Basically the game is unchanged from previous battles as far as ranged battles go, but when it comes to boarding combat, a punch while you’re incapacitated will actually kill you and transport you back to a safer ship. We’ll see how it goes. I’ve got a thirty player server up right now for anyone who’s interested in having a go, but scheduled public testing times will be announced soon.
DOWNLOAD HERE: Spocean.net
There are countless other changes that have been made since the last version, but most of them are code optimizations and network compression, so I won’t bore you with the details. Overall, the amount of data flying out of the server has been reduced by about 80%. I may have gone a little overboard, as there seems to be some jerkiness now in the player and ship movement, but for now that’s how it is.
THE FUTURE is bright. I’m working on getting another ship type implemented along with deplorably deployable mines. Finally this game will get some meat on its bones! I don’t really have a great bug reporting system in place, but if you run into a specific problem that you can reproduce, let me know at firstname.lastname@example.org.