Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
Some new potions that will be used within our game, available in health, mana, rage and energy flavors!
Nice vials... is this the final product or are they going to have some translucence?
These buggers are going to function as pickups, they're going to be bathed in a lovely glow and can be obtained from the fresh corpses that fall by your blade.
All advertising aside probably wont have any translucence due to the fact that they'll be covered in a glow of their respective color and they're about shin height within the game.
cool, looks like you got it covered... I'm guessing they will be health vials and magic vials to pickup.... kinda RPG... I like it!
Yup! I basically want the potions to drop as to encourage players to get into the fray and fight to get more health back rather than hiding and waiting for a health regeneration system to hold their hand.