CONVOY is a tactical top-down roguelike-like in which you need to escort a convoy of trucks trying to reach an old space centre. It is your only chance to get off the planet.

On your journey you will not only need to survive the harsh desert environment, but will also need to defend yourself against raiders, warriors and cultists trying to get a piece of your cargo.

Levels will consist of a variety of (semi)procedurally generated encounters featuring combat, dialogue and chance based role-play, rewarding you with experience, loot and weapons used to upgrade your squad. Death is permanent, though you might unlock new starting units along your travels.

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0 comments by P4p3Rc1iP on Apr 24th, 2014

In Alpha 0.4, we're introducing the first stage of the planned objectives system. Where before you would just drive from A to B, you will now need to explore the map in all directions to find and complete your objectives.

These changes were made to allow us to incorporate a basic story structure while still allowing for a great deal of freedom. The story, along with functional objectives will be added in the future!

Meanwhile, this new structure also allows for more elaborate and complex unlock triggers, where you will, for example, need to complete specific objective in a certain way to unlock something. This is just an example, but the possibilities are much broader now!

For the complete changelog, visit our forums

If you would like a key to the Alpha,
leave a comment or send me a PM and you'll get an invite!

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Post comment Comments  (0 - 10 of 13)
Paulchen1409 Apr 1 2014, 12:37pm says:

I like the combat in this game,it's make a lots of fun (but wehn there are 3 Cars with lasers then you are ******) But the problem is.. you can just drive to the exit and than..YOU COMLETED THE GAME..Why you dont make thinks like outposts or a Wall and you have to Collect TNT to destroy it?
(Sry for bad english I'm german)

+1 vote     reply to comment
P4p3Rc1iP Apr 3 2014, 4:17am replied:

Hey, thanks for the feedback!

Yeah, the "just drive to the end and win" is something we're still working on. We're looking at making it more so you have a "mission" first where you need to find several parts for your spacecraft before you can leave the planet. To get the last part you will need to defeat a boss.

BTW, the boss is in already with some basic funtionality. We're working on improving the AI and giving him some more special abilities.

+1 vote     reply to comment
Eomdor Mar 10 2014, 1:45pm says:

How is that going guys? It's has been more than 2 months since your last post. Something bad happened?

+2 votes     reply to comment
P4p3Rc1iP Mar 24 2014, 5:46pm replied:

Nothing bad happened, we've just been really busy! :)

+1 vote     reply to comment
flamespeedy Dec 8 2013, 11:13am says:

Can someone make a game like "Jet Set Radio Future" ?

+1 vote     reply to comment
Nergal01 Nov 16 2013, 5:10am says:

So, to sum it up, it's the closest thing to FTL meets Mad Max (?)
And how's the control? Do we directly control our own player/avatar unit while issuing orders to the other units, or is it turn-based or real-time (as in FTL)?

+2 votes     reply to comment
P4p3Rc1iP Nov 17 2013, 6:45am replied:

Well, I suppose you could describe it as that :)

You control your units similar to how you'd do it in an RTS. You select a unit and order him to move or attack a target. Each unit's weapons can also be controlled individually to maximise their efficiency. Some (probably most) units also have an ability (repair drone, EMP blast, etc.) which needs to be targeted individually.

+2 votes     reply to comment
P4p3Rc1iP Mar 25 2014, 9:47am replied:

Heh, well, we're still experimenting with the story at the moment. There will be a boss though!

Also, would you like an alpha invite? ;)

+1 vote     reply to comment
LarsTomato Mar 25 2014, 9:51am replied:

Sure, the game looks interesting! :)

+1 vote     reply to comment
P4p3Rc1iP Mar 25 2014, 10:00am replied:

Sent! :D

+1 vote     reply to comment
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