Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
This concept shows off one of the minibosses within the game, though the concept does not give a size reference the ogre would be around 2 times larger than our main characters.
You consider it a 'miniboss' when he's twice the size of the main characters? I guess the normal bosses will truly be something to fear!
Hulk Smash!
Has a really old school feel to it! Great artwork.
Something about Ogres that I really LOVE! I have been killing a few very difficult Ogres in Gothic 3 and I've been having fun with them in Drakensang. So I love to see a new implementation of an Ogre once again.
By the way, your concept artist has a LOT of talent!
I do most of my concept work with pencil & pen, but all this color inspires me!
Indeed we do have some epic concept artists! I will say that we will be trying to offer our players a really hard time with the mini-bosses and even more so with the bosses!
More than the Devil Boss in Hells Reach?
Ill say that we'd be making sure that the bosses are challenging enough to make you NEED to work as a team but rewarding enough that you'd want to play against them again.