Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.

Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.


  • A new take on tactical combat: Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.
  • Exploration pays: You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.
  • Fully customizable units: Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.
  • A randomized planet: Each play-through features different main and side objectives, events, choices, and different consequences to your actions.
  • A cold war turning hot: Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.
  • Permadeath at the core: Knowing one wrong move could lead to certain death puts you constantly on edge.
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We've just uploaded Alpha 0.5 to Desura!

In this update, we've added more abilities, dialogue, and improved gameplay feedback by adding a range indicator to units.

We're always looking for more feedback, so if you haven't got the alpha yet, send us a message and you'll get a key!

Anyway, the changelog of 0.5:


  • Mine Thrower MCV utility - Comes in 2 types, HE and EMP.
  • Mine Layer AI ability - Some enemies can now place mines behind them.
  • TAUNT (TAUNT Assigned Universal Next Target) passive - Forces enemy to shoot at the vehicle.
  • Range indicator around units - Select a unit and you will see its range!
  • Mine guard upgrade to all units - Adds resistance to mines.
  • Several new dialogues - Insult fighting is a thing now...
  • The first main objective -Still a work in progress, but the foundation of the system is there.


  • The way enemy chooses targets - Enemies will now switch targets more quickly, depending on threat.
  • Font slightly to improve readability - This is part of the coming interface overhaul!
  • Starting layout of units and convoy - This is to improve new player experience, still a work in progress.


  • Repair drone - Now goes on cooldown when used.
  • Enemies generation - Enemies should no longer spawn without weapons.
Map functionality video & Alpha 0.4 changes

Map functionality video & Alpha 0.4 changes

1 year ago News 4 comments

We've made a short video detailing the new map functionality implemented in Alpha 0.4!

Alpha invites Sent - Feedback goes where?!

Alpha invites Sent - Feedback goes where?!

1 year ago News 2 comments

The first batch of invites has been sent. Now where can you post feedback?

Convoy Closed Alpha out now!

Convoy Closed Alpha out now!

1 year ago News 13 comments

Yes, for real this time! A bit later than “soon”, but still… It’s here now!

Convoy Closed Alpha coming soon!

Convoy Closed Alpha coming soon!

1 year ago News 0 comments

Just a small announcement, we apologise for being so quiet the last few weeks. We’ve been working very hard to make it to the close alpha stage and...

Post comment Comments  (0 - 10 of 17)
Slobodan2001 Jul 4 2015 says:

Will u make maybe convoy 2 cause i think this would be one of the best.And if u make plz create a longer story, u can finish this game in least half hour.Good luck in your future :D.

+1 vote     reply to comment
johnstar145 Apr 22 2015 says:

This game is really cool, and the concept of it!!!


my question though is..... after you finalize and polish this game, will you allow the modding community to take part of it as well?

+1 vote     reply to comment
WolveNZ May 16 2014 says:

Really loving this game atm!

But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)

+1 vote     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP May 17 2014 replied:

Yes, we agree. This is a feature we'll be adding! :)

+1 vote   reply to comment
Paulchen1409 Apr 1 2014 says:

I like the combat in this game,it's make a lots of fun (but wehn there are 3 Cars with lasers then you are ******) But the problem is.. you can just drive to the exit and than..YOU COMLETED THE GAME..Why you dont make thinks like outposts or a Wall and you have to Collect TNT to destroy it?
(Sry for bad english I'm german)

+1 vote     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP Apr 3 2014 replied:

Hey, thanks for the feedback!

Yeah, the "just drive to the end and win" is something we're still working on. We're looking at making it more so you have a "mission" first where you need to find several parts for your spacecraft before you can leave the planet. To get the last part you will need to defeat a boss.

BTW, the boss is in already with some basic funtionality. We're working on improving the AI and giving him some more special abilities.

+1 vote   reply to comment
Eomdor Mar 10 2014 says:

How is that going guys? It's has been more than 2 months since your last post. Something bad happened?

+2 votes     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP Mar 24 2014 replied:

Nothing bad happened, we've just been really busy! :)

+1 vote   reply to comment
billhilly Dec 8 2013 says:

Can someone make a game like "Jet Set Radio Future" ?

+2 votes     reply to comment
Nergal01 Nov 16 2013 says:

So, to sum it up, it's the closest thing to FTL meets Mad Max (?)
And how's the control? Do we directly control our own player/avatar unit while issuing orders to the other units, or is it turn-based or real-time (as in FTL)?

+2 votes     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP Nov 17 2013 replied:

Well, I suppose you could describe it as that :)

You control your units similar to how you'd do it in an RTS. You select a unit and order him to move or attack a target. Each unit's weapons can also be controlled individually to maximise their efficiency. Some (probably most) units also have an ability (repair drone, EMP blast, etc.) which needs to be targeted individually.

+2 votes   reply to comment
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Released Apr 20, 2015
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Latest tweets from @convoy_games

Nov 23 2015

We are looking for an art intern for the first half of 2016! (Being able to speak/understand Dutch is required)

Oct 3 2015

@Fdebijl probably not :(

Sep 29 2015

We're showing Convoy at #indigo2015 Lots of people playing it, come check us out!

Sep 18 2015

RT @dutchgamegarden: Come play these games at #INDIGO2015! @SneakyMammoth @ruudko @convoy_games

Sep 16 2015

@AshaiTides You should be able to get it separately :)

Sep 16 2015

@AshaiTides You can get it through GOG:

Aug 5 2015

GDC & Gamescom were amazing! Met great people and saw some really cool games! Valkyrie is fantastic & Gunjack is the best mobile game ever!

Aug 3 2015

First day at GDC was an absolute blast! Great talks, like one about cyberpunk 007 infiltrating hackers. Met some really nice people too! :D

Aug 2 2015

Off to GDC and #gamescom See you there! :D

Jul 7 2015

@chrisoregan @DastardlyJabby Indeed, great fun! Would love to do it again when we have a new game! :D

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