Pixel & Vertex Shader Support NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.

Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.

Commercial Quality Games 3D Mahjong A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.

Features All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.

Latest Media

No images, videos or audio files have been added to this gallery. Join now to share media with the community.

Blog RSS Feed Post news Report abuse Latest News: Greenlit by Steam Community and moving to Unreal 4!

About Antinomy - Justice, not Vengeance! with 2 comments by IvanErtlov on Jul 2nd, 2015

Thank you very much, dear community!

Unreal it is!

Following our „going public“ and the launch of our kickstarter, we were overwhelmed by the positive feedback we received. Encouraging words, good advices, private donations and offers by distributors, volunteers joining us for promoting the game and lots of new followers and Facebook fans – we are so happy to see that, especially when we take a look at the hundreds of Arabic and Hebrew names standing side by side in our fanbase. You are doing it right!

In fact, so right, that because of you we got greenlit on Steam, powered by YOUR votes.

Let us reward you!

Unreal it is!

One of the most requested, most desired and most anticipated features asked for by you wasn´t actually a feature, it was the technology. While we had a solid game world prototype that was very important to test the size and balance of the world of Antinomy created in GameGuru (an excellent rapid prototyping tool), almost all of you longed for the eyecandy our Unreal 4 shots promised. And a full rollout on Unreal 4 was something we had planed to do if we hit an extremely high stretch goal. Well, we are pulling the Kickstarter now, and the pledges there wouldn´t even be enough for enough hardware to pull the stunt, and still....

...we already started rolling out the full game. On Unreal 4.

Unreal it is!

How is that possible? How are we funded?

Well, we pull the Kickstarter for now, but it is likely that we will re-appear on KS once we have created a solid gameplay prototype in Unreal 4 that convinces us more than the one we had on GG. For now, we have money donated from people who found the idea so exciting, that they put some stakes on the table, and Homegrown Games have looted their emergency funds treasure chest reserved for special projects to keep Against All Odds up and running Antinomy. So, while every help is welcome, we can create a first really PLAYABLE prototype in Unreal 4 with the funds we have at hands now.

Unreal it is!

As the game has been greenlit and attracted quite some crowd (although obviously a rather non-funding one), we have some inquiries from publishers, distribution companies and IP brokers. While we are open to distribution deals, we will never sign anything that compromises the story, idea and vision that power Antinomy as a one-of-a-kind game.

Ali-Han and his company Against All Odds Games have really put their heart into the story and the vision of the game, and Homegrown Games all their dedication and love into creating it. None of us would betray it. And now, enjoy the latest screenshots from Antinomy in their full glory!

Add game Games
Antinomy - Justice, not Vengeance!
Antinomy - Justice, not Vengeance!

Antinomy - Justice, not Vengeance!

Updated 2 days ago Coming 2016 Single, Multiplayer & Co-Op Adventure

Antinomy is a first person action adventure & exploring game with RPG and strategic elements (third person view subject to reaching the stretch goal...

Moonbase 332
Moonbase 332

Moonbase 332

Updated 2 weeks ago Released May 19, 2015 Single Player First Person Shooter

Moonbase 332 is an Arcade First Person Shooter by PatchNoteStudio. You play an old American exterminator. After a War between Germany and Austria in Year...

15 Defense. Underwater Battle
15 Defense. Underwater Battle

15 Defense. Underwater Battle

Updated 1 month ago Released Jan 9, 2015 Single Player Family

The long-awaited release. You may be able to pass a magnificent mode "waves":) www.desura.com

Dead House 6
Dead House 6

Dead House 6

Updated 2 months ago Released Apr 17, 2015 Single Player First Person Shooter

Are you ready to face your nightmare? "Scariest game I've ever played in my whole life" - Florence Morganshire "(Dead House 2) Game of the year" - yamimash...

Cars Incorporated
Cars Incorporated

Cars Incorporated

Updated 3 months ago TBD Single & Multiplayer Realistic Sim

A business simulation game all about cars. Build your own cars and change their design in the semi-free, integrated 3D Editor. Develop engines and stray...

Post comment Comments
NostalgicAlgorithms Aug 6 2013, 12:42pm says:

If a 3D Mahjong is the best they can showcase for professional project, then that's pretty sad. I remember when DB first came out, it tantalized me as a kid because it offered a way to make games within one neat package. It has "professional" in it's name so it must be good right? I don't doubt you could make a great game with it but after trying it off and on for years I would have to say skip this language. FPS creator was one such abomination created by this same group. It was a great idea but the end result was quite poor. Try DB and any games made with it and see for yourself.

+1 vote     reply to comment
Inflictive Mar 24 2012, 8:15pm says:

I think the help files are pretty useful -.-
Not bad but needs to be cleaned up, some commands don't really work.

+2 votes     reply to comment
koburamoe Feb 10 2012, 6:57pm says:

Had potential , but it's less popular than the other big engines which now sadly even become free or very cheap but are more supported with tutorials , help and such .

+1 vote     reply to comment
Ace1214 Mar 3 2012, 12:42pm replied:

but DBP is free now

+5 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Send Message
Release Date
Released Jun 2004
Engine Watch
Track this engine
Community Rating



10 votes submitted.

You Say


Ratings closed.

Embed Buttons

Promote DarkBASIC Professional on your homepage or blog by selecting a button and using the embed code provided (more).

DarkBASIC Professional DarkBASIC Professional
DarkBASIC Professional
68 of 721
Last Update
1 month ago
24 members