Resurgence deploys you in shoes of a young resistance member, who have escaped from Nova Prospekt thanks to one free man, and is willing to find his old friends in order to reunite and fight together for the future of the human race. Arrive at City 37 to help regain the throne from the falling empire of Combine and bring back the world we all knew at one point. Mixing the best of oldschool and newschool, Resurgence brings a breath of fresh air into the Half-Life universe with brand new storyline, new set of original characters, a whole new arsenal of weapons and it's own vision of future guerilla warfare.

RSS Articles  (0 - 5 of 13)

A Change of Pace

News 2 comments

Hello, long time no see! Yes, we’re back with another yearly update, this time a little bit later than usual but for a good reason. As it has been a tradition for the past few years, we have some bittersweet news to share so let’s dive right in.

First of all, let’s address the elephant in the room. The development of Resurgence has been a bumpy ride for a long time and due to the aftermath of the global pandemic which had varying levels of effect on our personal lives, we have decided to eliminate some of the stress by putting the project on hold. Perhaps it was a matter of time until that happened, but putting the project on the backburner felt like the only reasonable thing to do at the time. Don’t be mistaken, Resurgence is not dead. We are going to return to active development once we feel like we’re ready for it once again. For the time being, we decided to take it easy and focus on our own separate projects.

This is where some good news come in. Even though Resurgence might be resting in the back room right now, it doesn’t mean that we won’t have some content to share with you. We have launched a new Add-Ons section on our website dedicated to smaller projects made by members of our studio, and we’re kicking off with 2 older mods of ours right away: Tour of Duty Extended for Counter-Strike: Condition Zero aswell as Aftermath: Source for Half-Life 2.

On top of that, the new project announcement: Half-Life Arena. Ever wished you could re-live the old LAN-party days of Half-Life 1 multiplayer with friends? This is exactly what Arena aims to deliver – a small, action-packed and chaotic deathmatch tailored for 2-8 players. Comes with a new array of maps and weapons aswell as a bunch of additional QoL tweaks and bug fixes powered by BugfixedHL. Stay tuned for more details closer to the release date of version 1.0 – coming November 26!

So, this is for toda- wait… No, it’s not! We’re also finally launching a Discord server! Join to hang out with us, be notified of the latest news from the studio, talk about Half-Life or in fact any other game as we’re starting a gaming community of our own!


Okay, now we’re done. There is more content and announcements we’re going to share with you in the coming months so stay tuned, in the meantime, I hope you’re all safe and sound, have a good day and a great weekend.

See you around!

The Non-News

News 6 comments

Hello there. Yes we’re still alive, against all odds. This year’s August update nearly didn’t come to fruition but it’s only fair for us to share with you what’s the state of the development at the moment, so let’s get straight to it.

As you know, we’ve been planning a large community update for quite a long time at this point. It has been delayed countless times and it seems like that trend is never going to end. Sadly this year is no exception despite our plans when we have entered the new decade earlier few months ago. Despite the efforts to finally escape the development hell we’ve been living in for years, a global crisis struck which to be entirely honest – did affect our productivity.

We have also found ourselves questioning our workflow as it became apparent that our no-deadline policy we’ve been adopting for a long time now – whilst providing a lot of breathing room for the developers – ultimately may have caused more harm than good. To make it clear: the game is in various stages of being done, some departments are falling behind the others which slows the progress towards our milestone goals and ultimately causes a logistical apocalypse. Because of this, we’ve agreed to rework our way of handling business, changes which are still yet to come to fruition as this summer has also caused a massive drought in progress in our team.

In short: we haven’t been able to make progress on the game evenly, because of this we are still not ready to properly showcase what we have developed so far. There is a lot in the pipeline, and with the small team it takes extra time to polish the content that is being made.

On the upside – whilst it is unlikely that we will make it on time to deliver the big update before the end of 2020, we did still make a fair bit of progress on the main campaign of the game. There are quite a few new features which are going to help to further distinguish Resurgence as its own product separate from the basic Half-Life 2 modifications.

