Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.
We have reached 60k mark Woot! Check out the introduction video of Julian as main developer of the team, also get to know the dates and schedule of our...
We have quite some nice updates here. First learn how to control Son of Nor, with your MIND. Some new rewards we have added. Then look at our really nice...
New Kickstarter project update, we introduce our game designer, twitch streaming, talk about the fan art and fan site, Avatars! wallpapers! facebook/twitter...
First week of kickstarter just ended and we hit the 40k mark! Awesome feedback on Steam Greenlight with over 3.8k Yes votes! Finally, Julian prepared...
We got a funny press coverage over at Rock, Paper, Shotgun and we had to respond accordingly! Also: We're now on GREENLIGHT ^^
We show some new multiplayer footage along with spell combinations for our Thursday Kickstarter update. Fire Tornado!
We've got a lot of new, great things in our latest video. It's featured on our KICKSTARTER page that we just launched! :) Come and visit us, we're having...
We show a new area, a concept of a new race and KICKSTARTER APRIL 30th CONFIRMED!
New visual effects to see in this week's update for fire and wind spells. And don't forget our upcoming Kickstarter campaign. EXCITING TIMES!
EPIC footage I recorded of an in-game fight: One of us managed to take out his 2 colleagues with a single rock :)
HUGE content update this week! We put together gorgeous new places! Let me show you around in this week's video.
The Easter Bunny paid us a visit. Lots of surprises. New shaders, new animations, and something very cool happening with telekinesis. We're also preparing...
We implemented WIND MAGIC and have put our first spell to the test: Wind Push.
We've got a funny episode for you this week and I nearly wet my pants when I got the video from Julian. Lots of updates aswell: New camera angle, new...
We've been hard at work again this week. We made some amazing canyon walls this week!
Our team from all over the world meets in Austria to take part in a 2 week dev jam! And we have a new character to show off.
We're looking to refining the art style of Son of Nor. Help us, voice your opinion in OUR POLL!
What is SON OF NOR? This video overview shows what you can expect from our game!
Watch the main character cliff dive or see a Sarahul dancing... A LOT happened this week.
We had some good laughs this week and we have solid progress to show. Meet rubber man and strange ragdoll deformations in our 21st dev diary.
We introduce the concept of magic crystals. See the difference lighting can make. And we tease our updated magic system.
HUGE update! This week we have something special for you. We created a little story driven trailer in-game with our new assets and lighting setup instead...
We implemented the new main character model! And we're visiting the topic of sound in this week's dev diary.
This week we implemented a new monster type and crowd behavior and prepare to release a closed alpha.
Lot of new things! New combat controls, arrow shooting enemy AI, even taking terrain changes into account and much more in this week's Christmas episode...
Julian reveals new blocked out areas and puzzles. Maybe he shows a little too much...
We made it into the top 100 list of "Indie of the Year 2012"! Please vote for the last round!
We flipped the world of Son of Nor upside down again. See why in this week's dev diary. It's pretty funny, actually.
This week: We started building a game tutorial. You'll also see the best manual camera shakes ever. And please vote for us for Indie Game of the Year...
I got robbed yesterday. But I managed to complete the dev diary about our struggle with rock formations and experimentation with image effects. Enjoy.