Pixel & Vertex Shader Support NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.

Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.

Commercial Quality Games 3D Mahjong A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.

Features All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.

Latest Media

We're sorry, but no images, videos or audio files have been added to this gallery.

If you would like to share media with the community, sign up and you can.

Blog RSS Feed Report abuse Latest News: Moonbase 332 - September Update

About Moonbase 332 with 1 comment by MarcoSadowski on Sep 21st, 2014

Hello, Here is the first monthly update for Moonbase 332! To bring you up to date of the development there is one major update per month.

After the announcement

I am really happy with the announcement and how the news has spread. It surprises me every time how quickly messages are distributed.

Work on the first chapter

The work on the first chapter go well. The tutorial is already finished. The tutorial is completely voluntary. You can skip it easily. It just an extra level. After the tutorial, the game starts with a cutscene. There is the explanation why you are on the moon and much more. And then there you go. You start at the beginning with only a lamp. Weapons and the necessary ammunition are spread on the Moon Base. The player will quickly know that exploring the level is important.

Closed Beta

Become a part of the closed beta! On 22 November the closed beta goes online for all registered users. The beta includes the entire first chapter and is strongly focused on it to collect feedback.

Here are 3 screenshots from the latest build:

test-lvl3_2014-09-18_21-57-32 test-lvl3_2014-09-18_21-56-02 test-lvl3_2014-09-18_21-56-17

Have a nice Day!


15 Defense. Underwater Battle

15 Defense. Underwater Battle 15 Defense. Underwater Battle Indie

Updated 8 months ago TBD Single & Multiplayer Family

Modest steps: Greenlight (concepts) Аt the moment, we have a very difficult game. Project on modernization!


Aces MAZE Aces MAZE Indie

Updated 2 years ago Released Feb 20, 2012 Single Player Puzzle Compilation

This game has been canceled, the source code( i think its the most recent SRC) has been released, you will need Dark Basic Professional to compile it...

Azzura Avventura

Azzura Avventura Azzura Avventura Indie

Updated 1 year ago Released May 1, 2012 Single Player Adventure

Azzura Avventura - our first indie/adventure game.The game combines the varied gameplay, battle monsters, dungeons research, communication with the characters...


B.L.A.C.K. B.L.A.C.K. Indie

Updated 1 year ago TBD Single Player Adventure

A small story about a man caught in a car accident, whose life now hangs in the balance



Updated 10 months ago TBD Multiplayer Fighting

A friend and I are developing a 2D-style Beat 'em Up called "Beat 'em Up". We've worked on the game since about October, and we've gotten fairly far (if...

Post comment Comments
NostalgicAlgorithms Aug 6 2013, 12:42pm says:

If a 3D Mahjong is the best they can showcase for professional project, then that's pretty sad. I remember when DB first came out, it tantalized me as a kid because it offered a way to make games within one neat package. It has "professional" in it's name so it must be good right? I don't doubt you could make a great game with it but after trying it off and on for years I would have to say skip this language. FPS creator was one such abomination created by this same group. It was a great idea but the end result was quite poor. Try DB and any games made with it and see for yourself.

+1 vote     reply to comment
Inflictive Mar 24 2012, 8:15pm says:

I think the help files are pretty useful -.-
Not bad but needs to be cleaned up, some commands don't really work.

+2 votes     reply to comment
koburamoe Feb 10 2012, 6:57pm says:

Had potential , but it's less popular than the other big engines which now sadly even become free or very cheap but are more supported with tutorials , help and such .

+1 vote     reply to comment
Ace1214 Mar 3 2012, 12:42pm replied:

but DBP is free now

+5 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Send Message
Release Date
Released Jun 7, 2004
Engine Watch
Track this engine
Community Rating



8 votes submitted.

You Say


Ratings closed.

Embed Buttons

Promote DarkBASIC Professional on your homepage or blog by selecting a button and using the HTML code provided (more).

DarkBASIC Professional DarkBASIC Professional
DarkBASIC Professional
155 of 656
Last Update
1 month ago
25 members