Spocean is a FREE team-based, galleon-crewing multiplayer game for PC. Features include: - 18th century style naval warfare from afirst person, crew perspective. - Team-based multiplayer gameplay. - Seamless combination of fleet tactics with ship management and boarding combat. - Immersive "woodpunk" setting. Spocean provides a refreshing new kind of multiplayer gameplay: Teams choose and board their chosen fleet of ships at the start of a match, maneuver and pummel enemy with cannon shot , and board when they have the advantage. The first team to control all of the ships wins!
A new version of Spocean is available to download. I had originally planned to release Build14 as an introduction to a new swimming system that let players out of the ships, but in the end the whole concept seemed to undermine Spocean’s core gameplay. Still keen on solving the endless punching battles during boarding combat, though, I came up with a much simpler solution. You may have already heard of it. It’s called re-spawning!
Posted by Alehr on Jan 31st, 2013
Basically the game is unchanged from previous battles as far as ranged battles go, but when it comes to boarding combat, a punch while you’re incapacitated will actually kill you and transport you back to a safer ship. We’ll see how it goes. I’ve got a thirty player server up right now for anyone who’s interested in having a go, but scheduled public testing times will be announced soon.
DOWNLOAD HERE: Spocean.net
There are countless other changes that have been made since the last version, but most of them are code optimizations and network compression, so I won’t bore you with the details. Overall, the amount of data flying out of the server has been reduced by about 80%. I may have gone a little overboard, as there seems to be some jerkiness now in the player and ship movement, but for now that’s how it is.
THE FUTURE is bright. I’m working on getting another ship type implemented along with deplorably deployable mines. Finally this game will get some meat on its bones! I don’t really have a great bug reporting system in place, but if you run into a specific problem that you can reproduce, let me know at firstname.lastname@example.org.