Multiplayer Tactical Shooter
Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
Blogs 153 and 154 are now posted for you to enjoy.
Posted by ChAoS1212 on Oct 17th, 2009 digg this super bookmark
dtrngd has completed the interior for the Soviet Refinery and has gotten it ingame to walk around in. One Winged Angel took the map and made a quick walkthrough video for you guys. You may notice that the Refinery has no minor weakpoint. This is because the War Miner affects credit income when the enemy faction destroys it. So the Miner is the minor weakpoint if you like. However, it's not linked to the refinery's health in any way.
Also, the no elevator policy we are running seems to be paying off.
Take a look at the video on youtube below.
Also, download it from here if you want a better quality video.
Well, we had a conference on Saturday which was pretty cool. We got just about everyone to turn up and we reminisced about the times of old. Better is the fact that The_Merovingian (or Zion as he's known now) has decided to come back and help AR!
Give him a warm re-welcome. We didn't discuss anything of real relevance to be honest, most of it was just random stuff. We did discuss having new first person arms though. There will be a few more arm types than those featured in APB. this is because units like the conscript and Tesla Trooper have massive gloves which will need modelling out. We'll get them working soon enough though.
dtrngd wasn't happy with the Tesla Coil, so he took it and made it as close to RA2's as he could possibly get. I think he succeeded; take a look below.
Guy with a wrench has been texturing the Soviet MP-412 Rex Revolver and it's looking pretty sharp. TheBeerinator helped with some advice and several iterations were made. This is looking to be fairly close to the finished product now.
This weapon will be given to Crazy Ivan, as he is seen with a revolver in the concept art. Apocalypse Rising probably has the most handguns of any w3d based game out there; making 6 in total! The 6 are:
Here is an image!
dtrngd has been slowly scaling each building he makes in an RA2 perspective. This helps us to get as close to RA2's scaling as possible in the w3d engine. Obviously, infantry and vehicles will follow Renegade's scaling, but with structures it's a different story.
Hopefully those RA2 modders amongst you will appreciate what we have done here. Take a look below.

For the full blog written by One_Winged_Angel click here and here.
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Hehe, RA2's scaling of infantry in AR would be deadly. ^^
wow i really love the inside of the refinerys layout cant wait to see it textured :)
Yeah, pretty much exactly what I was going to say. I just love all that interior space!
Everything is perfect here:
The Refinery is so perfect! Better than many Renegade structures.
The Tesla Coil is much better than the old one. And it become perfect!
The buildings scale is perfect too.
This game IS PERFECT!
What can I say; our level of OCD is definitely apparent. :p
We want a new news btw :v