Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.

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3 comments by SolarLune on Oct 22nd, 2012

Hey. So, I've been plugging away at this, trying to fix bugs and add features in hopes of having something interesting by the end of the month of October. I doubt I'll have much, but I still want to finish what I've got. Anywho, here's a development video showing my progress - co-op partner AI, some basic fighting, and Drop-In, Drop-Out style support.

Okay, welp, thanks for watching. If you want to follow my progress, I post a lot of updates on my Twitter account > <. Thanks again. Have fun!

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MrFidelmios Nov 8 2012, 2:54pm says:

Co-OP Mac? In a Month! Damn! Well, I'll track this, and wait eagerly until the release.

+1 vote     reply to comment
Fully-Metal Oct 22 2012, 10:05am says:

Super stoked to see this game released in the future :D

+2 votes     reply to comment
Templarfreak Oct 15 2012, 3:35am says:

You're really good at pixel-art. =o

+2 votes     reply to comment
SolarLune Creator
SolarLune Oct 18 2012, 1:46am replied:

Thanks! It's just been practice and time.

+2 votes   reply to comment
Templarfreak Oct 18 2012, 8:57am replied:

Ah, I see. Well, good luck for the future.

+2 votes     reply to comment
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@ADAMATOMIC">.@ADAMATOMIC @Disasterpeace Ah, dang, too bad.

Apr 24 2015, 2:20pm

@ADAMATOMIC">.@ADAMATOMIC @Disasterpeace Internet archive / wayback machine, maybe?

Apr 24 2015, 2:19pm

Yo, so here's a new BDX build! Profiling, physics visualizing, lighting, and more! T.co #gamedev #engine #libgdx #blender

Apr 24 2015, 12:17pm

@lukz_dev No, a custom solution. I posted a link a bit earlier.

Apr 24 2015, 4:54am

@lazy_gamer21 Ah boy, man. I dunno, I spend too much time indoors, haha.

Apr 24 2015, 3:49am

@itchio Hey, I never replied to this. Thanks for the info; seems like manual reviews would be tough to do!

Apr 24 2015, 3:49am

@SerWinterz">.@SerWinterz @GameDevRobot Also, coloring the flames with a bit of blue / green so the core of the flame glows brighter than yellow.

Apr 24 2015, 3:45am

@SerWinterz">.@SerWinterz @GameDevRobot Hey, looks pretty cool so far. I think making the squares grow smaller as they fade out would help.

Apr 24 2015, 3:44am

Not implemented into the core engine, but you can check it out and use it if you wanna: T.co #gamedev #indie

Apr 24 2015, 3:43am

Yo, here's the first part of a new #DungeonOfTheEndless #LetsPlay! #games T.co

Apr 22 2015, 12:47am

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