Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.

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3 comments by SolarLune on Oct 22nd, 2012

Hey. So, I've been plugging away at this, trying to fix bugs and add features in hopes of having something interesting by the end of the month of October. I doubt I'll have much, but I still want to finish what I've got. Anywho, here's a development video showing my progress - co-op partner AI, some basic fighting, and Drop-In, Drop-Out style support.

Okay, welp, thanks for watching. If you want to follow my progress, I post a lot of updates on my Twitter account > <. Thanks again. Have fun!

Post comment Comments
MrFidelmios
MrFidelmios Nov 8 2012, 2:54pm says:

Co-OP Mac? In a Month! Damn! Well, I'll track this, and wait eagerly until the release.

+1 vote     reply to comment
Fully-Metal
Fully-Metal Oct 22 2012, 10:05am says:

Super stoked to see this game released in the future :D

+2 votes     reply to comment
Templarfreak
Templarfreak Oct 15 2012, 3:35am says:

You're really good at pixel-art. =o

+2 votes     reply to comment
SolarLune Creator
SolarLune Oct 18 2012, 1:46am replied:

Thanks! It's just been practice and time.

+2 votes   reply to comment
Templarfreak
Templarfreak Oct 18 2012, 8:57am replied:

Ah, I see. Well, good luck for the future.

+2 votes     reply to comment
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Misshoni
Platforms
Windows, Mac, Linux
Developer
SolarLune Games
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Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @solarlune

@nunodonato">.@nunodonato Yeah, I was printing to the terminal. Guess it's just a weird little thing about the language.

2hours 37mins ago

@twentytwotwo">.@twentytwotwo I was looking into Love2D with Lua; seems like a nice language if I could get into it, haha.

2hours 38mins ago

@Mikeronomicon">.@Mikeronomicon @TheIndieSloth Oh, no, thanks, though. I'm looking for an answer about Zerobrane's debugging; doesn't seem to be "live".

4hours 7mins ago

@ZackBellGames">.@ZackBellGames Perhaps just make it stick more-so to the surface it hits, and only bounce on contact with more oil?

4hours 8mins ago

@ZackBellGames Cool! I think it needs more friction, and to be more viscous. I don't think it should "jump" that spot on the ramp.

4hours 8mins ago

@indoorsvgm">.@indoorsvgm Hey, your SC link on your Twitter bio should be T.co right? P.S. Cool music!

Nov 23 2014, 1:29am

Oh hey, I never tweeted this. I updated my repo to add a trail / scarf example. #gamedev #resources #b3d #BGE T.co

Nov 23 2014, 1:19am

I return From the static From the darkness From what was not To give you this warning Hi. Smash 4 Wii U's fun. o/

Nov 22 2014, 8:07pm

@genoboost">.@genoboost Ah wow, thanks for the mention! :0

Nov 22 2014, 8:03pm

RT @genoboost: Listen to SolarLune's original chiptune single Eevee @SolarLune #chiptune T.co #VGM

Nov 22 2014, 8:02pm

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Misshoni
Misshoni
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