Pixel & Vertex Shader Support NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.


Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.

Commercial Quality Games 3D Mahjong A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.


Features All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.

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Blog RSS Feed Report abuse Latest News: Moonbase 332 officially announced

About Moonbase 332 with 0 comments by MarcoSadowski on Sep 5th, 2014

Moonbase 332 is a first-person shooter by PatchNoteStudio.

Pre-Alpha Screenshots

Our goal is to create a simple and fun game. For us, it is therefore important to create a fast and smooth gameplay without a thrilling story. In the game, experience points will play an important role. By killing enemies you get experience points. This unlocks new weapons and upgrades. You should upgrade your equipment if you want to reach the goal. Without upgrades, the game becomes more difficult.

Pre-Alpha Screenshots

The game will have 5 chapters. Like in a jump and run, at the end of each chapter you have to defeat a boss.

There will be enough to discover. There are hidden rooms / weapons / and so on. Finding these objects will only facilitate the game and are therefore not mandatory.

All weapons will have very little recoil and can only be shot from the hip. Health regeneration does not exist.

Pre-Alpha Screenshots

Graphically, we put special attention to the light. We use the same engine as in "Der Professor". With "Der Professor" we have made ​​a lot of things wrong. We have heard the criticism. In recent months, we have improved the engine to achieve a better result. Thus we have a lot more options than before!


Games
15 Defense. Underwater Battle

15 Defense. Underwater Battle 15 Defense. Underwater Battle Indie

Updated 8 months ago TBD Single & Multiplayer Family

Modest steps: Greenlight (concepts) Аt the moment, we have a very difficult game. Project on modernization!

Aces MAZE

Aces MAZE Aces MAZE Indie

Updated 2 years ago Released Feb 20, 2012 Single Player Puzzle Compilation

This game has been canceled, the source code( i think its the most recent SRC) has been released, you will need Dark Basic Professional to compile it...

Azzura Avventura

Azzura Avventura Azzura Avventura Indie

Updated 1 year ago Released May 1, 2012 Single Player Adventure

Azzura Avventura - our first indie/adventure game.The game combines the varied gameplay, battle monsters, dungeons research, communication with the characters...

B.L.A.C.K.

B.L.A.C.K. B.L.A.C.K. Indie

Updated 1 year ago TBD Single Player Adventure

A small story about a man caught in a car accident, whose life now hangs in the balance

BEAT 'EM UP

BEAT 'EM UP BEAT 'EM UP Indie

Updated 9 months ago TBD Multiplayer Fighting

A friend and I are developing a 2D-style Beat 'em Up called "Beat 'em Up". We've worked on the game since about October, and we've gotten fairly far (if...

Post comment Comments
NostalgicAlgorithms
NostalgicAlgorithms Aug 6 2013, 12:42pm says:

If a 3D Mahjong is the best they can showcase for professional project, then that's pretty sad. I remember when DB first came out, it tantalized me as a kid because it offered a way to make games within one neat package. It has "professional" in it's name so it must be good right? I don't doubt you could make a great game with it but after trying it off and on for years I would have to say skip this language. FPS creator was one such abomination created by this same group. It was a great idea but the end result was quite poor. Try DB and any games made with it and see for yourself.

+1 vote     reply to comment
Inflictive
Inflictive Mar 24 2012, 8:15pm says:

I think the help files are pretty useful -.-
Not bad but needs to be cleaned up, some commands don't really work.

+2 votes     reply to comment
koburamoe
koburamoe Feb 10 2012, 6:57pm says:

Had potential , but it's less popular than the other big engines which now sadly even become free or very cheap but are more supported with tutorials , help and such .

+1 vote     reply to comment
Ace1214
Ace1214 Mar 3 2012, 12:42pm replied:

but DBP is free now

+5 votes     reply to comment
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Released Jun 7, 2004
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