We have also made one big change to the way the game will be distributed. As you remember, a few years ago we’ve made a difficult decision to switch from releasing a full campaign at launch to 5-part episodic format. This year, we’ve made a decision to turn the 5 episode structure into 3 episodes. This way, the story will seem less convoluted and it will be easier to follow as each episode will have its own one-off protagonist. We’re not really shortening the game, merely merging a couple of chapters into one episode – originally we have planned to have 5 episodes with two to three chapters each, now we’re going to have 3 episodes with four to five chapters each so nothing is being cut really – just simplifying the structure.


To leave you off with something other than a wall of text – a couple of years back we did look at the history of the (undeniably rocky) development of this project. One location that has survived through all incarnations of Resurgence is a place called Clymenus Compound (ohhh, mystery!) Above you can see how it changed its appearance throughout the years, and how we have incorporated your feedback in the most recent version (mixing industrial design with a bit of nature from early versions).

Thank you for taking your time to read and for your patience, we will return with next blog post either closer to the end of this year or very early next year – and this time with more positive news (fingers crossed!).

Take care and stay safe!

The Next Decade

News 3 comments

Hello, and welcome to the new decade. Is this going to be the one where Resurgence is finally going to see the light of day? We shall find out…

For the longest time we have been teasing a large update coming, and for those so are following us for an extended period of time will know that it has been delayed countless times. So much to the point in fact, that the last meaningful media drop regarding this game dates back to 2015.

Now, we have mentioned in the previous update that our plans were to host the Grand Update in early 2020. Unsurprisingly enough, we are likely to push this update once again further into the year. Why? Well, this time the reasoning is a tad different, we have in fact lately reached an important milestone and the development is starting to really bear fruit now. Initially we were hoping to release the update in late March as at the time it seemed like a calm enough month for us to pop on people's radar and give us opportunity to promote the project as not a lot of was supposed to happen in video game industry at the time.

Obviously, this is not longer the case as it turns out that late march sees premieres of various large titles including a brand new Half-Life game. As we think it would be unwise to try to gain community's attention close to a release of a whole bunch of major AAA games, we are likely going to host the update in either Q2 or Q3 of this year. This also gives us extra time to polish a few things we are still working on.

We know that it has been a long time since we shared anything, and we want to keep the Grand Update as beefy as possible, but in a sign of good faith that upcoming decade will be a good one, here you have first three official screenshots from the campaign of Resurgence!

screenshot gameplay1


screenshot gameplay2


screenshot gameplay4


Thank you so much for your patience and sticking with us for years with so little content being shared on our end, the dark times are almost over and we cannot wait to share a whole load of new media and details about the game in upcoming months! Have a great day, a great year and we'll see you soon!

Guten tag, we're jumping straight to rather unsurprising and quite technical news today.

This year's August update is not going to be very exciting, as you may know we've been teasing a big update for the past 2 years. Originally, our hopes were to release it earlier in 2019, however as you can imagine things got in the way and we moved it to late 2019. And in a completely (not) shocking manner, we have made a decision to postpone it yet again.

The reason is simple: as you may remember from one of our earlier posts, the current iteration of Resurgence has been in development since early 2017. Our team hasn't really pushed to promote the game in any capacity ever since, as most of our focus was on exploring different avenues of what we wanted to go with the game and we're still working on some experimental features which may play a bigger role in the game's meta than we thought. Obviously, we still had a presence on ModDb and our studio blog where we posted updates to all of you who are kind enough to still support us throughout the years but the project was never promoted outside of these circles. The Grand Update is not only a big event which is going to introduce you to the current vision we have for this game, but also our first opportunity in years to let a wider audience know about its existence, and you know what they say - first impression is the most important one. For that matter, we're still working on core content of the game which needs to be polished enough to properly represent what you will be able to expect from the final product.

As of now we are not going to say when exactly the Grand Update is planned to occur, as we don't want to disappoint you again by postponing it for 4th time in a row. We do have a target date in Q1 2020 we're aiming for which seems reasonable from our perspective but we're going to post a brief update here to let you know when exactly we're planning to host the event once we're going to have the date 100% locked and we'll be absolutely sure of it.

