Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.

Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.

Features

  • A new take on tactical combat: Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.
  • Exploration pays: You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.
  • Fully customizable units: Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.
  • A randomized planet: Each play-through features different main and side objectives, events, choices, and different consequences to your actions.
  • A cold war turning hot: Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.
  • Permadeath at the core: Knowing one wrong move could lead to certain death puts you constantly on edge.
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We've just uploaded Alpha 0.5 to Desura!

In this update, we've added more abilities, dialogue, and improved gameplay feedback by adding a range indicator to units.

We're always looking for more feedback, so if you haven't got the alpha yet, send us a message and you'll get a key!


Anyway, the changelog of 0.5:

Added:

  • Mine Thrower MCV utility - Comes in 2 types, HE and EMP.
  • Mine Layer AI ability - Some enemies can now place mines behind them.
  • TAUNT (TAUNT Assigned Universal Next Target) passive - Forces enemy to shoot at the vehicle.
  • Range indicator around units - Select a unit and you will see its range!
  • Mine guard upgrade to all units - Adds resistance to mines.
  • Several new dialogues - Insult fighting is a thing now...
  • The first main objective -Still a work in progress, but the foundation of the system is there.

Changed:

  • The way enemy chooses targets - Enemies will now switch targets more quickly, depending on threat.
  • Font slightly to improve readability - This is part of the coming interface overhaul!
  • Starting layout of units and convoy - This is to improve new player experience, still a work in progress.

Fixed:

  • Repair drone - Now goes on cooldown when used.
  • Enemies generation - Enemies should no longer spawn without weapons.
Map functionality video & Alpha 0.4 changes

Map functionality video & Alpha 0.4 changes

News 4 comments

We've made a short video detailing the new map functionality implemented in Alpha 0.4!

Alpha invites Sent - Feedback goes where?!

Alpha invites Sent - Feedback goes where?!

News 2 comments

The first batch of invites has been sent. Now where can you post feedback?

Convoy Closed Alpha out now!

Convoy Closed Alpha out now!

News 13 comments

Yes, for real this time! A bit later than “soon”, but still… It’s here now!

Convoy Closed Alpha coming soon!

Convoy Closed Alpha coming soon!

News 0 comments

Just a small announcement, we apologise for being so quiet the last few weeks. We’ve been working very hard to make it to the close alpha stage and...

Post comment Comments  (0 - 10 of 17)
Slobodan2001
Slobodan2001

Will u make maybe convoy 2 cause i think this would be one of the best.And if u make plz create a longer story, u can finish this game in least half hour.Good luck in your future :D.

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johnstar145
johnstar145

This game is really cool, and the concept of it!!!

NICE WORK!!!!

my question though is..... after you finalize and polish this game, will you allow the modding community to take part of it as well?

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WolveNZ
WolveNZ

Really loving this game atm!

But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)

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P4p3Rc1iP Creator
P4p3Rc1iP

Yes, we agree. This is a feature we'll be adding! :)

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Paulchen1409
Paulchen1409

Ok,
I like the combat in this game,it's make a lots of fun (but wehn there are 3 Cars with lasers then you are ******) But the problem is.. you can just drive to the exit and than..YOU COMLETED THE GAME..Why you dont make thinks like outposts or a Wall and you have to Collect TNT to destroy it?
(Sry for bad english I'm german)

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P4p3Rc1iP Creator
P4p3Rc1iP

Hey, thanks for the feedback!

Yeah, the "just drive to the end and win" is something we're still working on. We're looking at making it more so you have a "mission" first where you need to find several parts for your spacecraft before you can leave the planet. To get the last part you will need to defeat a boss.

BTW, the boss is in already with some basic funtionality. We're working on improving the AI and giving him some more special abilities.

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Eomdor
Eomdor

How is that going guys? It's has been more than 2 months since your last post. Something bad happened?

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P4p3Rc1iP Creator
P4p3Rc1iP

Nothing bad happened, we've just been really busy! :)

Reply Good karma+1 vote
billhilly
billhilly

Can someone make a game like "Jet Set Radio Future" ?
<3

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Nergal01
Nergal01

So, to sum it up, it's the closest thing to FTL meets Mad Max (?)
And how's the control? Do we directly control our own player/avatar unit while issuing orders to the other units, or is it turn-based or real-time (as in FTL)?

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P4p3Rc1iP Creator
P4p3Rc1iP

Well, I suppose you could describe it as that :)

You control your units similar to how you'd do it in an RTS. You select a unit and order him to move or attack a target. Each unit's weapons can also be controlled individually to maximise their efficiency. Some (probably most) units also have an ability (repair drone, EMP blast, etc.) which needs to be targeted individually.

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Convoy
Platforms
Windows, Mac
Developer
Convoy Games
Engine
Unity
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Convoy-games.com
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Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @convoy_games

Feb 5 2016

RT @IndietopiaGames: And... @convoy_games">.@convoy_games just released their soundtrack and #convoy soundtrack edition on #Steam T.co

Jan 29 2016

#GGJ16 is about to kick off! Should be fun :D

Jan 4 2016

RT @OddlySpecificYT: This here's the Rubber Duck..I take a look at @convoy_games MadMax/FTL-em-up #Convoy @IndietopiaNL @IndietopiaGames h…

Jan 4 2016

@OddlySpecificYT Sorry, a bit late now perhaps. We have a press pack with a bunch of logos and other assets: T.co

Dec 29 2015

@AddictingGames You can reach us at for press stuff on: @indietopia.org">press@indietopia.org or directly at: @convoy-games.com">info@convoy-games.com

Dec 23 2015

And another one! Merry Christmas! RGYE3-8P294-55DFR

Dec 23 2015

Merry Christmas! Thanks to our friends from @Frozenbyte we have a key to share :) P6RR0-AYM8B-CJ2DJ

Nov 23 2015

We are looking for an art intern for the first half of 2016! (Being able to speak/understand Dutch is required) T.co

Oct 3 2015

@Fdebijl probably not :(

Sep 29 2015

We're showing Convoy at #indigo2015 Lots of people playing it, come check us out! T.co

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