Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.

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3 comments by SolarLune on Oct 22nd, 2012

Hey. So, I've been plugging away at this, trying to fix bugs and add features in hopes of having something interesting by the end of the month of October. I doubt I'll have much, but I still want to finish what I've got. Anywho, here's a development video showing my progress - co-op partner AI, some basic fighting, and Drop-In, Drop-Out style support.

Okay, welp, thanks for watching. If you want to follow my progress, I post a lot of updates on my Twitter account >  <. Thanks again. Have fun!

Post comment Comments
MrFidelmios Nov 8 2012, 2:54pm says:

Co-OP Mac? In a Month! Damn! Well, I'll track this, and wait eagerly until the release.

+1 vote     reply to comment
Fully-Metal Oct 22 2012, 10:05am says:

Super stoked to see this game released in the future :D

+2 votes     reply to comment
Templarfreak Oct 15 2012, 3:35am says:

You're really good at pixel-art. =o

+2 votes     reply to comment
SolarLune Oct 18 2012, 1:46am replied:

Thanks! It's just been practice and time.

+2 votes     reply to comment
Templarfreak Oct 18 2012, 8:57am replied:

Ah, I see. Well, good luck for the future.

+2 votes     reply to comment
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@Lionroot">.@Lionroot Probably just copy and paste from my blog to my thread. I could also just link to them, but that'd be harder to read.

9hours 11mins ago

Hey, here's a nice cross-platform #font editing software. It's called #BirdFont. #gamedev #indie #resources T.co

15hours 13mins ago

@eigenbom">.@eigenbom Dang, I noticed that, but didn't see how far back it extended, haha. Gotta post waaaaay more.

17hours 57mins ago

Kinda simple, but it works alright, I think. Trying to create a single place for devlog updates. #gamedev #indie

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Finished updating my blog. Wouldn't have taken HOURS, but I was trying out custom templates. :1 #gamedev #indie T.co

18hours 2mins ago

I'M NOT TOUCHING YOUUUUU~ (loading works okay, I think) #gamedev #gearend #b3d T.co

Jul 28 2014, 10:12pm

@bendmorris">.@bendmorris @int3q Either that or vars(), but it's cool - I only have to save the variables that can change, which aren't too many.

Jul 28 2014, 9:36pm

@int3q">.@int3q So I'm grabbing the variables manually. Not hard or slow to implement. I'd have to select the variables to read back anyway, so NBD.

Jul 28 2014, 9:29pm

@int3q">.@int3q Python's JSON implementation's easy to grasp and use - there's just no predetermined way to dump a Python class instance.

Jul 28 2014, 9:28pm

@int3q">.@int3q Oh, no, it's not. It's just that with pickle, I'd pretty much be able to just save the entire player instance and then read it back.

Jul 28 2014, 9:27pm

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