A 2.5D side-scrolling puzzle game about overcoming even the darkest days. Find help in a dreamlike world as you struggle to fight back against the ruling forces of evil.
Drawing on personal experience, we detail how using the mechanics of Sprout's Tale gives the player a feeling of magic and power over the environment.
Sprout's Tale has been a huge, eye opening experience. These are the things I've learned while working on it.
In preparation for finally going public with a demo, the team is working hard at trimming away some of the bugs and glitches and oddities still found...
Showing some of the old stuff and how it looks using the stuff we have today. It really shows how far the game has come.
Finally doing something about the pesky cursor that's been ruining all my footage.
We present new assets, allowing us to show off the idea of a dead world and how life can be brought back to it.
It's been a whole since our last update, but we're please to announce we're back and hard at work.
Getting the enemies in and working has been surprisingly difficult. This is a short summary from beginning to end.
Tacking some of the current "issues" going on in the game this week. Jumping, dying, and enemy behavior, to name a few.
Adjusting vine growth, dealing with level design problems, and jumping hurdles.
Gamedev gets rough and I want to take a moment to talk about the emotional aspect of working on a single project for so long.
We present new particle and lighting effects a new fire enemy and a an early take on a snow area.
A display of lighting changes in Sprout's Tale and a peek at one of the main enemies.
We introduce the darkness effect as well as fire enemies. We also have a 40 second video of our newest level build.
We present our vine growing feature and dark levels. We also tease some of our future puzzles as the demo level nears completion.
We're working on redoing the grass and we show off the new enemy death animation. Finally, we present our as of yet unfinished website.
We talk about our Kickstarter plans and show off our tree growth feature.
Adding trees back into the mix, now finally working in our 3d version of Sprout's Tale
A progress report in which we show off a Demo level build with rain, enemy movement, enemy killing and a new lighting.
We discuss new gameplay features like walking in the Z axis, enemy patrol, chase movement and general AI and we show those off in a video.
We show-off some of our new terrain features and discuss where the story is heading
We show off a lot of our new in-game assets including buildings and a demo level. Unfortunately we also need some extra manpower.
As the development continues on the new 3D Sprout's Tale we introduce fire and water to the mix as well as their particle effects.
We're getting closer to being "trailer-ready" and this weeks update deals with the steps we've made most recently in that direction.
A status report with new 3D character and grass models to show off!
A new video of the recent 3D Sprout's Tale as well as progress or lack of thereof on the game due to lost content.
A thank you for everyone who supposted us and an exciting change is coming!
Due to trademarking issues we're being forced to rename our game and we need your help. Please help us choose a new name!
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