Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way. 

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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5 comments by Decade_Design on Aug 12th, 2014

The biggest problem so far, visually, is that the world has appeared too empty. In a way, that was intentional, as the fundamental story of the game is about the main character bringing the world back to its feet. In our 2D arrangement, the emptiness was a little bit more bearable, I think, with the lovely parallax effects adding a certain abstract heart to each scene.

Unfortunately, it was harder to get a similar effect in Unity without increasing the visible distance to insane lengths, so the world ended up just looking a bit bland. It left us with only one course of action, to rethink how the world itself should "work", ie, what should fill its spaces? In the original design document, any organic material (wood, etc) had long been faded away into dust. Now though, we've gotten a little more liberal with the idea of a dead world.



Rocks, wood, houses, and even whatever is used on the blades of a windmill, all managed to survive the fictional apocalypse. 
The game hasn't changed though. The message still remains. Stuff's never hopeless.
Also, I've been working on a short video showing some diversity in the Sprout scenes. Take a look!

Don't forget to share and tweet and retweet and follow and watch and like and uh, you know, all that good stuff.

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Post comment Comments  (10 - 20 of 29)
deadmanjay
deadmanjay Oct 3 2013, 9:18am says:

looks amazing :D i cant wait to see this come out, you should try and get this into steam greenlight cause it is damn as hell worthy :D

i think there should be more movement animations though, like when you jump or start fall. never the less a amazing game and i cant wait to see it come out ;] tracking and good luck!

+2 votes     reply to comment
Decade_Design
Decade_Design Oct 10 2013, 1:46pm replied:

Thank you so much for this comment! Feels so good to know people like what we're doing :D

As for animations- It's on the list of things to be fixed! The 3D has come a long way but we have a long way to go. If you happen to know any 3D artists/animators, send them our way!

+2 votes     reply to comment
s_d
s_d Aug 11 2013, 8:14pm says:

Hey, wow! Sprout (or whatever you end up having to call it for legal reasons) is really looking great! I see you're using Unity3D... if you're driving for a desktop PC release, please also make a Linux version (and perhaps an OS X version for the Mac people, as well). Good luck!

+4 votes     reply to comment
Decade_Design
Decade_Design Aug 13 2013, 8:41am replied:

We'll certainly, our aim is to eventually port it to every platform possible

+4 votes     reply to comment
s_d
s_d Nov 10 2013, 7:26am replied:

Great!! That's good news. Thanks, Decade_Design :)

+1 vote     reply to comment
Guest
Guest Jun 20 2013, 11:27am says:

This seems like a great design so far. My only complaint would be the soundtrack being a tad repetitive. This is meant to be constructive please don't take it as hate.

+2 votes     reply to comment
Decade_Design
Decade_Design Jun 20 2013, 11:32am replied:

Thanks for the feedback! We have a couple other tracks that are supposed to alternate and we'll certainly have all that worked out by the final version.

Thanks again for the interest :)

+4 votes     reply to comment
*Flame*
*Flame* Jun 19 2013, 5:38pm says:

I loving the look n concept of this n_n tracking

+6 votes     reply to comment
Decade_Design
Decade_Design Jun 20 2013, 10:13am replied:

Thank you so much!

+3 votes     reply to comment
Decade_Design
Decade_Design May 29 2013, 11:47am replied:

Just an update. We've talked a bit about this and we're going to see if we can find a way to work it in. All depends how complicated it is from the scripting side of things

+3 votes     reply to comment
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Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, WiiU, PS4, XBONE
Developer
Decade Design
Engine
Unity
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Fantasy
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