Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Key features:

  • Terraform the sands of Noshrac to uncover secrets, overcome obstacles and create barricades.
  • Utilize telekinetic and elemental powers to solve ancient puzzles and triumph over the Sarahul threat.
  • Venture through ancient temples in search of mighty artifacts.
  • Fight alongside your friends (co-op, network/splitscreen) and find other ways to solve puzzles and thwart your enemies.
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Some Temple Guards Just Came to Life Loudness Metering in Son of Nor Hiding From A Sarahul Patrol
Blog RSS Feed Report abuse Latest News: Son of Nor VIDEO Dev Diary #108 - It's Alive!

6 comments by ChrisPolus on Dec 14th, 2014

We implemented THE FIRST VOICE-OVER recordings. It's amazing hearing townspeople and villains speak!!

  • This week: New Sarahul scout model, improved visual feedback on various spells, great news for all geeks who enjoy hidden secrets and story elements.
  • We also implemented voice-over recordings which were recorded in professional studios in LA by pro actors.
  • We show you Dave B. Mitchell, who voiced characters such as Ash in Alien Isolation, Ciggma Khint in Bravely Default, and the judge in Phoenix Wright: Ace Attorney. Imdb.com
  • And Liam O'Brian, who voiced characters such as Gollum in Middle-earth: Shadow of Mordor, Phillip in D4: Dark Dreams Don't Die, or Gaara in Naruto Shippuden: Ultimate Ninja Storm 3). Imdb.com
  • HOLIDAY SCHEDULE: We're taking a break over Christmas. The next dev diary will air January 11th, with more voice-over integrations and new cool things.

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Post comment Comments  (20 - 30 of 68)
Guest
Guest Nov 18 2013, 3:17pm says:

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RicardoValenzuela Creator
RicardoValenzuela Nov 19 2013, 8:52am replied:

The game is planned to be released by Q2 of 2014 but if we get to add more features to make it cooler maybe a little bit later!

+1 vote   reply to comment
Hobbit9797
Hobbit9797 Sep 30 2013, 11:09am says:

Please make this as awesome as possible!

+4 votes     reply to comment
HQR18
HQR18 Sep 24 2013, 5:29am says:

It looks an awesome game

+5 votes     reply to comment
12doze12
12doze12 Sep 22 2013, 5:10pm buried:

(buried)

It's so easy to make a good game when you have unity pro, most of the feastures they list here are just, like the oclusion culling data, unity features and they get credit for it ... I would only congratulate this games if they made this from scrath.

PS: Also the profiler they use to see performance is a unity feature and the problem with the collosions they have is simply fixed by checking a option box in unity called Convex. Anyway they get credit for things they don't make.

-6 votes     reply to comment
midwinterdreams
midwinterdreams Sep 25 2013, 11:55am replied:

I can say that it's not that easy. There is a lot programming that goes into doing a lot of this. I have made a few games in Unity, and other web applications. There are a lot of great features in Unity, but it is very bare bones when it comes to features. Examine UDK vs Unity and you'll see a huge difference. And when your talking about a Physics based game it gets even more complicated!

+7 votes     reply to comment
A-Frique
A-Frique Sep 23 2013, 4:44am replied:

It is convenient but I also think that something must be considered - even though many people have Unity Pro and probably will be able to get Unity Pro- they aren't making a game that looks like "Son of Nor" or is in any way "Son of Nor".

Beyond the game engine used, there is the game's concept, mechanics and the actual implementation (even of said 'one click solutions')- these three are personally what I appreciate most about what they are doing.

I also praise them for choosing a game engine that allows them to produce this kind of quality ('easily'). :)

+7 votes     reply to comment
ChrisPolus Creator
ChrisPolus Oct 8 2013, 9:42am replied:

Thanks A-Frique. I think if there was a button labelled "create awesome game that sells in millions" in Unity there would be many more cool games out there and a lot of incredibly rich people.

Fact is, there aren't. inXile uses Unity for Wasteland 2 and they have a big team working on that game. It doesn't write itself. We're now working on this game for about 2 years. And we have about 15 people working on it. Many part-time, some full-time. Multiply that by 2 years and I think it's safe to say that "some" work has been put into this game other than just use "Pro" features that make everything look good automatically.

I'd like to compare it to a carpenter. I think everybody can wield a hammer, use nails, a chisel and other tools. But it takes somebody who "knows" how to use them to make a beautiful table that is symmetric, good looking, nice texture and use of materials, stands solidly on the ground and is not aslope. So just possessing a chisel doesn't make us great game devs. There's no "create great table" button on a chisel.

But I agree, it's yet another level creating even the tools yourself! I have great respect for people who are willing to create everything from scratch. Great job. But this is neither a warranty for a great game.

+7 votes   reply to comment
12doze12
12doze12 Oct 12 2013, 3:22pm buried:

(buried)

I understand all that, I work with Unity alot myself but just look at some of their weekly or whatever is reports they do what? 1-3 models and then they just say: "The coder team worked on many bugs and improved performance" ...

I lose respect for this guys because they just picked an awesome engine and made a "game" (WIP) with it and they get tons of credit while there are here in IndieDB tons of people that make games from scrath that may look simplier but took much much more hours to make than this.

-5 votes     reply to comment
CreativeOven
CreativeOven Sep 12 2013, 8:36am says:

It's cool , i think more spells is what the game needs mostly.

+2 votes     reply to comment
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Son of Nor
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stillalive studios
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