Finally, I want to talk briefly again about what this update is going to bring and what direction we're taking with this entire project. For starters, I want to make it clear that the Grand Update is NOT the launch of the game. It is a big, beefy update which is you can treat basically as re-reveal with proper details and up-close look at what you can expect from this game (we have some really cool stuff in store)
In regards of Resurgence Anthology itself, we have emphasized it in the past but I want to do it again just in case: the game we're making is NOT a regular Half-Life 2 mod. The game is set in the universe of Half-Life, yes - but the gameplay, atmosphere, story and the general direction we're taking with this project is completely different. There are lot of absolutely amazing HL2 mods which recapture what made the original Valve game great, but we're not doing that. Resurgence is a different entity and while it still has some of that Half-Life DNA, it is largely a completely new and different take on the HL universe. We are not planning to interfere with any of the established canon, so the locations, characters and storylines are completely unrelated to events of Half-Life aside from the fact that take place within the same world (and let me tell you, we're doing our own fair bit of worldbuilding in this game, wink wink)

This is it for today. Thanks for reading and your support so far! We'll let you know as soon as we're going to have a Grand Update date set in stone, in the meantime, have a nice day!

Hello, long time no hear. We have promised an update in the first quarter of 2019 and even though we are 1 day late, we think it was worth the wait. Let's not waste anymore time and dive into today's BEEFY update!

As you may know, we have had some struggles with development in the past but that is not the case anymore. We are happy to announce that we have been approached by Epic Games in order to bring the best out of Resurgence. Because of that we are excited to announce our most original and unique idea so far!


Yes, that's right! I bet you didn't see THAT one coming did you? We know our fans will be extremly happy about this development and since according to our long time friends at EA singleplayer games are becoming obsolete, we have decided to scrap the entire boring campaign in favor of this revolutionary gamemode. Now, you're thinking "but how is that even gonna work?" Well, let me tell you!


Resurgence Battle Royale is going to drop you on the absolute BIGGEST map in the history of anything you have ever heard of. Utilizing the latest version of Source Engine, our map stretches to whopping 250sq meters (whoa!) Don't worry, it won't make your computers explode as it is specifically designed and optimized for the latest generation Intel integrated video cards (another sponsor!)
The game will drop you and another 126 players into this map, full of danger and excitement you have never even dreamed of. Need a gun to kill your enemies with? Easy, just climb up a tree and use your Loot Crate key in order to access exciting loot (keys will be sold as microtransaction). Need a ride? Easy, just jump on a tricycle bike and run over your enemies with it. Need friends to play with? Don't worry, our Battle Royale is the first ever to exclusivly pitch you against a variety of bots! You don't need those filthy humans to ruins your experience, am I right?


On top of that, we are going to grace you with unbeliveably extensive customization options. Now you can be whoever you always wanted to be! So good! You can customize the look of individual bots aswell, available only if you pre-prepurchase our Ultimate Deluxe Premium Elite Uber Edition, available now for only $299.99! If you are going to place your order within next 15 minutes, we are going to add a stainless steel pan FOR FREE!


Resurgence Battle Royale will premiere on June 31st exclusively on Epic Games Store. If you want to get most of the game, we encourage you to preorder our Ultimate Deluxe Premium Elite Uber Edition, which will provide you with access to 43 DLC packs aswell as 5 Resurcoins (our real money ingame currency which you can buy cosmetic items with). Thank you for your attention and we hope to see you in the battle (or at least the bots do)

In all seriousness now, our team has expanded a bit since the last blog post (we not a skeleton crew anymore, now we're just a bit bigger than a skeleton crew!) and we are happy to report that the development is going fairly well. We do not have any major announcements as of right now, and we know that we teased a very big update for over a year now... we were hoping to make it happen in the first half of this year but it might be pushed back a little bit as we are still working on some things which require polishing before we can share it with you. One word of clarification we want to make though: the big update that is coming is NOT a premiere of the game. Think of it more as a re-reveal where we are going to give you some proper details about the final iteration of Resurgence which we are working on since 2017, aswell as some new media. One thing I can say for sure: even tho I do not like hyping things up or being overly confident, I think that it is safe to say the this update might be a solid contender for the biggest pre-release community update in the history of Half-Life modding (or maybe even game modding in general, who knows?)
We are going to let you know ahead of time when we will be planning to release this update, but for now thanks for sticking around and have a nice day!