Rekoil is a multiplayer first person shooter in which the downtrodden “Minutemen” are pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.
Rekoil focuses on providing industry leading "back to basics" core gameplay. It's all about you, your gun, and how well you put it to use. There are no "I Win" buttons here, Rekoil's high skill ceiling allows individuals and teams to continually practice, improve, and display their prowess in the theater of war.
In addition to providing excellent core gameplay, we will be providing comprehensive mod tool and eSports support. Plastic Piranha has a background in both categories, and so is eager to do everything within our ability to help both groups of players out.
Focusing on infantry based combat across a number of differing locales, Rekoil has something for everyone. From the fast moving Assault class, to the heavily armed and dangerous Heavy Gunner class, Rekoil is a game made for those who desire balanced FPS gameplay.
Gameplay configuration is a core focus with Rekoil, as such it will be possible to set up servers to appeal to a large variety of differing play styles. Whether you enjoy the free flowing acrobatics found in run and gun gaming, or prefer the patient tactical setup, Rekoil can be set up to play the way you want to game.
Having received less attention from FPS developers and publishers in recent years, modifying game content is an activity that has fallen by the wayside for many. At Plastic Piranha, we recognize that although the number of modders may be quite small, their impact on the community as a whole can be tremendous.
Not only can modding build an impassioned community that can create new ways to play a game, but it can provide great minds with an alternate path of entry to game development, which we feel is extremely important for the health of the industry as a whole. Many of today’s legendary developers cut their teeth in game development with modding. Forsaking that heritage in pursuit of maximizing fiscal returns could leave the industry with fewer future visionaries and truly impassioned developers.
We are developing Rekoil with eSports in mind, and as such are very much open to listening to what the top tier teams and players have to say. Rekoil will be balanced for the very best that the eSports scene has to offer. By balancing the game in this manner, we can ensure that there is always room to improve for both the average gamer and the pro player alike.
Rekoil will feature all of the functionality required to properly facilitate competitive events. To ensure that eSports and gaming as a spectator sport continues to grow, a spectator mode will be present for all of your shout casting and commentary needs. For event organizer’s and video directors, replay functionality will be in place to allow you to review a match after the fact. For those folks concerned about internet connections at LAN events and network latency, LAN support will also be in place with Rekoil.
Plastic Piranha, the development team behind Rekoil, is comprised of industry veterans and modding marvels, all of whom have an unquenchable passion for creating titles that speak directly to the hearts of core gamers. As a result, we are extremely eager to hear what the community has to say about what we’re making. Please don’t hesitate to visit our forum for in-depth discussion and feedback.
We'll endeavor to update this page as often as possible, but don’t forget to follow us on Twitter at @RekoilTheGame and Facebook at www.Facebook.com/RekoilTheGame for all of the latest news, info and media!
The day has come! We are extremely excited to announce that Rekoil has now moved into its BETA phase! This means that we’ll begin to introduce those who signed up for BETA access (by following the steps outlined here) to Rekoil’s BETA tester pool. Once there, you’ll be able to whip out your weapons and test Rekoil to your heart’s content! We really can’t wait to get Rekoil into more gamers’ hands!
Should the unthinkable happen, and you check your inbox only to find out that you haven’t received an invitation yet, but have applied via the steps mentioned here: don’t fret. This is the first time that a sizable number of gamers are being invited to test Rekoil, so we want to start off slowly in order to ensure that nothing implodes; and that everything runs smoothly and according to plan. We are expanding the tester pool daily, so be sure to keep an eye on your email inbox for a BETA invite.
As this is a BETA, the game is nowhere near final yet. Any number of weird and wacky occurrences can come about as a result. This is exactly why we were running this BETA, so that we can find these oddities and make sure that they are removed prior to release. We are giving testers access to Rekoil at an early stage of development, there will be bugs present as a result. With the help from all of Rekoil’s awesome BETA testers we aim to identify and squash bugs in the build without remorse. As bugs are found, figured out, and addressed; we’ll continue to introduce more players to the tester pool.
Fire your rifles into the sky in celebration! It’s time for wide-scale testing to begin!
If you want to help test Rekoil, but have not signed up yet, you can do so by following these quick and easy steps.
Latest tweets from @rekoilthegame
@m0dded thank you for hanging in there with us. We should have some big news soon. Have a great weekend.
May 24 2013, 7:57pm
@MM11C Thank you so much! We can wait for everyone to see the finished game.
May 24 2013, 7:51pm
Rekoil almost has 1,000 followers. Lets see if we can make it to 1,000 by the end of the day! Please RT! #operationfollowrekoil
May 23 2013, 11:48am
E3 is less than a month away. What are you looking forward to seeing the most? #E32013
May 10 2013, 12:09pm
We love hearing community feedback. Make sure you check out the forums to hear what other people are saying. T.co
May 6 2013, 10:46am
Apr 27 2013, 7:31pm
Rekoil almost has 1,000 followers! Time to celebrate! Thank you to all our loyal followers and supports!
Apr 27 2013, 7:26pm
@AaronAmerine1 we'll get back to you as soon as the new version is released to the public. Hang tight! Thank you!
Apr 19 2013, 2:22am
Apr 18 2013, 2:02pm