Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Media RSS Feed Report media Soviet Chinook - Work in Progress (view original)
Soviet Chinook - Work in Progress
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Lazy6pyro Feb 4 2009, 11:53am says:

That looks pretty good. Some of the verts appear a bit off on the side windows and is causing some weird creases. You might want to check the position of those verts.

I can't wait to see this with some normals and a texture.

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Chronojam Creator
Chronojam Feb 4 2009, 5:24pm replied:

I think those have already been fixed; good eye though!

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AndreB Feb 12 2009, 9:46pm replied:

This usually tends to happen with boolean :).

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Soviet_Deso May 27 2009, 12:02am says:

boolean is the worst thing that you can do to a model

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Cyann May 30 2010, 12:06pm says:

Nekoboys approved XD

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Surprise, the Chinook's being redone by Kane000 so you won't have to use the ancient ugly one anymore. This is a priority for Gamma so you will see this, even if you don't see the new tanks. This is reasonably early and of course a work in progress. The back area is facing the most changes, and the cockpit area's already been redone from what you see here. By the way, in Gamma, they won't be shot down as easily by Rocket Soldiers (although Longbows might arguably do better against them).

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Feb 4th, 2009
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