Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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WallYWooD86 Nov 5 2008, 11:37am says:

hell yeah ...this looks great :)

+2 votes     reply to comment
BigCheese256 Nov 5 2008, 4:17pm says:

fire huh? i dont like the look of fissure in gamma. there will be uber flamy spams D:

+1 vote     reply to comment
Chronojam Author
Chronojam Nov 6 2008, 1:50am replied:

Medics can put out fire and cause nearby infantry to gain a temporary health regeneration effect, all in one go :) It'll balance out the fire on infantry maps like that.

+1 vote   reply to comment
Magster1914 Nov 11 2008, 2:24pm says:

looks like the guy in the tank wasn't good at shooting

+1 vote     reply to comment
evancartoonist Jan 25 2009, 6:10pm says:

Love the new "on fire" effect. Awesome fire sound effects.

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So the Rifle vs Heavy video won't confuse you, here's Shotgun versus Medium. You can see the new shells and cannon smoke easier here; it may be hard to tell but the Allies have brown shells and the Soviets fire green ones, although the smoke from each is the same (Mammoths and Turrets do have a larger smoke trail however).

Basically, the tank shells have about a 10% chance to light you on fire right now, and we're still tweaking fire damage; it's going to be a serious thing to light an opponent up if you are lucky enough, consider it a "critical hit" beyond the rare direct shots on infantry. Don't forget, fire bypasses infantry armor and goes right for the flesh; 20 points off 100 total health+armor is already decent, but 20 points off 60 health is quite significant.

Flamethrowers, of course, will ignite you 100% of the time if you're anywhere in the blast radius. Better hope a Medic is around to put out the fire!

Video Details
Nov 5th, 2008
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