Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Key features:

  • Terraform the sands of Noshrac to uncover secrets, overcome obstacles and create barricades.
  • Utilize telekinetic and elemental powers to solve ancient puzzles and triumph over the Sarahul threat.
  • Venture through ancient temples in search of mighty artifacts.
  • Fight alongside your friends (co-op, network/splitscreen) and find other ways to solve puzzles and thwart your enemies.
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Blog RSS Feed Report abuse Latest News: New Patch! - Improved performance, improved levels, tons of bug fixes!

0 comments by RicardoValenzuela on May 5th, 2015

Hello everyone!

We have released a new patch today 05.05.2015! Expect tons of improvements like: Improved performance and framerate, Improved initial levels, more polishing, tons of bug fixes, improved balancing like reduced fall damage and much more!

Here's part of the changelog for version version 1.0.78:10044:
- drastically reduced fall damage due to player feedback
- completely overworked tutorial according to player feedback
- creatures now die sooner when burried in sand
- fixed bug with fire pillars pushing you into the sky
- added tearaway sounds to the dry tree branches
- fixed fog plane issue at the beginning of the wind temple
- certain eggs are no longer enhanceable
- improved cutscenes in the edge
- overworked level 2 goals
- fixed a bug where the AI debugger sometimes caused log flooding, resulting in low FPS
- Fixed controller support for the dialogues.
- fixed lagging intro movie
- fixed performance issue in TheEdge
- char creation is now opened right away when there are no player-profiles
- Updated the Oculus SDK to the newest version and updated the implementation.
- fixed wrong titles in spell book
- fixed wrong default page opening up in spell book
- changelog does not appear anymore on each new version, but you can still open it up by clicking on the button
- Ranged and Melee scouts cannot attack anymore while they are not grounded.
- Fixed certain mold piles in the fire temple not being smashable.
- Fixed some molds disappearing too late after being smashed.
- In the final cutscene, the player does not fall through the floor anymore.
- creatures cannot be picked up anymore when burried
- when holding an object that cannot be enhanced, a spell will be cast instead
- eyetracking will now not only favor physical objects, but magic sources too
- fixed small bug with shooting in mass TK and using EPOC
- in level 01 improved player guidance when going to canyon
- Video clips can now also be paused and/or skipped with the controller.
- added new intro and outro movies
- added german audio-clip to intro
- Intro audio language now follows the setting from the main menu
- added outro
- tutorial hint in lvl00 on creature is now shown above creature
- scroll hint in wind temple on orb is shown above orb now
- Fixed timing issues with the boss death effect in Level_02b
- Fixed timing issue with the death boss effect in Level_03-1
- Fixed timing issues with boss death effect in Level_05c
- added additional hints to the closed radir door in taro (how to find the key)
- improved deadly effect for no-gravity fields in taro
- added new quest-goal to taro (for finding the key to the door)
- made font darker on gravestones in taro
- no more invisible scarab packs!
- havoc sphere is not enhanceable anymore
- added shadow casting lights to crystals in temples for maximum quality settings
- Achievements are now shown with a steam overlay notification as soon as they are unlocked.
- Controller menu now starts by default at the keyboard and mouse tab.
- Enemies can now spot the player in the dark for a very short time after they are attacked.
- Fixed missing collision at the exit door of the second Yant'shaza level.
- Regrowing crystals should not get stuck anymore when torn away.
- overworked fire-temple door puzzle to have better player-feedback
- blocking hot molds slightly repositioned so you can see the door they block
- moved spell variation in lvl1-1 to be visible
- made big boulder of "heavy lifting" slower to move (so it feels heavier!)
- added additional light source to obelisk puzzle in wind-temple
- added scroll hint to first power-orb in wind-temple
- fixed way too strong camera shake for rising mirror puzzle platform
- fixed bug with tele-cutout shader having a huge checker pattern
- lasers in crushing windtemple can now destroy the guards
- improved player guidance in scarab cave after wind-temple
- added hint to destroyable rock after wind-temple
- Players don't get all powers anymore when entering the Proving Grounds
- made first jump in cinder valley easier
- added hint to first barricade in cinder valley
- Ingame cutscenes can now be skipped by pressing space or return (after a small delay).
- added fence to lvl01 after going to the canyon
- rotating lasers in fire temple are now synced
- Made multiplayer rotation sync of sliding rings in wind temple smoother.
- Lava now also reacts on wind combination spells.
- Fixed a bug where the game got locked up in the saving screen when a level was finished during a cutscene.


- Read More on the changelog.txt in the root folder of the game -

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Post comment Comments  (60 - 70 of 74)
Endriu96 Dec 25 2012, 2:39pm says:

Would fit here, a kind of levitation or manipulation an opponent...
I love this project. :]

+2 votes     reply to comment
ChrisPolus Creator
ChrisPolus Jan 28 2013, 12:57pm replied:

Hehe, yes we thought about that but this brings ALL KINDS of problems regarding gameplay and especially level design. But in principle you'll be able to do something like levitation. There'll be cool environment puzzles with telekinesis involved... :)

+2 votes   reply to comment
Cnaff Dec 16 2012, 2:26pm says:

Looks awesome, can't wait for a release!

+3 votes     reply to comment
d10sfan Dec 15 2012, 2:24am says:

looks like it'll be alot of fun the video with the powers showed some awesome possibilities there. looking forward to seeing where this goes!

+2 votes     reply to comment
Neo007 Oct 30 2012, 1:48am says:

Powers look Nice. Tracking :)

+2 votes     reply to comment
dCepT Oct 18 2012, 1:18pm says:

Tracking. Sand magic seems fun! Going to be cool watching you guys' progress!

+2 votes     reply to comment
taintedpyro813 Oct 6 2012, 9:30pm says:

tracking, looks cool :D

+2 votes     reply to comment
nomad93 Sep 29 2012, 9:02am says:



I'm tracking this.

+2 votes     reply to comment
((DarthRevan)) Sep 18 2012, 1:55pm says:

Wow, looks awesome, when is the release?

+2 votes     reply to comment
ChrisPolus Creator
ChrisPolus Sep 3 2012, 9:00am says:

Thanks for all your interest in our game. It's early but we'd like to bring you news, screenshots and movies as we go along. We get better at doing this every day ;). Thanks for all your support, guys!

+3 votes   reply to comment
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Son of Nor
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Released Mar 30, 2015
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