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Improved Running animation
Twitter

Latest tweets from @houndstoothgame

@0SCUR0 @nyaraka Zoids

4hours 17mins ago

@infinite_ammo I managed to tweet from a #unicycle the other day - on SW marine drive! Now that was stupid

11hours 16mins ago

RT @UllCon: "Water is the main ingredient in milk, forest, and rainbows." -Sokobond

11hours 19mins ago

@Frolacosta @McFunkypants just "Braces"

21hours 46mins ago

RT @AlexaRayC: P. sure this isn't how you do yoga, Wii Fit Trainer T.co

Apr 17 2014, 2:48pm

Water's made the game feel a lot smoother, but its still pixely, I think its a good blend, I plan on adding things the sway in the wind

Apr 17 2014, 2:17am

@HoundsToothGame one dynamic thing per game is enough, the next one will have lighting.

Apr 16 2014, 10:59pm

Experimented with grid lighting, it's not gonna fly, who needs it anyways

Apr 16 2014, 10:59pm

Does anyone else just mess around with their own game for hours? I'm just so proud of the dynamic water, just jumping around in it. #gamedev

Apr 16 2014, 8:29pm

Thinking about day night cycle, Seems like a challenge when you don’t have a tile game. Can you just to blanket the screen with black?

Apr 16 2014, 7:31pm

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