Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Post news Report content RSS feed Son of Nor Dev Diary #13 - Tutorial Time

This week: We started building a game tutorial. You'll also see the best manual camera shakes ever. And please vote for us for Indie Game of the Year 2012!

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VOTE FOR US! It's IndieDB Game of the Year 2012 time. If you like our project, please come here and click to vote for Son or Nor! Thanks!

It's tutorial time in the development of Son of Nor. While we're working on completely revamping The Edge once again, Julian took on the task of blocking out the tutorial part of the game. It's everything but pretty but the goal of this exercise is not to look good but to program all the stuff that needs to work in this level in order to gently introduce players to the game mechanics. Maybe we'll distribute this tutorial as an early game demo for some testers to try out! Stay tuned.

  • We've thrown away the old Edge because we completely screwed up our scales. The character was extremely tiny and everything was so huge. We'll have a conference call on Monday where we need to define a new workflow to get scales right once and for all so everybody knows how big things should be. Standards are so effin' important. Why haven't we seen this coming?
  • Julian created a functional blockout of Son of Nor's tutorial. Functional means that stuff works and game mechanics are programmed. The layout of the map can and should be changed to make the tutorial more interesting. So the next step would be handing off this tutorial to our level designer who adds more interesting paths, lengthens or shortens sections, and then distributes assets to our env artists.
  • We're happy to announce we have a new team member (still in his trial period), who might take over level design and lead environment artist. That would be really cool. We wish him all the best! He's got some great experience from past game projects and already made several suggestions to our workflow.
  • This diary also features the best MANUAL CAMERA SHAKES ever seen in a video game!

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Guest
Guest

HAHAH the legs....

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ChrisPolus Author
ChrisPolus

lol, hehe, yes. It's still the old character and old animations. If you only knew how much bad luck we had. It seems we're not able to finally bring the new character (we already have modeled) with new animations into that game :( Suddenly, our animators don't have the time, don't deliver, don't respond to our emails. It's really jinxed. But we haven't lost hope just yet. We will have a new model and cool animations at some point. Promised. :)

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rocknroll237
rocknroll237

Looks like it has potential.

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taintedpyro813
taintedpyro813

this game is looking better and better every time i log on to indiedb.com and it really is something special. keep up the good work guys

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teodor1245
teodor1245

Nice job.

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ChrisPolus Author
ChrisPolus

THANK YOU guys! This is super encouraging! We also got some governmental funding now (small but still) which allows us to pay our first members ever. One of them will be employed full time as of January :) Some more part time. Hooray!

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Son of Nor
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stillalive studios
Engine
Unity
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