Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way. 

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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Pushing Sprout's Tale Promo Lighting Test
Blog RSS Feed Report abuse Latest News: Revisiting Old Features With New Assets

1 comment by Decade_Design on Sep 3rd, 2014

Wow what a week. It has been seriously non-stop work for all of us. But it's worth it. The progress we've been making lately has been really encouraging, as too have been the kind words from those who've taken the time to look at what we're doing.

We've mostly been working on squashing some bugs this week, and more than a few of those have been related to the fairy- so much so that I'm almost willing to redesign her as a bug. Maybe a butterfly?

But we've also been working on getting some old features back into our main demo level. Features that I'm sure some of you who have been with us since near the beginning will surely recognize. For starters, we've got clouds, rain, and the associated Skullhound death. For comparison sake, here's a look at the gif you might have seen a long time ago versus how it looks today:

You also might remember another old feature. The fairy friend serves a few important purposes in the game, and one of those is that she is able to carry inaccessible items closer to the player. A very, very long time ago, we posted a video of this mechanic. Let's take a look at that video!

  
Whew. We've come a long way. Here's how it looks today. 


Obviously there's still some stuff missing from both of these. The enemy needs some kind of "OH CRAP IM DYING" animation, while the fairy needs to have some kind of magical effect to explain why she can lift this GIGANTIC rock so effortlessly.

But those things are coming, and pretty soon. Stay with us.

Also, today I died 9 times playing my own game. On a single obstacle. Is that too much? Is the obstacle too hard?

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Post comment Comments  (0 - 10 of 29)
Temsy
Temsy Jan 29 2014, 5:57pm says:

Maybe there could be a moonwalking monster!

+3 votes     reply to comment
Smithler
Smithler Nov 14 2013, 5:37pm says:

Wow this looks great! I like his hat. Good luck, and tracked.

+3 votes     reply to comment
Decade_Design
Decade_Design Nov 22 2013, 5:55pm replied:

Thank you Smithler! Hope we can keep impressing you somehow

+2 votes     reply to comment
Choooo
Choooo Nov 14 2013, 12:05pm says:

It is really looking good! Keep up the great work and I look forward to the end result.

+3 votes     reply to comment
Mordavian
Mordavian Nov 5 2013, 8:16am says:

The game looks pretty good. Does the player have any control of the camera while playing? (also tracked!)

+4 votes     reply to comment
Decade_Design
Decade_Design Nov 5 2013, 10:59am replied:

Player does not have any control of the camera right now. Once we get into the "tweaking" stage of development, we'll fix some of the camera issues so that relevant stuff is always visible in an area.

Thanks for the comment and for tracking!

+3 votes     reply to comment
Edrahil
Edrahil Nov 2 2013, 7:23am says:

I really like the looks of this game. The camera movement in the video feels.. a bit stiff though. Will definitely vote for it if it gets on Greenlight.

+4 votes     reply to comment
Decade_Design
Decade_Design Nov 2 2013, 1:12pm replied:

Interesting. Thanks for the feedback. We'll make some little tweaks to its movement and I'll try to remember to message you when we've (hopefully) fixed it. :)

+3 votes     reply to comment
Guest
Guest Nov 1 2013, 12:01pm says:

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ja.star
ja.star Nov 1 2013, 11:35am says:

It is awesome!!!!
I've seen all the progress. Good luck!

+4 votes     reply to comment
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Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, WiiU, PS4, XBONE
Developer
Decade Design
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @sproutgame

@Raverenn Congrats!

4hours 46mins ago

@KazeSkyfox The simple white lines appearing? I think @murilo_kleine would like that. He loves Wind Waker

19hours 7mins ago

@GunMetalJackal Yep. I was actually thinking about using an adjusted version of the push animation

19hours 7mins ago

@purple_pwny @thisislux Oh wow that looks great! No I've got to figure that out

19hours 8mins ago

@SudoRossy How to make the slightly curly lines look good? And this level has no leaves, so I'm using clumps of black dust...

19hours 8mins ago

Sick as a dog. Trying to work. Having trouble making wind visual. Any ideas?

Sep 20 2014, 7:02am

@Brutal2d @mcozma its all the same to me! Whichever way you prefer :)

Sep 19 2014, 9:17am

@Brutal2d @mcozma Whenever you want! I think we're at a place now where we can talk about and show it without being too embarrassed :P

Sep 18 2014, 9:25am

The casting animation! T.co #gamedev

Sep 16 2014, 10:51am

@Brutal2d dont know yet! Will have to do a bit of research...

Sep 11 2014, 11:01am

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Sprout's Tale
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