Rekoil is a multiplayer first person shooter in which the downtrodden “Minutemen” are pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.

Rekoil focuses on providing industry leading "back to basics" core gameplay. It's all about you, your gun, and how well you put it to use. There are no "I Win" buttons here, Rekoil's high skill ceiling allows individuals and teams to continually practice, improve, and display their prowess in the theater of war.

In addition to providing excellent core gameplay, we will be providing comprehensive mod tool and eSports support. Plastic Piranha has a background in both categories, and so is eager to do everything within our ability to help both groups of players out.

Core Gamers: The Backbone of Rekoil

Focusing on infantry based combat across a number of differing locales, Rekoil has something for everyone. From the fast moving Assault class, to the heavily armed and dangerous Heavy Gunner class, Rekoil is a game made for those who desire balanced FPS gameplay.

Gameplay configuration is a core focus with Rekoil, as such it will be possible to set up servers to appeal to a large variety of differing play styles. Whether you enjoy the free flowing acrobatics found in run and gun gaming, or prefer the patient tactical setup, Rekoil can be set up to play the way you want to game.

Mixing it up with full game modification support

Having received less attention from FPS developers and publishers in recent years, modifying game content is an activity that has fallen by the wayside for many. At Plastic Piranha, we recognize that although the number of modders may be quite small, their impact on the community as a whole can be tremendous.

Not only can modding build an impassioned community that can create new ways to play a game, but it can provide great minds with an alternate path of entry to game development, which we feel is extremely important for the health of the industry as a whole. Many of today’s legendary developers cut their teeth in game development with modding. Forsaking that heritage in pursuit of maximizing fiscal returns could leave the industry with fewer future visionaries and truly impassioned developers.

Competitive Gaming & eSports

We are developing Rekoil with eSports in mind, and as such are very much open to listening to what the top tier teams and players have to say. Rekoil will be balanced for the very best that the eSports scene has to offer. By balancing the game in this manner, we can ensure that there is always room to improve for both the average gamer and the pro player alike.

Rekoil will feature all of the functionality required to properly facilitate competitive events. To ensure that eSports and gaming as a spectator sport continues to grow, a spectator mode will be present for all of your shout casting and commentary needs. For event organizer’s and video directors, replay functionality will be in place to allow you to review a match after the fact. For those folks concerned about internet connections at LAN events and network latency, LAN support will also be in place with Rekoil.

Vital Statistics

  • 10 maps on launch
  • Over 40 weapons
  • 10 game types currently under development
  • 5 customizable classes
  • Highly customizable server setups and gameplay
  • Dedicated servers & public server files
  • A focus on providing the best execution of core shooter game play to date
  • Full modification support and promotion from Plastic Piranha
  • Full E-Sports support and promotion from Plastic Piranha
  • Developed for PC

Plastic Piranha, the development team behind Rekoil, is comprised of industry veterans and modding marvels, all of whom have an unquenchable passion for creating titles that speak directly to the hearts of core gamers. As a result, we are extremely eager to hear what the community has to say about what we’re making. Please don’t hesitate to visit our forum for in-depth discussion and feedback.

We'll endeavor to update this page as often as possible, but don’t forget to follow us on Twitter at @RekoilTheGame and Facebook at www.Facebook.com/RekoilTheGame for all of the latest news, info and media!

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Blog RSS Feed Report abuse Latest News: Rekoil Moves into BETA!

0 comments by PlasticPiranha on Oct 6th, 2012

The day has come! We are extremely excited to announce that Rekoil has now moved into its BETA phase! This means that we’ll begin to introduce those who signed up for BETA access (by following the steps outlined here) to Rekoil’s BETA tester pool. Once there, you’ll be able to whip out your weapons and test Rekoil to your heart’s content! We really can’t wait to get Rekoil into more gamers’ hands!

Should the unthinkable happen, and you check your inbox only to find out that you haven’t received an invitation yet, but have applied via the steps mentioned here: don’t fret. This is the first time that a sizable number of gamers are being invited to test Rekoil, so we want to start off slowly in order to ensure that nothing implodes; and that everything runs smoothly and according to plan. We are expanding the tester pool daily, so be sure to keep an eye on your email inbox for a BETA invite.

As this is a BETA, the game is nowhere near final yet. Any number of weird and wacky occurrences can come about as a result. This is exactly why we were running this BETA, so that we can find these oddities and make sure that they are removed prior to release. We are giving testers access to Rekoil at an early stage of development, there will be bugs present as a result. With the help from all of Rekoil’s awesome BETA testers we aim to identify and squash bugs in the build without remorse. As bugs are found, figured out, and addressed; we’ll continue to introduce more players to the tester pool.

Fire your rifles into the sky in celebration! It’s time for wide-scale testing to begin!

If you want to help test Rekoil, but have not signed up yet, you can do so by following these quick and easy steps.

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Post comment Comments
joneau
joneau Nov 27 2012, 11:24am says:

eh....no players at servers......wtf is everyone

+1 vote     reply to comment
Zombiestubble
Zombiestubble Oct 6 2012, 11:31pm says:

Dat track.

+1 vote     reply to comment
ThePotatoGiant
ThePotatoGiant Sep 28 2012, 7:11am says:

Tracking this game. :D

+1 vote     reply to comment
joneau
joneau Sep 26 2012, 11:58pm says:

this is looking good actually very interesting.when is playable release coming?

+1 vote     reply to comment
Gleedo
Gleedo Sep 28 2012, 5:00pm replied:

You can get in on the beta starting next week. You need to up vote and favorite the game on steam greenlight and send screenshot : follow these steps Totalrekoil.com

+1 vote     reply to comment
joneau
joneau Sep 30 2012, 12:39pm replied:

just sent (i may have sent 2 mails because one email service jammed suddenly when pressed send button so i used other email service)

+1 vote     reply to comment
Noah_W
Noah_W Sep 26 2012, 4:10pm says:

Trailer blew my brains out!

+1 vote     reply to comment
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Rekoil
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Rekoil.com
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First Person Shooter
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Latest tweets from @rekoilthegame

RT @505_Games: Join us for the @OpSupplyDrop #8BitSalute and help raise money to send games to the troops! T.co T.

May 3 2014, 12:25pm

Winner of the @Alienware System Announced for the @RekoilTheGame Map Making Competition: T.co Congratulations Wolvy!

Mar 20 2014, 11:53am

Vote for your favorite @RekoilTheGame map for the @Alienware Map Competition Here: T.co

Mar 14 2014, 2:50pm

The @RekoilTheGame Play & Vote weekend for the @Alienware Map Making Mod Competition starts NOW on @Steam_Games! T.co

Mar 14 2014, 2:45pm

@RekoilTheGame * Play & Vote" :P

Mar 12 2014, 5:57pm

List of maps posted for the @RekoilTheGame @Alienware Map Making Competition "Play 7 Vote" Weekend! T.co

Mar 12 2014, 5:40pm

Rekoil is 80% off right now on @Steam_Games! T.co Lets cause some mayhem.

Mar 12 2014, 2:35pm

Last day to submit a map to the @RekoilTheGame Map Competition for a chance to win some awesome @Alienware gear! T.co

Mar 7 2014, 11:58am

Fantastic new work in progress custom map for @RekoilTheGame titled "Maple Street" by modder "Vawx" : T.co

Feb 16 2014, 9:43pm

RT @terryvallo: [WIP] Mountain Pass for the game #Rekoil @505_Games @PlasticPiranha_ T.co

Feb 15 2014, 9:30pm

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