Pixel & Vertex Shader Support NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.


Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.

Commercial Quality Games 3D Mahjong A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.


Features All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.

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Homegrown Games presents “Father’s Island”


A mystery visual novel in a 3D open world, a walking simulator with adventure and movie elements: Father’s Island, the new game from Austrian indie veterans Homegrown Games simply doesn’t fit into an exact genre definition. However, the primary focus of the game set in the same expanded universe as “Legacy of Cthulhu” (2007) and “Into the Dark” (2014) is storytelling end exploration.

The player takes over the role of John Richards, a high school teacher from New England. Charged for robbery & assault, with his face on the security camera and his DNA all over the crime scene – despite the fact he was 50 miles away. Alone. Bad alibi, no plea bargain, the hammer of justice smashes him.
5 years later, recently released from prison, John Richards starts to explore an island along the coast-side of New England. A priest had disclosed its location to him, pointing out that there he will find all the answers he is looking for. Trying to get hold of whoever had framed him, the player starts his journey to an island where almost everything is familiar, yet there is nothing he can remember exactly.

Two square miles of beautiful landscape, strange architecture, abandoned buildings and structures, mountains, forests and even small lakes are waiting to be examined - while fighting the demons of the past coming as nasty flashbacks and buried memories.

Father’s Island is a new twist, combining elements of visual novels, walking simulators and adventures.

The fully narrated game features the voice of John J. Dick (Serious Sam) as John Richards and Ivan Ertlov as Henry Richards.

Reading notes, discovering points of interest in the landscape and experiencing the memory flashbacks as FMV ingame scenes pushes the story towards the climax – or, better, to one of the four different endings the game offers, based on the decisions the player makes.

The dynamic soundtrack reacts to the player’s mood and the surroundings of the character.
Developed in a customised version of TGC’S GameGuru engine accompanied by LUA script engine, Father’s Island features an open world with more than 5000 objects dynamically lit in a surreal, red-gold-yellow sundown setting on a perceived world size of 2 – 4 square miles.

Father’s Island is available via Steam and delivers 3 – 8 hours of playtime for only US$ 4.99!

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Antinomy - Justice, not Vengeance! is BACK for BACKERS!

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Moonbase 332 is now available on Steam. At the same time we publish Update 1.2. Update 1.2 bring the best experience with the game to you.

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Moonbase 332 – August Update

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Hello, here is the twelfth monthly update for Moonbase 332! To bring you up to date of the development there is one major update per month.

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Hello, here is the eleventh monthly update for Moonbase 332! To bring you up to date of the development there is one major update per month.

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Comments
NostalgicAlgorithms
NostalgicAlgorithms

If a 3D Mahjong is the best they can showcase for professional project, then that's pretty sad. I remember when DB first came out, it tantalized me as a kid because it offered a way to make games within one neat package. It has "professional" in it's name so it must be good right? I don't doubt you could make a great game with it but after trying it off and on for years I would have to say skip this language. FPS creator was one such abomination created by this same group. It was a great idea but the end result was quite poor. Try DB and any games made with it and see for yourself.

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Inflictive
Inflictive

I think the help files are pretty useful -.-
Not bad but needs to be cleaned up, some commands don't really work.

Reply Good karma Bad karma+2 votes
koburamoe
koburamoe

Had potential , but it's less popular than the other big engines which now sadly even become free or very cheap but are more supported with tutorials , help and such .

Reply Good karma Bad karma+1 vote
Ace1214
Ace1214

but DBP is free now

Reply Good karma Bad karma+5 votes
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