Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way.

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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Lot's of progress. We've got levels 1-6 pretty much in the bag and uh (look at the gif now), they are fun.

It's a slow build, though the first level is scandalously short. It's just a controls tutorial basically with some minor obstacles. Jumping running walking dodging. That sort of thing. Then we build. Each level introduces 1 or 2 new features (except Levels 3 and 6 which are just kind of explosions of all the features.

Also built a very simple Menu screen that can stand in for the demo (which will be levels 1-5), and while it isn't perfect, I think it's not too bad!

The game's gotten pretty hard as well, so I've had to insert a much more traditional checkpoint system. This is a little bit of a disappointment to me because I really liked the idea of having to grow trees as checkpoints, but .... well, you'll see.

We also got a new texture that's making it a lot easier to recreate the kind of blurry hopelessness that I think we get to see in the last two paintings of Voyage of Life. I'm really, really happy with how this has turned out and the game is going to parallel the paintings very nicely.

Voyage of Life Old Age

Sprout's Tale in Old Age

I've also implemented a system of finding hidden collectibles, which gives this *really* satisfying chime whenever you find one. Here is a picture of a found collectible, though ultimately I've decided to go another way with the collectible itself. Instead of lines from poems it's going to be... well, you'll see.
All in all, I'm just really happy with how it's coming along and I can't wait to have people start telling me how terrible it is.

Stay tuned. Subscribe. Tell your friends. Come talk to me on Twitter!

Finding collectibles isn't too hard, but some take
skill to reach.

TLDR: Racing ahead, smashing bugs, fixing features, making levels. Ideally it'll be a 5-10 hour game, but who knows. I'm a total amateur.

Creating a Sense of Change

Creating a Sense of Change

9 months ago News 0 comments

Drawing on personal experience, we detail how using the mechanics of Sprout's Tale gives the player a feeling of magic and power over the environment.

The 5 Most Important Lessons I've Learned from Game Development

The 5 Most Important Lessons I've Learned from Game Development

10 months ago News 5 comments

Sprout's Tale has been a huge, eye opening experience. These are the things I've learned while working on it.

Cleaning Things Up

Cleaning Things Up

1 year ago News 9 comments

In preparation for finally going public with a demo, the team is working hard at trimming away some of the bugs and glitches and oddities still found...

Revisiting Old Features With New Assets

Revisiting Old Features With New Assets

1 year ago News 2 comments

Showing some of the old stuff and how it looks using the stuff we have today. It really shows how far the game has come.

Post comment Comments  (10 - 20 of 31)
Guest Nov 1 2013 says:

Keeps getting better everyday

+3 votes     reply to comment
ja.star Nov 1 2013 says:

It is awesome!!!!
I've seen all the progress. Good luck!

+4 votes     reply to comment
deadmanjay Oct 3 2013 says:

looks amazing :D i cant wait to see this come out, you should try and get this into steam greenlight cause it is damn as hell worthy :D

i think there should be more movement animations though, like when you jump or start fall. never the less a amazing game and i cant wait to see it come out ;] tracking and good luck!

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Oct 10 2013 replied:

Thank you so much for this comment! Feels so good to know people like what we're doing :D

As for animations- It's on the list of things to be fixed! The 3D has come a long way but we have a long way to go. If you happen to know any 3D artists/animators, send them our way!

+2 votes   reply to comment
s_d Aug 11 2013 says:

Hey, wow! Sprout (or whatever you end up having to call it for legal reasons) is really looking great! I see you're using Unity3D... if you're driving for a desktop PC release, please also make a Linux version (and perhaps an OS X version for the Mac people, as well). Good luck!

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Aug 13 2013 replied:

We'll certainly, our aim is to eventually port it to every platform possible

+4 votes   reply to comment
s_d Nov 10 2013 replied:

Great!! That's good news. Thanks, Decade_Design :)

+1 vote     reply to comment
Guest Jun 20 2013 says:

This seems like a great design so far. My only complaint would be the soundtrack being a tad repetitive. This is meant to be constructive please don't take it as hate.

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Jun 20 2013 replied:

Thanks for the feedback! We have a couple other tracks that are supposed to alternate and we'll certainly have all that worked out by the final version.

Thanks again for the interest :)

+4 votes   reply to comment
*Flame* Jun 19 2013 says:

I loving the look n concept of this n_n tracking

+6 votes     reply to comment
Decade_Design Creator
Decade_Design Jun 20 2013 replied:

Thank you so much!

+3 votes   reply to comment
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Sprout's Tale
Windows, Mac, Linux, Mobile, XONE, PS4, WiiU
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Sprout's Tale
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1 month ago
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