CONVOY is a tactical top-down roguelike-like in which you need to escort a convoy of trucks trying to reach an old space centre. It is your only chance to get off the planet.

On your journey you will not only need to survive the harsh desert environment, but will also need to defend yourself against raiders, warriors and cultists trying to get a piece of your cargo.

Levels will consist of a variety of (semi)procedurally generated encounters featuring combat, dialogue and chance based role-play, rewarding you with experience, loot and weapons used to upgrade your squad. Death is permanent, though you might unlock new starting units along your travels.

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Blog RSS Feed Report abuse Latest News: Convoy Alpha 0.5 released

0 comments by P4p3Rc1iP on May 16th, 2014

We've just uploaded Alpha 0.5 to Desura!

In this update, we've added more abilities, dialogue, and improved gameplay feedback by adding a range indicator to units.

We're always looking for more feedback, so if you haven't got the alpha yet, send us a message and you'll get a key!


Anyway, the changelog of 0.5:

Added:

  • Mine Thrower MCV utility - Comes in 2 types, HE and EMP.
  • Mine Layer AI ability - Some enemies can now place mines behind them.
  • TAUNT (TAUNT Assigned Universal Next Target) passive - Forces enemy to shoot at the vehicle.
  • Range indicator around units - Select a unit and you will see its range!
  • Mine guard upgrade to all units - Adds resistance to mines.
  • Several new dialogues - Insult fighting is a thing now...
  • The first main objective -Still a work in progress, but the foundation of the system is there.

Changed:

  • The way enemy chooses targets - Enemies will now switch targets more quickly, depending on threat.
  • Font slightly to improve readability - This is part of the coming interface overhaul!
  • Starting layout of units and convoy - This is to improve new player experience, still a work in progress.

Fixed:

  • Repair drone - Now goes on cooldown when used.
  • Enemies generation - Enemies should no longer spawn without weapons.
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Post comment Comments  (0 - 10 of 15)
WolveNZ
WolveNZ May 16 2014, 11:20pm says:

Really loving this game atm!

But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)

+1 vote     reply to comment
P4p3Rc1iP
P4p3Rc1iP May 17 2014, 7:57am replied:

Yes, we agree. This is a feature we'll be adding! :)

+1 vote     reply to comment
Paulchen1409
Paulchen1409 Apr 1 2014, 12:37pm says:

Ok,
I like the combat in this game,it's make a lots of fun (but wehn there are 3 Cars with lasers then you are ******) But the problem is.. you can just drive to the exit and than..YOU COMLETED THE GAME..Why you dont make thinks like outposts or a Wall and you have to Collect TNT to destroy it?
(Sry for bad english I'm german)

+1 vote     reply to comment
P4p3Rc1iP
P4p3Rc1iP Apr 3 2014, 4:17am replied:

Hey, thanks for the feedback!

Yeah, the "just drive to the end and win" is something we're still working on. We're looking at making it more so you have a "mission" first where you need to find several parts for your spacecraft before you can leave the planet. To get the last part you will need to defeat a boss.

BTW, the boss is in already with some basic funtionality. We're working on improving the AI and giving him some more special abilities.

+1 vote     reply to comment
Eomdor
Eomdor Mar 10 2014, 1:45pm says:

How is that going guys? It's has been more than 2 months since your last post. Something bad happened?

+2 votes     reply to comment
P4p3Rc1iP
P4p3Rc1iP Mar 24 2014, 5:46pm replied:

Nothing bad happened, we've just been really busy! :)

+1 vote     reply to comment
flamespeedy
flamespeedy Dec 8 2013, 11:13am says:

Can someone make a game like "Jet Set Radio Future" ?
<3

+1 vote     reply to comment
Nergal01
Nergal01 Nov 16 2013, 5:10am says:

So, to sum it up, it's the closest thing to FTL meets Mad Max (?)
And how's the control? Do we directly control our own player/avatar unit while issuing orders to the other units, or is it turn-based or real-time (as in FTL)?

+2 votes     reply to comment
P4p3Rc1iP
P4p3Rc1iP Nov 17 2013, 6:45am replied:

Well, I suppose you could describe it as that :)

You control your units similar to how you'd do it in an RTS. You select a unit and order him to move or attack a target. Each unit's weapons can also be controlled individually to maximise their efficiency. Some (probably most) units also have an ability (repair drone, EMP blast, etc.) which needs to be targeted individually.

+2 votes     reply to comment
P4p3Rc1iP
P4p3Rc1iP Mar 25 2014, 10:00am replied:

Sent! :D

+1 vote     reply to comment
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Convoy
Platform
Windows
Developer
Convoy Games
Engine
Unity
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Official Page
Convoy-games.com
Release Date
TBD
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Roguelike
Theme
Sci-Fi
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Single Player
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Indie
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Anyone know a cheap/free hosting place with > 120GB of traffic/day, and preferably no adds? We wanna distribute a build... #indiedev

Oct 20 2014, 7:32am

@2AwesomeStudio @gamasutra Great article! Odd that we never met, you were right next to us at Indiedevelopment, my face is even in the photo

Oct 14 2014, 9:34am

#screenshotsaturday #gamedev #indiedev Convoy intro cinematic: spaceship Mercury suffering damage. Work in progress T.co

Oct 11 2014, 10:34am

RT @SCaffa: #screenshotsaturday #gamedev #indiedev Horizon Danger :Haven Stage redesign. See it in action: T.co T.

Oct 11 2014, 10:30am

Eating the last of @p4p3rc1ip birthday cake with @royhornstra #indiedev #birthday T.co

Oct 9 2014, 6:31am

Editing our Kickstarter trailer! "Kickstarter?!" You ask? Yes! More info soon... #indiedev T.co

Oct 7 2014, 11:24am

@RoyHornstra And Mac :)

Sep 29 2014, 9:38am

We start the week with a new build of Convoy! After a month of slow progress we're finally at 0.8.0! :D #indiedev

Sep 29 2014, 8:13am

We've just had our 1 year anniversary - A year of development in 5 screenshots: T.co #indiedev #gamedev

Sep 4 2014, 8:30am

float missChance = -55 + target.speed; This is so much better than the previous flat 20% :) #indiedev

Sep 3 2014, 10:32am

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Convoy
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