Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.

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3 comments by SolarLune on Oct 22nd, 2012

Hey. So, I've been plugging away at this, trying to fix bugs and add features in hopes of having something interesting by the end of the month of October. I doubt I'll have much, but I still want to finish what I've got. Anywho, here's a development video showing my progress - co-op partner AI, some basic fighting, and Drop-In, Drop-Out style support.

Okay, welp, thanks for watching. If you want to follow my progress, I post a lot of updates on my Twitter account >  <. Thanks again. Have fun!

Post comment Comments
MrFidelmios
MrFidelmios Nov 8 2012, 2:54pm says:

Co-OP Mac? In a Month! Damn! Well, I'll track this, and wait eagerly until the release.

+1 vote     reply to comment
Fully-Metal
Fully-Metal Oct 22 2012, 10:05am says:

Super stoked to see this game released in the future :D

+2 votes     reply to comment
Templarfreak
Templarfreak Oct 15 2012, 3:35am says:

You're really good at pixel-art. =o

+2 votes     reply to comment
SolarLune
SolarLune Oct 18 2012, 1:46am replied:

Thanks! It's just been practice and time.

+2 votes     reply to comment
Templarfreak
Templarfreak Oct 18 2012, 8:57am replied:

Ah, I see. Well, good luck for the future.

+2 votes     reply to comment
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Misshoni
Platforms
Windows, Mac, Linux
Developer
SolarLune Games
Contact
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Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @solarlune

@BlackIceTheGame Denial of Squirvice Attack

18hours 12mins ago

@mrgame64">.@mrgame64 No demo yet, but the goal is to complete it in a week, so I'll release what I have then (Sunday).

23hours 19mins ago

@Ascii211 Thanks!

23hours 19mins ago

@mrgame64 Thanks to you as well!

Aug 19 2014, 11:51am

@jonasdann">.@jonasdann @ludumdare Thanks! Nah, I've never participated in a ludum dare before. I might in the future, though.

Aug 19 2014, 11:41am

Those pictures have been processed a bit with GIMP - they're not just scaled down shots of brick walls. #gamedev #indie #b3d

Aug 19 2014, 3:39am

I actually pixelled brick walls for textures, but they looked fairly horrible, so I use realllly scaled down pictures now. #gamedev #indie

Aug 19 2014, 3:35am

Still need to do the animations and get the enemies going. #gamedev #indie

Aug 19 2014, 3:35am

Not sure if I'll be able to finish in a week, but this is turning out pretty well, I think. #gamedev #indie #b3d T.co

Aug 19 2014, 3:34am

RT @turnislefthome: Haven't made a gif in a while. T.co

Aug 19 2014, 12:31am

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Misshoni
Misshoni
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