Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Key features:

  • Terraform the sands of Noshrac to uncover secrets, overcome obstacles and create barricades.
  • Utilize telekinetic and elemental powers to solve ancient puzzles and triumph over the Sarahul threat.
  • Venture through ancient temples in search of mighty artifacts.
  • Fight alongside your friends (co-op, network/splitscreen) and find other ways to solve puzzles and thwart your enemies.
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Loudness Metering in Son of Nor Hiding From A Sarahul Patrol Lava Lake in Cinder Valley
Blog RSS Feed Report abuse Latest News: Son of Nor VIDEO Dev Diary #90 - It's a bird!

0 comments by ChrisPolus on Jul 28th, 2014

Son of Nor is now available on Steam Early Access! We're busy listening to feedback from the community and implementing it.

  • Son of Nor is now in the Steam Store: Store.steampowered.com Thanks for everybody's support in kickstarting us or buying the game now already! We're grateful!
  • We're actively roaming the forums. It takes a lot of time but player feedback is extremely valuable. We hear about exotic bugs, not so exotic bugs that we just seem to have missed, and loooots and lots of suggestions we will discuss in our daily meetings. Extraordinary ideas. We certainly get a lot of value and can make the game much more fun. So far, all our community experience has been extremely useful.
  • Our in-game error reporting tool is a blessing. By using F4, players can directly send a bug report from within the game. No account creating, no navigating to another website... This takes too much time and people don't do it. This way, we get exactly what the player's position is, what players look at, and the error log. Thus, making it easier to identify the error / bug and fixing it.
  • Jason made new visual effects for when players pick up a wind, fire, or essence element.
  • While the Early Access version of Son of Nor already has a lot of playable levels, the level list is not yet complete. In the background, we're working on the last levels of the game. One of the not so finished still is Taro. We have a rough level layout and are iterating on it to make it more interesting and fun.
  • The placeholder Horastes statue that was in Yant'shaza now was replaced by the correct Lur statue, which looks godly.
  • The Early Access version also has a placeholder intro video to kick-off the game's story. Ricardo is working on the finished intro with the final illustrations by our illustrator Simon.
  • The Early Access build already sports a multiplayer mode. Ricardo shows some gameplay scenes.
  • On the other hand, cutscenes in multiplayer sometimes suffer from strange effects ;)
  • Get into the discussion and join our forum: forum.sonofnor.com

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Post comment Comments  (20 - 30 of 64)
12doze12 Sep 22 2013, 5:10pm buried:


It's so easy to make a good game when you have unity pro, most of the feastures they list here are just, like the oclusion culling data, unity features and they get credit for it ... I would only congratulate this games if they made this from scrath.

PS: Also the profiler they use to see performance is a unity feature and the problem with the collosions they have is simply fixed by checking a option box in unity called Convex. Anyway they get credit for things they don't make.

-6 votes     reply to comment
midwinterdreams Sep 25 2013, 11:55am replied:

I can say that it's not that easy. There is a lot programming that goes into doing a lot of this. I have made a few games in Unity, and other web applications. There are a lot of great features in Unity, but it is very bare bones when it comes to features. Examine UDK vs Unity and you'll see a huge difference. And when your talking about a Physics based game it gets even more complicated!

+7 votes     reply to comment
A-Frique Sep 23 2013, 4:44am replied:

It is convenient but I also think that something must be considered - even though many people have Unity Pro and probably will be able to get Unity Pro- they aren't making a game that looks like "Son of Nor" or is in any way "Son of Nor".

Beyond the game engine used, there is the game's concept, mechanics and the actual implementation (even of said 'one click solutions')- these three are personally what I appreciate most about what they are doing.

I also praise them for choosing a game engine that allows them to produce this kind of quality ('easily'). :)

+7 votes     reply to comment
ChrisPolus Oct 8 2013, 9:42am replied:

Thanks A-Frique. I think if there was a button labelled "create awesome game that sells in millions" in Unity there would be many more cool games out there and a lot of incredibly rich people.

Fact is, there aren't. inXile uses Unity for Wasteland 2 and they have a big team working on that game. It doesn't write itself. We're now working on this game for about 2 years. And we have about 15 people working on it. Many part-time, some full-time. Multiply that by 2 years and I think it's safe to say that "some" work has been put into this game other than just use "Pro" features that make everything look good automatically.

I'd like to compare it to a carpenter. I think everybody can wield a hammer, use nails, a chisel and other tools. But it takes somebody who "knows" how to use them to make a beautiful table that is symmetric, good looking, nice texture and use of materials, stands solidly on the ground and is not aslope. So just possessing a chisel doesn't make us great game devs. There's no "create great table" button on a chisel.

But I agree, it's yet another level creating even the tools yourself! I have great respect for people who are willing to create everything from scratch. Great job. But this is neither a warranty for a great game.

+7 votes     reply to comment
12doze12 Oct 12 2013, 3:22pm buried:


I understand all that, I work with Unity alot myself but just look at some of their weekly or whatever is reports they do what? 1-3 models and then they just say: "The coder team worked on many bugs and improved performance" ...

I lose respect for this guys because they just picked an awesome engine and made a "game" (WIP) with it and they get tons of credit while there are here in IndieDB tons of people that make games from scrath that may look simplier but took much much more hours to make than this.

-5 votes     reply to comment
CreativeOven Sep 12 2013, 8:36am says:

It's cool , i think more spells is what the game needs mostly.

+2 votes     reply to comment
DocZorton Aug 4 2013, 10:48pm buried:


Lol, maybe dont copy all these moves from avatar lol

-13 votes     reply to comment
SalmanHermana Jul 29 2013, 10:45pm says:


+4 votes     reply to comment
joeyramone88 Jul 15 2013, 12:25am says:

OMG,looks really awesome! Can´t wait for play it!

+5 votes     reply to comment
GameSomniac™ Jun 5 2013, 11:56am says:

Looks absolutely awesome!

+3 votes     reply to comment
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