A mix of an ARPG core game in combination with an interesting TBS/4x experience. No hard mechanics. Just fun!

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New video

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The new development schedule for version v0.3 has begun! This time I will focus on the enemy entities (two of them), so this video is the last of the v0.2 series.

Here are the major changes I made since last video:

- Character sheet and inventory window. Now just for equip items. Keyboard + mouse and gamepad support.
- Better discs (model, effects, sounds, physics...)
- Better dropped items. Same as above.
- Changing colors for the ship when equipping items of the same model/tex.
- New game mode (Disc Mode) not shown in this video. :(
- Environmental particles tweaked and optimized.
- Lots and lots of code fixes and other optimizations.

I hope to release more information about the next version as soon I begin to work. Artworks, concepts, models, textures, animations and final implementation of the first two enemies... So expect news more often!

Cheers!

Inventory Bag: full implementation

Inventory Bag: full implementation

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Inventory Bag already working and 100% functional + other updates and interesting things on the way!

New inventory GUI

New inventory GUI

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The new look for the inventory and character sheet GUI windows.

Pause System video

Pause System video

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Just a quick video showing the benefits of an own custom pause system for Spacefields.

A couple of new screenshots

A couple of new screenshots

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Working on a inventory system. A little taste of the default model and texture of the spaceship through a free-view cam.

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susoboiro
susoboiro

Pa cuando una muy temprana alpha? XD

Seguid así!

Reply Good karma Bad karma+2 votes
nzaden Creator
nzaden

Aún estamos algo lejos xd.

Reply Good karma+2 votes
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Spacefields
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Eyesight
Engine
Unity
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Spacefields.com
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Roguelike
Theme
Sci-Fi
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Indie
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