Spocean is a FREE team-based, galleon-crewing multiplayer game for PC. Features include: - 18th century style naval warfare from afirst person, crew perspective. - Team-based multiplayer gameplay. - Seamless combination of fleet tactics with ship management and boarding combat. - Immersive "woodpunk" setting. Spocean provides a refreshing new kind of multiplayer gameplay: Teams choose and board their chosen fleet of ships at the start of a match, maneuver and pummel enemy with cannon shot , and board when they have the advantage. The first team to control all of the ships wins!

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Blog RSS Feed Report abuse Latest News: Spocean Build15 Released (Free)

3 comments by Alehr on Feb 6th, 2013

Two Spocean builds in as many weeks! Build15 underwent even deeper net code overhauling, but I think the result is a much sturdier framework. According to the simulations I ran, it was able to plod along in some pretty harsh conditions, so hopefully that resolves all of the weird disconnection/de-synchronization issues that were happening in Build14. More importantly, there are now two empty ships that start in the middle of the map that you have to fight for. So the new maximum number of ships is up to 6.


Here’s a general changelog:

- Added two empty ships that start in the middle of the map and act as sort of initially inactive capture points.
- Smoothed visible player rotations.
- Players joining an empty server will no longer spawn incapacitated.
- Maximum number of ships increased to 6.
- Fixed jitter movement in ships.
- Increased ship speed.
- Doubled ship repair speed.
- Slowed player movement to about 75% of build14 speed.
- Re-wrote client-side input prediction.
- Optimized update sending to master server.
- Optimized shipObject streaming during rapid back and forth (forever) boarding.
- Improved match restart logic.
- Rebuilt ship interior collision mesh to eliminate view clipping through walls.

Spocean Build15 PC ClientI

Assuming the the new net code clears up the previous issues, I may finally have a chance to start working on the much needed new features in the coming weeks. VOIP, guns, clubs, special shot types, different ship types – it’s all on the list, so stay tuned and Spocean on.

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Spocean Build15 PC Client

Spocean Build15 PC Client

Feb 6, 2013 Patch 2 comments

Network improvements, More ships, gameplay tweaks.

Spocean Build14 PC Client

Spocean Build14 PC Client

Jan 31, 2013 Patch 0 comments

A new free version of Spocean has been released, and there's a speedy 30 slot dedicated server up for anyone who's interested in giving it a go. The bigger...

Post comment Comments  (0 - 10 of 16)
Boxpipe
Boxpipe Aug 10 2013, 1:53pm says:

Me and a bunch of guys are thinking of getting back into Spocean, since the main server is down, we'll probably have to set up our own at short specific times.

If the Developer is no longer working on/supporting Spocean and isn't willing to put up official servers, we'll be running server tests most likely today. Afterwards I'll post in the forums with match plan times and such.

+1 vote     reply to comment
Habbadax
Habbadax Jul 6 2013, 2:19am says:

Goddamn it, every time I find something even remotely interesting, it's already dead

+1 vote     reply to comment
Boxpipe
Boxpipe Jul 1 2013, 4:28pm says:

No servers are up. ;_;

+1 vote     reply to comment
SergenTLaZooZ
SergenTLaZooZ Mar 11 2013, 6:10am says:

I'm sorry but I do not know how to download I download the game and it gives me a file then how?

+1 vote     reply to comment
mrmoskyz
mrmoskyz Mar 8 2013, 9:20pm says:

No mac version :'(

+1 vote     reply to comment
Winged_Hussar
Winged_Hussar Feb 7 2013, 9:39am says:

Sounds of healing in this game are... priceles :P. Especially while two sailors healing each other...

+3 votes     reply to comment
wiio6
wiio6 Feb 3 2013, 7:43pm says:

my computer is not the best gamin computer well it's not even a gaming computer can their be fore options to turn down the graphics and other stuff

+2 votes     reply to comment
Alehr Creator
Alehr Feb 3 2013, 11:18pm replied:

In the launch menu that pops up before Spocean itself is started, there's a configuration window that allows you to change the overall quality. Set the quality to "Fastest," and the resolution to 800x600. In the future, I'll include more specific graphics options to tweak.

+2 votes   reply to comment
OMGOSH1911
OMGOSH1911 Feb 3 2013, 2:39pm says:

So this is completely free?

+2 votes     reply to comment
Alehr Creator
Alehr Feb 3 2013, 2:55pm replied:

Yep.

+3 votes   reply to comment
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Spocean
Platform
Windows
Developed By
Alehr
Engine
Unity
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Official Page
Spocean.net
Release Date
Released Mar 2, 2013
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @spoceangame

RT @PeterMolydeux: Jonathan Blow has inspired me to make a game in which you are in a wonderful environment that you open up by doing cr ...

Feb 21 2013, 1:48pm

Spocean bot stands bewildered on the ship, integrated into this strange new world, but shy and dull as a post. I have much to teach him.

Feb 13 2013, 11:54pm

Are we running in real-time, or would God have waited for the world to render? Do Spocean bots dream of mustachioed gnome sheep?

Feb 13 2013, 2:01am

Ran into some hand tingling from too much mouse use. Time to cut back on Spocean development? HELL NO BUY A TABLET MAKE COFFEE!

Feb 13 2013, 12:54am

Biggest problem right now: empty server. To encourage an accumulation of players in the same game, I'm going to add bots. Priority 1.

Feb 7 2013, 6:45pm

Build15 is served! More ships, better network performance. Check it out: T.co

Feb 6 2013, 8:02am

How did it take me so long to discover @DalaiLama tweets? I honestly don't think there's ever been a more perfect match for twitter format.

Feb 4 2013, 1:40pm

I wish I could have been there to ride the Spocean View line: T.co

Feb 4 2013, 1:34pm

I think fans of intricate time travel movies might appreciate authoritative server architecture: T.co

Feb 4 2013, 12:27am

Relieved that I found the cause of the de-synchronizations. Looks like build15 might be more of a technical patch than a feature increase,

Feb 3 2013, 3:06pm

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