Welcome to Regal Arbor! A pixel based ARPG based on a mysteriously massive tree under a source of light that has never moved. Discover the secrets of this mystical world amidst an all out war for light and water. Players will step into the shoes of an intelligent and gifted young woman who combines all of the customization of traditional RPG archetypes with one unique mechanic and character theme.

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A glimpse of two enemies and a boss. Pygmy cultists and abomination mode cultists by our magnificent new pixel artist Jordan McIvor-Roberts. Boss, Bees and environment by Scott and a piece from our composer Ethan found in the video found here - Indiedb.com

First up is the flying insect soldiers of Regal Arbor. A very common enemy in Regal Arbor. The bee soldier is one of many variants of flying murder machines.

Next up, Pygmy Cultists! A very large group on inbred cultists all birthed from their leaders, a pair of twins. On Regal Arbor it is very rare that two people have the same special ability. Twins on Regal Arbor always have either the same ability, or two separate abilities that interact somehow. The twins leading the cultists have the ability to transform into the greatest possible form to best harness the weapon of their choice. They bred children in order to take advantage of their mirrored abilities and successfully pass the same ability to their children. Over the years their human bodies deteriorated and unfortunately for them also ended up deteriorating their ability. Below we see (in order) the sword, shield and crossbow cultists, as well as the transformed version of the sword cultist.

And the transformed sword cultist. Using his ability to become the greatest form to harness his weapon. Though his form may have once been less of an abomination without so much inbreeding.

And the fire Sovereign Nerith (fire boss) in his pre summoned ghost form when he first meets our main character Mara.

And him summoning himself his corporeal form. A ghost made metal from fire.

Thanks for staying tuned in! More posts to come very soon.

Turmouth: Narrative (part 2)

Turmouth: Narrative (part 2)

1 year ago News 0 comments

The second installment of our first character intro. An emissary from the fisherfolk goes to meet the 'Lady in Blue'.

The Numbers of Regal Arbor

The Numbers of Regal Arbor

1 year ago News 0 comments

Some numbers involving Regal Arbor's Progress. My update is less beautiful as my artwork seems to be lacking. Nevertheless, I am writing this to share...

Turmouth: Concept Art + Narrative (part 1)

Turmouth: Concept Art + Narrative (part 1)

1 year ago News 2 comments

Another round of story-backed artwork, now focusing on a small fishing village hidden away beyond dense forest. (Part 1 of 2)

The Loftwoods: Concept Art + Narrative

The Loftwoods: Concept Art + Narrative

2 years ago News 2 comments

Our first feature combining bits of visuals and narrative, depicting one of the many forests flourishing on the gigantic tree!

Post comment Comments
Krakovia Jul 19 2015 says:

This looks fantastis! I love those animations, the beautifull graphics and the lovely sounds!

I think the project has a new fan xD

+2 votes     reply to comment
orzlab Mar 28 2015 says:

Great stuff! I love your animations.
Looking forward to seeing more! :)

+1 vote     reply to comment
Guest Dec 1 2013 says:

It's just amazing, I love the sound designer work! It's epic.

+4 votes     reply to comment
B.G.Tinson Dec 4 2013 replied:

Thanks for the kind words. much appreciated!

+3 votes     reply to comment
ironstrom Nov 29 2013 says:

Real fan of that scavenging piece.

+5 votes     reply to comment
iamscissors Nov 7 2013 says:

This looks great! I love the style and colors of the character! ...and that explosion attack. Awesome.

Although in the downward axe attack the hair seems to jump up and down strangely.

+4 votes     reply to comment
ironstrom Nov 6 2013 says:

Nice animations, Is there a walk animation or is it always at run speed wind billowing in the hair style ;d?

+4 votes     reply to comment
Malmida Creator
Malmida Nov 6 2013 replied:

thank you very much! walk animations will be implemented for casual situations, such as entering a home or during dialog scenes.

+3 votes   reply to comment
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Regal Arbor
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Regal Arbor
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2 months ago
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