Red Alliance is a game developed by a small team of three people. The game contains multiple game modes:-Campaign with 3 phases in it. So far only first phase is finished, phase 2 is currently being developed.-Multiplayer with multiple maps, gamemodes, wide choice of weapons, online Login/Register system and XP Database.-Offline training with bots (Currently being decided on wether to be added).- Survival with waves (Currently being decided on wether to be added).The CampaignThe Campaign has three phases in it. Each phase is going to be set in different enviroment and have different atmosphere.Phase 1 consists of 6 levels with a boss in the last one. The main character of the Campaign is named Vasili. Vasili is asoldier in Russian secret agency located by a small city in a Non-European country. Phase 2 is currently being developed.Multiplayer Multiplayer is also currently being worked on. So far we have 2 fully ready maps: Forest and Port Docks.
The project is owned by Roman Agapov.
Links to Red Alliance on other sources:
1) YouTube :Youtube.com
2) Facebook :Facebook.com
3) IndieDB : Indiedb.com
Copyright 2015 [Roman Agapov] This item is not authorized for posting on Steam, except under the Steam account with link :Steamcommunity.com
This update features biggest graphics update in Red Alliance so far. Now the project is fully transferred to Unity 5. Physics have been heavily updated as well, now featuring more optimized overall physics with a better damage model and a realistic behavior. Many weapons of the game have been remade / updated, such as AKS-74u, RPG-7, Desert Eagle, RGD-5 Grenade, Tec-9. As well as that, vehicle physics have been remade as well, now being more responsive and have better sounds.
The levels featured in this update are the following : Updated Prison levels, with fully remade lighting, new substance materials, new environmental feeling in the scene, and Updated Forest Level from old updates. Many other small fixes and adds were implemented, such as fake shadow effect on FPS weapons that player holds with using Dual Cam set up, player controller updates, overall project optimization, new props, updated water, etc.
In this video I demonstrate all weapons fired and reloaded in slow motion, the purpose of the video is to show all the weapons in game at this point...
In this update I show all the features of Red Alliance networking, such as networked AIs, smooth objects synching, vehicles, object destruction, etc...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.