Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.

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3 comments by SolarLune on Oct 22nd, 2012

Hey. So, I've been plugging away at this, trying to fix bugs and add features in hopes of having something interesting by the end of the month of October. I doubt I'll have much, but I still want to finish what I've got. Anywho, here's a development video showing my progress - co-op partner AI, some basic fighting, and Drop-In, Drop-Out style support.

Okay, welp, thanks for watching. If you want to follow my progress, I post a lot of updates on my Twitter account > <. Thanks again. Have fun!

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MrFidelmios Nov 8 2012, 2:54pm says:

Co-OP Mac? In a Month! Damn! Well, I'll track this, and wait eagerly until the release.

+1 vote     reply to comment
Fully-Metal Oct 22 2012, 10:05am says:

Super stoked to see this game released in the future :D

+2 votes     reply to comment
Templarfreak Oct 15 2012, 3:35am says:

You're really good at pixel-art. =o

+2 votes     reply to comment
SolarLune Creator
SolarLune Oct 18 2012, 1:46am replied:

Thanks! It's just been practice and time.

+2 votes   reply to comment
Templarfreak Oct 18 2012, 8:57am replied:

Ah, I see. Well, good luck for the future.

+2 votes     reply to comment
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Here you go. #games T.co

Dec 17 2014, 3:35am

@moshboy">.@moshboy Randomizing of locations, location names, or compass direction (if there is one)? Randomizing goal location if you're far away?

Dec 17 2014, 3:31am

@JasonP_">.@JasonP_ Not to my knowledge. Paper Mario's kinda like that, though there's back and front versions of each direction (left and right).

Dec 16 2014, 3:27pm

@Locomalito Left side, yeah. Nice amount of grain; not too much. Might want to animate it or something; stale grain's not too much fun, ha.

Dec 16 2014, 3:26pm

I also switched webhosts, so you might have to clear your browser cache if you visited my site before...? Not sure on that one, though.

Dec 16 2014, 2:51pm

Updated my website, thanks to #OpenElement! #gamedev #indie T.co

Dec 16 2014, 2:49pm

@babykittrn">.@babykittrn Hey, sure! I don't have any tutorials on them, but you can see them for yourself on my Code repo: T.co

Dec 16 2014, 11:26am

@scoutknife">.@scoutknife Just some general usage stuff; I managed to figure it out for now (how to revert my local branch from a commit).

Dec 14 2014, 11:23pm

(Soooooo, I'm gonna do a "I don't get Git" tweet every month or so. That's what it looks like.) #gamedev #indie

Dec 14 2014, 10:17pm

I do NOT get #Git. #gamedev

Dec 14 2014, 10:01pm

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