Visit our crowdfunding campaign on Indiegogo! indiegogo.scheingame.com ------- Schein is a challenging puzzle platformer built on the myth of a wisp named Irrlicht. In this ingenious game light is the key to everything: Defeat deadly beasts, solve tricky puzzles and uncover hidden paths through the murky swamp.
Schein is going to Russia to compete at the Worldwide Finals of the Imagine Cup 2013! In celebration of this occasion, we have decided to create a special...
Last weekend we had the honor of presenting Schein at the GameStage in Linz. Here's an account of our adventures and an insight into the doings of some...
Schein is a challenging puzzle platformer built on the myth of a wisp named Irrlicht.
Games can be incredibly inspiring, and some of us have the talent to turn this inspiration into absolutely awesome artwork. We love this kind of involvement...
This week we share some real insider info with you. We reveal our most valuable tool for level creation! And the coolest thing about it is that it's inexpensive...
Ever wondered how those artsy illustrations are made? Philipp shares a short animation sequence of creating our beautiful camapign picture for Indiegogo.
There comes a time in a game's life, when it has to prove its worth. For some games it comes earlier than for others. For this game, it comes at the stage...
Our crowdfunding campaign is edging closer and closer and slowly calm is turning into panic. But actually everything’s ready. Here's an account by our...
Indie games deserve more attention! That's what we believe. And so do the people at Ensemble Online, so they are sending indie games and their fans to...
One of our developers has a thing for capturing disturbing footage of Schein. Luckily, because it sure results in some funny compilations! Check out this...
This week is again all about story telling. This time Bernie shares some knowledge on the subject of cut scenes.
Since the release of our Dev-Demo, the 2nd update was the most exciting and most rewarding time in the Schein-life of our PR manager. This is the story...
The main components of a game are its graphics and the mechanics. But there is also another very essential component: The Story. Read this article by...
It’s been a while since we last published an update, but the changes we made were so big, they required more time. Check out Schein’s beautiful new...
Continuing from our recent report about modelling, this week our animator and level designer Michael explains how he goes about animating our main...
Schein is undergoing some major changes, due to some great ideas and valuable feedback from our players and testers. Most importantly our main character...
Once more our engine programmer Philipp entertains us with some short recordings of his work. Don’t miss this short "shading show”!
After creating the water, the land and the living things, something still seemed to be missing in our murky swamp. We talk about it every day — mostly...
We have decided that Schein needs a new animation system, and our second Engine Programmer Bernhard was the man to master this task. This is the...
Nowadays money is the stuff that dreams are made of - or in the least it plays a great part when it comes to the realization of dreams. This week it’s...
Being a small team, most uf us have more than one responsibility. Kilian Reisenegger, our GUI Programmer, is also responsible for textual content...
Sad news is brought to you this week by Michael Benda: Our release is delayed. Here are the reasons and the new date for our release.
Posted in Engine Programming | Jan 2, 2013 | by Philipp Schäfer.
The first update of the Schein Dev-Demo is now available for download! Find out what has changed since the first release.
Posted in Quality Assurance, Sound Programming | Nov 20, 2012 | by Sabine Pölzlbauer
Let the music carry you away into the exciting world of Schein, feast your eyes on our refined graphics and discover new assets.. in our brand new Schein-Trailer...
Finally here it is: The Schein Dev-Demo! Do you dare venture into our dark, perilous swamp?