Pixel & Vertex Shader Support NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.
Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.
Commercial Quality Games A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.
Features All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.
Here is Weekly Update #3. To bring you up to date of the development there is one major update per week.
First of all many thanks for your support! ZombLabs has been Greenlit after 2 weeks. This would not have been possible without your help. Last week there was no update. But now we have great news for you this week!
Be one of the first who play ZombLabs. Get Beta Access and start playing; get involved with this game as it develops. We want to create a solid and fun experience. With your feedback, we can improve the game.
We are really happy to show you the game in action soon. The beta includes 1-2 scenarios and is strongly focused on it to collect feedback. Do you want to be a part of the Beta? No Problem! To register for the beta you need a Key. We’re giving away ZombLabs Beta Keys in exchange for your help! For a chance to get your hands on one, all you need to do is share our Website.
Just follow this Link for more Information: Zomb.patchnotestudio.com
The Beta starts next Month (September 2016). Please keep in mind that the beta version does not include many features. We want to test some things before we expand this. We hope that many people participate at the Beta to help us.
All screenshots in this update are from the latest build. We are currently testing ReShade to increase the quality of the game. ReShade is an advanced, fully generic post-processing injector for games and video software. ReShade makes it easy for us to implement ambient occlusion, real depth of field effects, color correction and more.
For free? – Yes, the registration for the Beta is free!! Unfortunately, we can only add a limited number of users to the Beta.
How I get a Beta Key?? – For a chance to get your hands on one, all you need to do is share our Website. Simply follow the Link to find out more!
When I get my Beta Key? – We send the Keys to all Supporters at the start of the beta. Stay tuned for updates!
What is the goal of the Beta? – Our goal is to create a solid experience. The Beta Version contains 1-2 scenarios and is strongly focused on it to collect feedback.
Can I get as a Beta User access to the full version of the game for free? – No.
When does the Beta start?? – Next Month! (September 2016)
When does the Beta end? – TBA
How do you find the current state of the game? Your feedback is important to us – we welcome your comments and suggestions any time.
We are really happy to work on ZombLabs. We work every day on the game. Please help us continue our work here at the Game and support us: Be part of the Beta!
Have a nice Day!
Father's Island has received praise and overwhelmingly postive feedback - as well as two extensive updates!
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