SoulHunter is a 3D adventure game with sword-based hack- and slash combat. The main protagonist of the game, is kind of an anti-hero, a wretched creature that has lost its own soul. To survive, it has to consume the weak souls of the monsters inhabiting the large forest in which the game takes place.
SoulHunter is a one man project.
SoulHunter is finally completed!
For those of you who haven't seen this game before, SoulHunter is a 3d adventure game, in which a troubled creature has to travel through a dark forest in
order to restore its lost soul.
The game is heavily inspired by the Legend of Zelda series of games, and has an
artistic style reminiscent of that in the Rayman series.
In the game you control the creature known only as "SoulHunter". Wielding a magical sword and an old
shield, you have to battle your way through the forest, encountering different monsters whose
souls you have to absorb in order to stay alive.
Note: Since this is an alpha release, and a one man project, there are quite a few bugs and issues.
However, since I have worked on this project for a really long time(almost for too long), I will only prioritize game-breaking bugs, crashes and spelling/grammar errors. However(again), I'd still like your honest opinion on the game, since it may be valuable for future projects. I just want you to know that I won't add any more features, or make any major optimizations to SoulHunter. I hope you understand.
A discussion thread with found bugs and thoughts can be found here.
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