Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
So the Rifle vs Heavy video won't confuse you, here's Shotgun versus Medium. You can see the new shells and cannon smoke easier here; it may be hard to tell but the Allies have brown shells and the Soviets fire green ones, although the smoke from each is the same (Mammoths and Turrets do have a larger smoke trail however).
Basically, the tank shells have about a 10% chance to light you on fire right now, and we're still tweaking fire damage; it's going to be a serious thing to light an opponent up if you are lucky enough, consider it a "critical hit" beyond the rare direct shots on infantry. Don't forget, fire bypasses infantry armor and goes right for the flesh; 20 points off 100 total health+armor is already decent, but 20 points off 60 health is quite significant.
Flamethrowers, of course, will ignite you 100% of the time if you're anywhere in the blast radius. Better hope a Medic is around to put out the fire!