Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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SinisterExaggerator Nov 9 2012, 7:35am says:

Played through a bit of the alpha this has the potential to be a good game i would like to see improvements to all the models at some point not a massive fan of the current ravager demon it seems that it was made with out conceptualising it properly. Keep up the good work.

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Helmlock Author
Helmlock Nov 9 2012, 9:46am replied:

Thanks! We're definitely working on tweaking every single aspect of the game and the Ravager Daemon is something we do want to revisit in the future! Thanks for the support!

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Dahamonnah Nov 23 2012, 9:32am says:

What engine does the game use?
I'd like more info on the game's development.

Thank you

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Helmlock Author
Helmlock Nov 25 2012, 3:32pm replied:

We're using the Unreal Engine 3 to develop the game.
What specifically would you like to know?

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The first of many videos in which we showcase our latest build and briefly talk about its contents.

Video Details
Nov 9th, 2012
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