Every day we are closer to final release so we concentrate more on polishing everything, this goes from effects to even voices!
Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.
This week has been all about polishing, including voices! have fun listening at Chris trying to be a bird with different accents! Enjoy
Posted by RicardoValenzuela on
Every day we are closer to final release so we concentrate more on polishing everything, this goes from effects to even voices!
I prefer first version of the character, it's tone is less loud , less serious, more like some funny and more dynamic character, make us want to know more about the character purposes. The next versions voices are less entertaining, sounds like not acting but just reading some text also. Level design is really advanced and great.
Will it be some consoles versions ?
Keep the good work guys.
Yes, I think you hear the iterations here. The first example was actually the one that was produced last. We tried first to roughly think of how the character would be, trying different accents if they would fit. But then we realised it sounded very strange as the environment the scene plays in is very loud (very loud wind). So we changed the voice to fit the environment more. It sounds more natural. We're continue to develop it as our goal is to provide an external voice actor with a character description to work with. Describing something on paper is one thing but providing good voice samples I think is a good thing. We'll see :) We have no idea how work with voice actors is going to go down. It's all experimental.
Hot stuff, as always!
Thanks guys! We're getting close to beta and it's really intense. But we're still thrilled about everything and positive hehe. And we really like the positive energy and vibes we get from our community! Thanks for being awesome and so friendly! ^^
The game and progress done are amazing.
The only thing disappointing is like lot of today games, you see all levels ,gameplay throught video previews or blogs, so the magic and surprise, discovery don't exist like so many games.
Perhaps it was to show all technical issues, all progress , and all work put into the game, but the video seems to shown all levels, characters, no ? I would say, if you can keep some levels secret, some not shown gameplay even if it is in game tutorial , keep some characters surprise, don't spoil all the game.
Of course! we have been thinking about that and we have kept a couple of things secret :D
This is looking really good
Love this game!
I think I like the third recording the most, however, it really depends on the personality of the character. If you intend for him to be more comedic, I suggest the first clip instead. If he is more serious of an individual, I suggest the second. That last one is a happy medium.
By the way, sweet lighting! To tell you the truth, I was originally drawn to this project by the visuals,as they really set themselves apart from a lot of the content on this site. It appears, however, that you've gone above and beyond yet again. Those tasty lights caress my eyes with their sweet ambiance!