Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way. 

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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1 comment by Decade_Design on Mar 18th, 2014

Okay, this is a hard one to write because it means accepting defeat and admitting to mistakes.

So, let's get that tough part over with right away: I promised a playable demo a week ago, and I didn't deliver it. The truth was that I had the level pretty much all ready to go and looking very playable, and apart from some minor jumping issues, I was happy with it. And more importantly, I so desperately wanted to move forward.

So, drunk with desperation, I announced to the few followers paying attention that, come hell or high-water, I was going to give something to them to play.

The Monday came and went without a peep. On Tuesday I managed to muster up the character to admit to needing more time, and the following Monday (today) I give you this.

So what's going on? Well, a few things: First, my intoxication (metaphorical, not literal!) period is over, and I'm back to seeing things realistically. The truth is that calling something finished just because you're ready for it to be doesn't make it so. Our little game was missing it's GUI, had some bad framerate problems, was getting some menacing exceptions from the enemy behavior, and there were some sound effects and animations missing. Pathetic!

Maybe I could have still given the thing out, unfinished, to a select few, but it would have just felt wrong. So here I stand, er, sit, hat in hand, begging your forgiveness. I'm afraid we still need more time.

But it'll be worth it! Murilo, as usual, has been hard to work on making the level more professional. This is the truth thing that I think we are waiting for and it is really going to make all the difference. Have a look at a preview render of the scene:

 
Versus the original:

 
It's a huge difference.

We've also since added the GUI in and a push animation, which you can see here:


Lower left is a death counter, we're missing the animation. The box is a placeholder, too, it'll be replaced with a kind of totem. Also you can see I need to fix the particle on the box so that it changes direction and side depending on the motion of the box! ALSO the pink water is just a placeholder!

Anyway, so the point is, lots and lots to do, but we're really close, I promise, and those select few of you who we trust and love will have first dibs on telling us all the things we did wrong!

Til next time!

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Post comment Comments  (10 - 20 of 29)
deadmanjay
deadmanjay Oct 3 2013, 9:18am says:

looks amazing :D i cant wait to see this come out, you should try and get this into steam greenlight cause it is damn as hell worthy :D

i think there should be more movement animations though, like when you jump or start fall. never the less a amazing game and i cant wait to see it come out ;] tracking and good luck!

+2 votes     reply to comment
Decade_Design
Decade_Design Oct 10 2013, 1:46pm replied:

Thank you so much for this comment! Feels so good to know people like what we're doing :D

As for animations- It's on the list of things to be fixed! The 3D has come a long way but we have a long way to go. If you happen to know any 3D artists/animators, send them our way!

+2 votes     reply to comment
s_d
s_d Aug 11 2013, 8:14pm says:

Hey, wow! Sprout (or whatever you end up having to call it for legal reasons) is really looking great! I see you're using Unity3D... if you're driving for a desktop PC release, please also make a Linux version (and perhaps an OS X version for the Mac people, as well). Good luck!

+4 votes     reply to comment
Decade_Design
Decade_Design Aug 13 2013, 8:41am replied:

We'll certainly, our aim is to eventually port it to every platform possible

+4 votes     reply to comment
s_d
s_d Nov 10 2013, 7:26am replied:

Great!! That's good news. Thanks, Decade_Design :)

+1 vote     reply to comment
Guest
Guest Jun 20 2013, 11:27am says:

This seems like a great design so far. My only complaint would be the soundtrack being a tad repetitive. This is meant to be constructive please don't take it as hate.

+2 votes     reply to comment
Decade_Design
Decade_Design Jun 20 2013, 11:32am replied:

Thanks for the feedback! We have a couple other tracks that are supposed to alternate and we'll certainly have all that worked out by the final version.

Thanks again for the interest :)

+4 votes     reply to comment
*Flame*
*Flame* Jun 19 2013, 5:38pm says:

I loving the look n concept of this n_n tracking

+6 votes     reply to comment
Decade_Design
Decade_Design Jun 20 2013, 10:13am replied:

Thank you so much!

+3 votes     reply to comment
Decade_Design
Decade_Design May 29 2013, 11:47am replied:

Just an update. We've talked a bit about this and we're going to see if we can find a way to work it in. All depends how complicated it is from the scripting side of things

+3 votes     reply to comment
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Sprout's Tale
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Decade Design
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