Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.
We give you a sneak peek at our own cutscene editor. And its bugs :)
Have you ever seen what the programming department looks like? find out in this week's dev diary. Also a small snippet of new music and some art progress...
Dragonlings! Invisibility! And we implemented a great sound system this week that safes resources and makes sounds audible that were previously silent.
We made lots of little gameplay adjustments this week. So much in fact that Julian doesn't even know what week it is.
This week's dev diary shows quite some updates, but most importantly we introduced a new mechanic that can basically turn you into Darth Vader.
Son of Nor goes eye-tracking. Row your boats with wind magic. And another boss fight!
New visual FX, improved enemy AI and Fire Temple beautification.
Ricardo gives you an insight into how the game plays as more and more features are coming together in this week's build.
Cushion falls with the wind push or do double jumps! Happy news for our Fire Temple Camp Alpha and Sandbox backers!
Play Phoenix, our Devmania 2013 game jam game for free. Lead dev Julian talks about localization and shows pressure plate mechanisms.
There's a new powerful enemy type in the Fire Temple! New content all over the place. An updated packed with stuff. Have a look at our VIDEO dev diary.
Jam-packed episode about cluttering, Sarahul mages, scorpions, new player characters and work we do outside the game. Ricardo shows you around.
We celebrate our 50th dev diary! Let's take a look at what we achieved in the last year and what's new this week. Looking back, it was a long journey :)
We're showing you a lot of the work that's going into new areas and new puzzles! Heck, we're showing you the new puzzles themselves. But without spoilers...
Son of Nor is participating in the Austrian Content Award, please help us by voting for us in the official website. In this post you will be able to read...
We show the Ghost Enemy for the first time. And new visual FX for a spell and geyser. And I reveal a secret! At least I tried to!
We have implemented more spell mechanics that involve object enhancement combinations and a spell combination called the Fire Snake! Check it out!
We greatly optimized handling of a player's telekinesis power. Julian shows how it works. We're also multithreading our terraforming algorithm, which...