Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Key features:

  • Terraform the sands of Noshrac to uncover secrets, overcome obstacles and create barricades.
  • Utilize telekinetic and elemental powers to solve ancient puzzles and triumph over the Sarahul threat.
  • Venture through ancient temples in search of mighty artifacts.
  • Fight alongside your friends (co-op, network/splitscreen) and find other ways to solve puzzles and thwart your enemies.
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Loudness Metering in Son of Nor Hiding From A Sarahul Patrol Lava Lake in Cinder Valley
Blog RSS Feed Report abuse Latest News: Son of Nor Video Dev Diary #87 - Hold It! That Looks Great!

2 comments by ChrisPolus on Jul 7th, 2014

Our release on Steam Early Access is approaching and we're preparing things like crazy! You can also light up stuff and decorate a Christmas tree in multiplayer.

  • So the game development process comes into its final stretches. We do a lot of things to wrap up all lose ends. Some examples.
  • We're working on promotional material with our render artist Ruben doing new poses and new high resolution character models. See how the male character model evolved and how the female character looks. They look amazing!
  • Multiplayer now works! We had some fun in multiplayer sessions. Splitscreen also works and we'll be able to show it in one of the next dev diaries.
  • We're creating the trailer for the early access launch and Julian implemented some neat functions to be able to record cooler scenes from the game. If you have a game you want to do some videos for, plan in a lot of time and code some extra functions to make it easier for you to stage game situations. The trailer will only be about 90 seconds but we're on it already for more than a solid work week. Especially when you try to record features that are in a very unstable state still: Hello coders? Fix this please. Wait, update, try again. And then something else breaks ;)
  • More things we do to prepare for the launch is our localisation database. We use keys that then call the text in a specific language. Like in a poor man's database. This way we can translate text in different spreadsheets and just switch the file to completely switch the game to a different language.
  • We also use documents that tell us who says a line and with what emotion. This will play a role once we do voice-overs for the lines. Every bit of dialog in the game will be voice acted! Yay! For a limited amount of languages, however.
  • We are polishing cutscenes and level design. We added ivy flowers that help players spot interesting things.
  • Get into the discussion and join our forum: forum.sonofnor.com

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Post comment Comments  (20 - 30 of 64)
12doze12 Sep 22 2013, 5:10pm buried:


It's so easy to make a good game when you have unity pro, most of the feastures they list here are just, like the oclusion culling data, unity features and they get credit for it ... I would only congratulate this games if they made this from scrath.

PS: Also the profiler they use to see performance is a unity feature and the problem with the collosions they have is simply fixed by checking a option box in unity called Convex. Anyway they get credit for things they don't make.

-6 votes     reply to comment
midwinterdreams Sep 25 2013, 11:55am replied:

I can say that it's not that easy. There is a lot programming that goes into doing a lot of this. I have made a few games in Unity, and other web applications. There are a lot of great features in Unity, but it is very bare bones when it comes to features. Examine UDK vs Unity and you'll see a huge difference. And when your talking about a Physics based game it gets even more complicated!

+7 votes     reply to comment
A-Frique Sep 23 2013, 4:44am replied:

It is convenient but I also think that something must be considered - even though many people have Unity Pro and probably will be able to get Unity Pro- they aren't making a game that looks like "Son of Nor" or is in any way "Son of Nor".

Beyond the game engine used, there is the game's concept, mechanics and the actual implementation (even of said 'one click solutions')- these three are personally what I appreciate most about what they are doing.

I also praise them for choosing a game engine that allows them to produce this kind of quality ('easily'). :)

+7 votes     reply to comment
ChrisPolus Oct 8 2013, 9:42am replied:

Thanks A-Frique. I think if there was a button labelled "create awesome game that sells in millions" in Unity there would be many more cool games out there and a lot of incredibly rich people.

Fact is, there aren't. inXile uses Unity for Wasteland 2 and they have a big team working on that game. It doesn't write itself. We're now working on this game for about 2 years. And we have about 15 people working on it. Many part-time, some full-time. Multiply that by 2 years and I think it's safe to say that "some" work has been put into this game other than just use "Pro" features that make everything look good automatically.

I'd like to compare it to a carpenter. I think everybody can wield a hammer, use nails, a chisel and other tools. But it takes somebody who "knows" how to use them to make a beautiful table that is symmetric, good looking, nice texture and use of materials, stands solidly on the ground and is not aslope. So just possessing a chisel doesn't make us great game devs. There's no "create great table" button on a chisel.

But I agree, it's yet another level creating even the tools yourself! I have great respect for people who are willing to create everything from scratch. Great job. But this is neither a warranty for a great game.

+7 votes     reply to comment
12doze12 Oct 12 2013, 3:22pm buried:


I understand all that, I work with Unity alot myself but just look at some of their weekly or whatever is reports they do what? 1-3 models and then they just say: "The coder team worked on many bugs and improved performance" ...

I lose respect for this guys because they just picked an awesome engine and made a "game" (WIP) with it and they get tons of credit while there are here in IndieDB tons of people that make games from scrath that may look simplier but took much much more hours to make than this.

-5 votes     reply to comment
CreativeOven Sep 12 2013, 8:36am says:

It's cool , i think more spells is what the game needs mostly.

+2 votes     reply to comment
DocZorton Aug 4 2013, 10:48pm buried:


Lol, maybe dont copy all these moves from avatar lol

-13 votes     reply to comment
SalmanHermana Jul 29 2013, 10:45pm says:


+4 votes     reply to comment
joeyramone88 Jul 15 2013, 12:25am says:

OMG,looks really awesome! Can´t wait for play it!

+5 votes     reply to comment
GameSomniac™ Jun 5 2013, 11:56am says:

Looks absolutely awesome!

+3 votes     reply to comment
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Son of Nor
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