After taking home the first prize at the Imagine Cup Worldwide Finals, we finally have the resources to release Schein! Work continues with more vigor...
Step into the role of a desperate young man who is grieving over losing his only son. He wanders aimlessly through a murky swamp in search of .. something.. if only he knew what.
As he finds himself completely lost in the darkness, suddenly a glimmer of hope appears – a will-‘o-the-wisp named Irrlicht – which promises him help and guidance. When the Irrlicht’s glow touches their surroundings everything changes and new parts of the world are revealed, which had previously been invisible.
Learn to use this light to overcome obstacles, solve puzzles and defeat the horrible monsters of the swamp.
Schein has evolved from a small student project into a promising startup, and we’re happy to frequently hear it compared to Limbo and Braid.
The release is planned for late Q2, or early Q3 2013 (that’s really soon!).
Schein is currently being developed for Windows PC and requires a DirectX9 capable graphics card. Controllers/joypads are supported in addition to the regular keyboard.
Get a glimpse of Schein with our demo level!
Posted in Engine Programming | Dec 11, 2013 | by Bernhard Klemenjak
More memory! Even more memory! And still more! That could be the thoughts of a “memory leak”. Every (not 100% perfect) programmer certainly knows this. You write a program and everything is fine and runs great. But after some time, the program, or even the whole system becomes slower and slower. Maybe it even crashes. Hooray! A memory leak!
It is annoying; you find the mistake. Maybe you’ll even find it funny after it is fixed, depending on how stupid you feel about it. It’s worse though if it’s only discovered by a user. How could you know, that anyone would play the game for 20 hours straight or does 100 level changes with now reason? Because if for example, by a small error, 50 megabyte are stuck in memory after each level change, this will surely lead to a problem.
And therefore there’s nothing better for us to do this Christmas time than to optimize and stuff holes!