Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way.

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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Blog RSS Feed Post news Report abuse Latest News: Creating a Sense of Change

0 comments by Decade_Design on Feb 2nd, 2015

Creating a sense of change

When I was very young and the weather had warmed up at the end of spring, I spent the afternoon's after school at a creek in a small wood. During that time of the year, while the melted snow from winter was still adding its volume to the streams of the Mid-Atlantic, the creek was swollen with water, offering almost three feet of depth at the most. Our spot was no more than that in width, and we decided on one sunny afternoon to build a bridge of stacked stones to the other side. With a crew of four, we spent the next two weeks gathering large stones from anywhere within a half mile radius and piling them into this little stream.

What we ended up with was nothing at all like a bridge, looking more like the washed-up debris from a collapsed building, but we couldn't help it. We were proud. So we crossed that bridge every day for as long as the season's heat could dry our shoes when we slipped.

That story may seem out of place here, in a devlog, and probably is, but its a kind of foundation for the one of the game's core features. Since the beginning, I have wanted to create that experience for the player- one in which the player can interact with the environment is a useful way, and then can see the fruits of his or her labor permanently.


An original demo of grass growthThis was the game I wanted to play. One in which the world changes as long as the player lives in it so that there is a real and evident change taking place as you progress through the game. This sparked the simple idea- grass grows where the player walks- but has snowballed into much more.

Grass growth in its current form- grass grows almost everywhere

Now, grass grows where the player walks, flowers grow where trees can be planted, trees serve to brighten a level to beat back darkness while also serving as a functional bridge, and vines create a permanent, living ladder, If all our wishes come true, we will also be able to add a lot more to this, including bushes that serve as springs.


The light changes with each tree grown. The total number of trees in a level effects the amount the light changes with each growth.

What this effectively does, is that by the time the level is finished, it looks much, much different to the way it started. And to me, that's beautiful.

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Post comment Comments  (10 - 20 of 31)
Guest
Guest Nov 1 2013, 12:01pm says:

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ja.star
ja.star Nov 1 2013, 11:35am says:

It is awesome!!!!
I've seen all the progress. Good luck!

+4 votes     reply to comment
deadmanjay
deadmanjay Oct 3 2013, 9:18am says:

looks amazing :D i cant wait to see this come out, you should try and get this into steam greenlight cause it is damn as hell worthy :D

i think there should be more movement animations though, like when you jump or start fall. never the less a amazing game and i cant wait to see it come out ;] tracking and good luck!

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Oct 10 2013, 1:46pm replied:

Thank you so much for this comment! Feels so good to know people like what we're doing :D

As for animations- It's on the list of things to be fixed! The 3D has come a long way but we have a long way to go. If you happen to know any 3D artists/animators, send them our way!

+2 votes   reply to comment
s_d
s_d Aug 11 2013, 8:14pm says:

Hey, wow! Sprout (or whatever you end up having to call it for legal reasons) is really looking great! I see you're using Unity3D... if you're driving for a desktop PC release, please also make a Linux version (and perhaps an OS X version for the Mac people, as well). Good luck!

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Aug 13 2013, 8:41am replied:

We'll certainly, our aim is to eventually port it to every platform possible

+4 votes   reply to comment
s_d
s_d Nov 10 2013, 7:26am replied:

Great!! That's good news. Thanks, Decade_Design :)

+1 vote     reply to comment
Guest
Guest Jun 20 2013, 11:27am says:

This seems like a great design so far. My only complaint would be the soundtrack being a tad repetitive. This is meant to be constructive please don't take it as hate.

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Jun 20 2013, 11:32am replied:

Thanks for the feedback! We have a couple other tracks that are supposed to alternate and we'll certainly have all that worked out by the final version.

Thanks again for the interest :)

+4 votes   reply to comment
*Flame*
*Flame* Jun 19 2013, 5:38pm says:

I loving the look n concept of this n_n tracking

+6 votes     reply to comment
Decade_Design Creator
Decade_Design Jun 20 2013, 10:13am replied:

Thank you so much!

+3 votes   reply to comment
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Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, XONE, PS4, WiiU
Developer
Decade Design
Engine
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