Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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Amensia Nov 21 2012, 8:19am says:

I think for the 3rd animation, he should use both hands to impale the big sword in the ground.

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Helmlock Author
Helmlock Nov 21 2012, 2:23pm replied:

We didn't want it to feel too much like the Rupture animation we already have, we meant for the victory animation to appear as an effortless display of might rather than a feat of strength.

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Amensia Nov 23 2012, 2:06am replied:

Ok, but for the sake of a more realistic approach (I tried this with a shovel). I think he should impale the ground near his right shoulder, it seems awkward to me at in it's current state.

Btw for animators, do you practice the animations before animating it. Or do you go for something that you picture in your mind.

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Helmlock Author
Helmlock Nov 24 2012, 3:00pm replied:

Our animators usually act it out before they set out to actually animate something.

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A few new Victory Animations for Duncan as well as a Sprint Animation, can you guess what they're going to be used for?

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Nov 21st, 2012
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