Rogue Reborn is a modern port of Rainbow Six: Rogue Spear. The primary focus of this project is to incorporate all the elements of the original R6RS while upgrading and providing new features without drastically altering the core game-play.
This is testing the network synchronization with the player leaning. Basically, we are just verifying that when we snap the player's view vector (to avoid extra bandwith) that things look right.
Yeah. We added "leaning" a long time ago. However, we had not finished synchronizing player actions with it--basically it was just showing the player's change of view, rather than influencing the other variables of your position of eye-sight such as weapons, origin, etc.
So, this is showing the leaning movement along with shooting across the network.
How will it look in terms of third person perspective view.. What I mean, will player be equally seen when leaning around the corner from right and left (assuming agents hold gun\press trigger with right hand).
Yes, the player's lean will be accurately represented in 3rd person.