Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way.

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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Sprout opening Temporary Logo Gif of the main enemy
Blog RSS Feed Report abuse Latest News: Cleaning Things Up

9 comments by Decade_Design on Sep 24th, 2014

So the demo level is pretty much finished. I'm talking about this thing we're going to send out to the press and a select few testers. And yet, we still have a TON of work to do before we can put it in anyone's hands. There's tons of BIG, OBVIOUS bugs, like the player disappearing through the ground when a tree is growing under him.

oops

Not to mention jumping through objects, sliding through objects, etc. Fun stuff! But a relatively easy fix. We've also got some other relatively easy problems we are working on, like the fact that the game encounters an error during seed growth causing massive framerate drop.


Meanwhile, we're also working closely with ForteSounds this week to try to make sure that EVERY SINGLE action in the game gives some kind of audible feedback. This means adding three new fairy sounds, some new cloud sounds, some new casting sounds and more more more. I'm sorry to poor Forte but they promise me they're happy to do it.

Long story short- we are almost there! The game is effectively working, hobbling along on one crutch like poor old Tiny Tim, but working nonetheless! And, if I can say something like this without sounding arrogant, it feels good. I have fun playing it and its very pretty!

So what's left is to fix these bugs and add a few enhancement features and then add the boss to the end of the level and voila! Press time. Hopefully.

Also, in an effort to prepare ourselves for the kind of marketing we'll need to do in order to get noticed in this depressingly competitive niche, we're working on promo images and such. That means, first and foremost, FINALLY redoing our old logo to accommodate our now not-so-new-anymore name. I think the easiest route would be to just replace the old text and keep the image itself. That means it might end up looking something like this:


There's other art too. In the meantime, if there is ANY way you can help us spread the word, we would be MIGHTY appreciative! Thank you!!

Stay tuned!

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Post comment Comments  (10 - 20 of 31)
Guest
Guest Nov 1 2013, 12:01pm says:

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ja.star
ja.star Nov 1 2013, 11:35am says:

It is awesome!!!!
I've seen all the progress. Good luck!

+4 votes     reply to comment
deadmanjay
deadmanjay Oct 3 2013, 9:18am says:

looks amazing :D i cant wait to see this come out, you should try and get this into steam greenlight cause it is damn as hell worthy :D

i think there should be more movement animations though, like when you jump or start fall. never the less a amazing game and i cant wait to see it come out ;] tracking and good luck!

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Oct 10 2013, 1:46pm replied:

Thank you so much for this comment! Feels so good to know people like what we're doing :D

As for animations- It's on the list of things to be fixed! The 3D has come a long way but we have a long way to go. If you happen to know any 3D artists/animators, send them our way!

+2 votes   reply to comment
s_d
s_d Aug 11 2013, 8:14pm says:

Hey, wow! Sprout (or whatever you end up having to call it for legal reasons) is really looking great! I see you're using Unity3D... if you're driving for a desktop PC release, please also make a Linux version (and perhaps an OS X version for the Mac people, as well). Good luck!

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Aug 13 2013, 8:41am replied:

We'll certainly, our aim is to eventually port it to every platform possible

+4 votes   reply to comment
s_d
s_d Nov 10 2013, 7:26am replied:

Great!! That's good news. Thanks, Decade_Design :)

+1 vote     reply to comment
Guest
Guest Jun 20 2013, 11:27am says:

This seems like a great design so far. My only complaint would be the soundtrack being a tad repetitive. This is meant to be constructive please don't take it as hate.

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Jun 20 2013, 11:32am replied:

Thanks for the feedback! We have a couple other tracks that are supposed to alternate and we'll certainly have all that worked out by the final version.

Thanks again for the interest :)

+4 votes   reply to comment
*Flame*
*Flame* Jun 19 2013, 5:38pm says:

I loving the look n concept of this n_n tracking

+6 votes     reply to comment
Decade_Design Creator
Decade_Design Jun 20 2013, 10:13am replied:

Thank you so much!

+3 votes   reply to comment
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Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, WiiU, PS4, XBONE
Developer
Decade Design
Engine
Unity
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Theme
Fantasy
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