Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.
Hey. So, I've been plugging away at this, trying to fix bugs and add features in hopes of having something interesting by the end of the month of October. I doubt I'll have much, but I still want to finish what I've got. Anywho, here's a development video showing my progress - co-op partner AI, some basic fighting, and Drop-In, Drop-Out style support.
Latest tweets from @solarlune
7hours 13mins ago
7hours 14mins ago
... But it smokes it rendering and calculating (it's better for multiple duplicates (like torches), or a complex, slow calculating effect).
14hours 56mins ago
14hours 57mins ago
(There's an invisible plane that the particles are bumping up against; that's why they group like that and then continue upward). #gamedev
14hours 58mins ago
14hours 59mins ago
@aobeats Make a beat out of it! :D
15hours 3mins ago
@ClawhammerMark Cool cup!
17hours 28mins ago