Schein is a challenging puzzle platformer built on the myth of a wisp named Irrlicht. In this ingenious game light is the key to everything: Defeat deadly beasts, solve tricky puzzles and uncover hidden paths through the murky swamp.
Sad news is brought to you this week by Michael Benda: Our release is delayed. Here are the reasons and the new date for our release.
Posted by ZeppelinStudio on Feb 3rd, 2013
Posted in Project Management | Jan 29, 2013 | by Michael Benda
Postponing the expected release date is something rather common in the game industry. But while most of the game companies stay quiet about the game’s progress and the cause of the delay (probably for good reason – creating suspense, anticipation and speculative talk), we want you to be part of Schein’s development. We want to show you our progress, we want you to see the changes, adaptations and improvements we make, and we want your feedback.
In the last few Months we got more positive and constructive feedback than we ever hoped for. For this reason we think, you deserve to receive just as much feedback in return. What are our plans, what will we change and why the hell does the release date get delayed?
So here’s the fact – we’re postponing Schein’s release date from Q1 to Q2. The basic reason for this is that we want to deliver a high-quality product. Since we have the skills needed to compete against the “big indie developers” out there, we will do everything necessary to create a game achieving this goal.
Exactly in time for New Years’ resolutions, our team agreed on a number of changes to be made in Schein. These affect three parts of the game:
These are the reasons that urge us to put even more work into the game, than was initially planned. We don’t merely want to meet your expectations, we want to exceed them — therefore we’re scheduling the release date to good ol’ Q2 2013.