY appreciative! Thank you!!

Stay tuned!

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Post comment Comments  (0 - 10 of 31)
Guest
Guest Sep 25 2014, 12:24am says:

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Decade_Design Creator
Decade_Design Oct 3 2014, 11:06am replied:

Thanks!

+1 vote   reply to comment
Temsy
Temsy Jan 29 2014, 5:57pm says:

Maybe there could be a moonwalking monster!

+3 votes     reply to comment
Smithler
Smithler Nov 14 2013, 5:37pm says:

Wow this looks great! I like his hat. Good luck, and tracked.

+3 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 22 2013, 5:55pm replied:

Thank you Smithler! Hope we can keep impressing you somehow

+2 votes   reply to comment
Choooo
Choooo Nov 14 2013, 12:05pm says:

It is really looking good! Keep up the great work and I look forward to the end result.

+3 votes     reply to comment
Mordavian
Mordavian Nov 5 2013, 8:16am says:

The game looks pretty good. Does the player have any control of the camera while playing? (also tracked!)

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 5 2013, 10:59am replied:

Player does not have any control of the camera right now. Once we get into the "tweaking" stage of development, we'll fix some of the camera issues so that relevant stuff is always visible in an area.

Thanks for the comment and for tracking!

+3 votes   reply to comment
Edrahil
Edrahil Nov 2 2013, 7:23am says:

I really like the looks of this game. The camera movement in the video feels.. a bit stiff though. Will definitely vote for it if it gets on Greenlight.

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 2 2013, 1:12pm replied:

Interesting. Thanks for the feedback. We'll make some little tweaks to its movement and I'll try to remember to message you when we've (hopefully) fixed it. :)

+3 votes   reply to comment
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Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, WiiU, PS4, XBONE
Developer
Decade Design
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @sproutgame

Ok thanks to resident genius @mcozma more bugs fixed. #kickstarter preps are underway. Marching onward #gamedev

Dec 18 2014, 9:45pm

RT @NCootalot: @SproutGame @SarahBurrough The ones Real Nelly made are fun sized, as pictured. They were very popular as an add-on. http://

Dec 17 2014, 6:29am

@SarahBurrough @NCootalot plush dolls would be great but theyre a pretty big expense and the shipping could prove difficult

Dec 16 2014, 10:04pm

@SarahBurrough what kind of real things?

Dec 15 2014, 4:42am

@RockyBoulder Okay thanks for the great advice. I should plan all scheduled updates in advance right?

Dec 15 2014, 3:02am

@TheDreamingGoat thanks for the tips! Definitely wouldnt even think about DRM. How about in game exclusive rewards for ks backers? Bad idea?

Dec 15 2014, 3:00am

@Brutal2d Good idea, I'll make some

Dec 14 2014, 9:23pm

@Brutal2d No problem, that's why I asked for advice!

Dec 14 2014, 9:23pm

@Brutal2d Fair enough

Dec 14 2014, 9:09pm

@Brutal2d Ergh, just saw the mouse cursor in the last one... T.co

Dec 14 2014, 9:08pm

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Sprout's Tale
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