A mix of an ARPG core game in combination with an interesting TBS/4x experience. No hard mechanics. Just fun!
Working on a inventory system. A little taste of the default model and texture of the spaceship through a free-view cam.
Posted by nzaden on Jun 13th, 2013
This couple of screenshots belong to the new 3D-GUI inventory system I'm working on right now. Previously, in a much earlier stage of the game, I designed a most typical inventory window to handle all the dropped items from the mobs. However, now that we finally got a good graphical base, the need to change the current inventory design became a priority. Now it will fit much better with the current style.
More info about this reworked design soon.
Last, we now have a new thread open in our forums where we discuss about items, itemization and all the fun stuff related to this topic. We'd love to know about your suggestions, thoughts, whatever you would like to see in a game like this. Please, be free to join with us and chat about it. **Link at the bottom of this article.
And remember, have fun! : )
**Note: The colors -except the base color- are now fully customizable. You can use dyes to repaint the parts of your chassis, as well as changing the avatar pattern for another one you prefer.
Link to the forum thread for start chatting about items.