Computer engineer hybrid with influences of all sorts.
People focus on visuals. It's a huge part of developing a community and getting people to see your vision of the game or mod. So, it would make the most sense to create models, right? That's exciting. People want to feel like their is something there to show for the game -- And nothing says "Update" more than a 2-minute render of a weapon model.
Well, sometimes it's not practical to take that route.
Laying out a plan for development is always the best route. It creates a sense of organization and structure. It helps micromanage each stage of the development for the game. It may not be the most appealing decision for the people watching the progress of the game, but it is the most beneficial to meeting deadlines.
It allows the project to shift its development process while giving team members time to prepare for their parts of the game/mod.
It seems to relieve a bunch of stress as well.
Rogue Reborn follows this concept -- It also follows a few guidelines:
There you have it. A quick breakdown of two development processes. Enjoy.
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Xorse is a Tucson based company of programmers, artists, mapper, and more. It's a XORse of a HORSE, of course.
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