Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.

Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.

Features

  • A new take on tactical combat: Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.
  • Exploration pays: You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.
  • Fully customizable units: Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.
  • A randomized planet: Each play-through features different main and side objectives, events, choices, and different consequences to your actions.
  • A cold war turning hot: Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.
  • Permadeath at the core: Knowing one wrong move could lead to certain death puts you constantly on edge.
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Blog RSS Feed Report abuse Latest News: Convoy Alpha 0.5 released

0 comments by P4p3Rc1iP on May 16th, 2014

We've just uploaded Alpha 0.5 to Desura!

In this update, we've added more abilities, dialogue, and improved gameplay feedback by adding a range indicator to units.

We're always looking for more feedback, so if you haven't got the alpha yet, send us a message and you'll get a key!


Anyway, the changelog of 0.5:

Added:

  • Mine Thrower MCV utility - Comes in 2 types, HE and EMP.
  • Mine Layer AI ability - Some enemies can now place mines behind them.
  • TAUNT (TAUNT Assigned Universal Next Target) passive - Forces enemy to shoot at the vehicle.
  • Range indicator around units - Select a unit and you will see its range!
  • Mine guard upgrade to all units - Adds resistance to mines.
  • Several new dialogues - Insult fighting is a thing now...
  • The first main objective -Still a work in progress, but the foundation of the system is there.

Changed:

  • The way enemy chooses targets - Enemies will now switch targets more quickly, depending on threat.
  • Font slightly to improve readability - This is part of the coming interface overhaul!
  • Starting layout of units and convoy - This is to improve new player experience, still a work in progress.

Fixed:

  • Repair drone - Now goes on cooldown when used.
  • Enemies generation - Enemies should no longer spawn without weapons.
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Post comment Comments  (0 - 10 of 16)
johnstar145
johnstar145 Apr 22 2015, 1:49am says:

This game is really cool, and the concept of it!!!

NICE WORK!!!!

my question though is..... after you finalize and polish this game, will you allow the modding community to take part of it as well?

+1 vote     reply to comment
WolveNZ
WolveNZ May 16 2014, 11:20pm says:

Really loving this game atm!

But, I think we need some way to scrap all the junk we collect, as it is quite hard to save up a supply of parts (for me at least!)

+1 vote     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP May 17 2014, 7:57am replied:

Yes, we agree. This is a feature we'll be adding! :)

+1 vote   reply to comment
Paulchen1409
Paulchen1409 Apr 1 2014, 12:37pm says:

Ok,
I like the combat in this game,it's make a lots of fun (but wehn there are 3 Cars with lasers then you are ******) But the problem is.. you can just drive to the exit and than..YOU COMLETED THE GAME..Why you dont make thinks like outposts or a Wall and you have to Collect TNT to destroy it?
(Sry for bad english I'm german)

+1 vote     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP Apr 3 2014, 4:17am replied:

Hey, thanks for the feedback!

Yeah, the "just drive to the end and win" is something we're still working on. We're looking at making it more so you have a "mission" first where you need to find several parts for your spacecraft before you can leave the planet. To get the last part you will need to defeat a boss.

BTW, the boss is in already with some basic funtionality. We're working on improving the AI and giving him some more special abilities.

+1 vote   reply to comment
Eomdor
Eomdor Mar 10 2014, 1:45pm says:

How is that going guys? It's has been more than 2 months since your last post. Something bad happened?

+2 votes     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP Mar 24 2014, 5:46pm replied:

Nothing bad happened, we've just been really busy! :)

+1 vote   reply to comment
billhilly
billhilly Dec 8 2013, 11:13am says:

Can someone make a game like "Jet Set Radio Future" ?
<3

+1 vote     reply to comment
Nergal01
Nergal01 Nov 16 2013, 5:10am says:

So, to sum it up, it's the closest thing to FTL meets Mad Max (?)
And how's the control? Do we directly control our own player/avatar unit while issuing orders to the other units, or is it turn-based or real-time (as in FTL)?

+2 votes     reply to comment
P4p3Rc1iP Creator
P4p3Rc1iP Nov 17 2013, 6:45am replied:

Well, I suppose you could describe it as that :)

You control your units similar to how you'd do it in an RTS. You select a unit and order him to move or attack a target. Each unit's weapons can also be controlled individually to maximise their efficiency. Some (probably most) units also have an ability (repair drone, EMP blast, etc.) which needs to be targeted individually.

+2 votes   reply to comment
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Convoy
Platforms
Windows, Mac
Developer
Convoy Games
Engine
Unity
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Official Page
Convoy-games.com
Release Date
Released Apr 20, 2015
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Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @convoy_games

RT @Sleffie: Rhiannon & Eiffels doing research for @convoy_games T.co

May 28 2015, 6:03pm

RT @ryryrwire: Don't think I would have been able to appreciate Mad Max like I do without @convoy_games, many thanks!

May 28 2015, 6:02pm

@jakebristow We're just doing our jobs! ;)

May 28 2015, 12:09pm

@jakebristow Sent a reply! :)

May 28 2015, 9:46am

Possible solution for Linux crash issues: Try to change the [audio] values from 0.99 to 1 in the SETTINGS.ini file T.co

May 28 2015, 8:06am

@jakebristow Please send us your log files so we can see what's going on: T.co

May 28 2015, 6:39am

RT @GOGcom: FTL meets Mad Max: Convoy (http://t.co/QWVzBLeB01), a tactical roguelike-like, now here and -10%! T.co

May 26 2015, 7:16am

Convoy and the OST is now also avaialble, DRM-free, on GOG for Windows, Mac and Linux, with a 10% launch discount! T.co

May 26 2015, 6:57am

@fnord0 Maybe™

May 26 2015, 6:47am

@schweinepriestr Maybe ;)

May 22 2015, 9:08am

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