After taking home the first prize at the Imagine Cup Worldwide Finals, we finally have the resources to release Schein! Work continues with more vigor...
Step into the role of a desperate young man who is grieving over losing his only son. He wanders aimlessly through a murky swamp in search of .. something.. if only he knew what.
As he finds himself completely lost in the darkness, suddenly a glimmer of hope appears – a will-‘o-the-wisp named Irrlicht – which promises him help and guidance. When the Irrlicht’s glow touches their surroundings everything changes and new parts of the world are revealed, which had previously been invisible.
Learn to use this light to overcome obstacles, solve puzzles and defeat the horrible monsters of the swamp.
Schein has evolved from a small student project into a promising startup, and we’re happy to frequently hear it compared to Limbo and Braid.
Schein is currently being developed for Windows PC and requires a DirectX9 capable graphics card. Controllers/joypads are supported in addition to the regular keyboard.
Get a glimpse of Schein with our demo level!
March 4, 2014 | by Michael Benda
Greetings from Paris!
Well, actually we’re already back from the trip, but really guys, we thought about you all the time. Today I would like to tell you the story of how we received a good amount of feedback by one of the biggest studios in the world, to make Schein even better – for you.
Maybe you remember, last year in December we won the German Developer Award in the Newcomer Category. Apart from receiving the heavy metal trophy, the first prize was a personal workshop at Ubisoft headquarters in France. So – that’s where we went…
Fully motivated my colleague Philipp here and I hopped onto the plane directly to Paris.
At the airport in Paris we met the first of many friendly faces: Denis from Ubisoft Blue Byte in Düsseldorf, who was responsible for the coordination of the workshop and who accompanied us during our stay in Paris. Thank you once more for your effort – and for the great dinner on the first evening!
In the morning of the new day we finally arrived at the Ubisoft Headquarters. In regard to their importance in the worldwide gaming industry I thought I would see a huge Ubisoft logo held up by gigantic versions of Rayman and Ezio. Well – reality seems to have a knack for minimalism – who can spot the entrance?
Well, at least someone printed an Assassins Creed logo to make it a bit clearer to the geeks: Here, big things are done.
I wish I had a group picture to introduce to you Michael and all the other cool people we met, but unfortunately I didn’t take even a single photo. Seems like I was too distracted by presentations, feedback sessions, and Q&A. The workshop lasted the whole day and Schein profited a lot from it. The sessions encouraged some of our plans for the next months, while others were put into the right direction. All in all the day was a huge benefit for us. And wait – I found a good picture after all:
The people we met were as sweet as their desserts
After the workshop Philipp and I had much to think and even more to talk about – and the best way to do so…
… was during a chess game and some glasses of French red wine in a cozy Parisian tavern.
The trip was planned to extend over two days, so on the second day we had time to explore Paris on our own.
We started off just as we had ended the day before – with a glass of French beverage.
From then on we took pictures of everything – just as proper tourists do:
Pictures of big churches.
Pictures of luxurious cars.
Pictures of celebrities.
Pictures of ourselves.
And pictures of strangely shaped buildings.
And all the time we were accompanied by our two friends here: Two boxes in black plastic bags.
I am sure one or two French people might have wondered what it was that we carried around through their city all day.
Well actually it was Ubisoft‘s parting present.
Luckily a friendly barmaid gave us those bags…
…otherwise we would have had to carry them around openly…
…attracting the attention of all the gamers in Paris.
Thanks again to Michael and the whole team at Ubisoft for the effort and for your support. We had a great and educating time over at Ubisoft and I hope we’ll meet again soon.