Network improvements, More ships, gameplay tweaks.
Spocean is a FREE team-based, galleon-crewing multiplayer game for PC. Features include: - 18th century style naval warfare from afirst person, crew perspective. - Team-based multiplayer gameplay. - Seamless combination of fleet tactics with ship management and boarding combat. - Immersive "woodpunk" setting. Spocean provides a refreshing new kind of multiplayer gameplay: Teams choose and board their chosen fleet of ships at the start of a match, maneuver and pummel enemy with cannon shot , and board when they have the advantage. The first team to control all of the ships wins!
Two Spocean builds in as many weeks! Build15 underwent even deeper net code overhauling, but I think the result is a much sturdier framework. According to the simulations I ran, it was able to plod along in some pretty harsh conditions, so hopefully that resolves all of the weird disconnection/de-synchronization issues that were happening in Build14. More importantly, there are now two empty ships that start in the middle of the map that you have to fight for. So the new maximum number of ships is up to 6.
Here’s a general changelog:
- Added two empty ships that start in the middle of the map and act as sort of initially inactive capture points.
- Smoothed visible player rotations.
- Players joining an empty server will no longer spawn incapacitated.
- Maximum number of ships increased to 6.
- Fixed jitter movement in ships.
- Increased ship speed.
- Doubled ship repair speed.
- Slowed player movement to about 75% of build14 speed.
- Re-wrote client-side input prediction.
- Optimized update sending to master server.
- Optimized shipObject streaming during rapid back and forth (forever) boarding.
- Improved match restart logic.
- Rebuilt ship interior collision mesh to eliminate view clipping through walls.
Assuming the the new net code clears up the previous issues, I may finally have a chance to start working on the much needed new features in the coming weeks. VOIP, guns, clubs, special shot types, different ship types – it’s all on the list, so stay tuned and Spocean on.
Latest tweets from @spoceangame
RT @PeterMolydeux: Jonathan Blow has inspired me to make a game in which you are in a wonderful environment that you open up by doing cr ...
Feb 21 2013, 1:48pm
Spocean bot stands bewildered on the ship, integrated into this strange new world, but shy and dull as a post. I have much to teach him.
Feb 13 2013, 11:54pm
Are we running in real-time, or would God have waited for the world to render? Do Spocean bots dream of mustachioed gnome sheep?
Feb 13 2013, 2:01am
Ran into some hand tingling from too much mouse use. Time to cut back on Spocean development? HELL NO BUY A TABLET MAKE COFFEE!
Feb 13 2013, 12:54am
Biggest problem right now: empty server. To encourage an accumulation of players in the same game, I'm going to add bots. Priority 1.
Feb 7 2013, 6:45pm
Build15 is served! More ships, better network performance. Check it out: T.co
Feb 6 2013, 8:02am
How did it take me so long to discover @DalaiLama tweets? I honestly don't think there's ever been a more perfect match for twitter format.
Feb 4 2013, 1:40pm
I wish I could have been there to ride the Spocean View line: T.co
Feb 4 2013, 1:34pm
I think fans of intricate time travel movies might appreciate authoritative server architecture: T.co
Feb 4 2013, 12:27am
Relieved that I found the cause of the de-synchronizations. Looks like build15 might be more of a technical patch than a feature increase,
Feb 3 2013, 3:06pm