Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

Report article RSS Feed Blog 153-154

Blogs 153 and 154 are now posted for you to enjoy.

Posted by ChAoS1212 on Oct 17th, 2009

Soviet Refinery Walkthrough

dtrngd has completed the interior for the Soviet Refinery and has gotten it ingame to walk around in. One Winged Angel took the map and made a quick walkthrough video for you guys. You may notice that the Refinery has no minor weakpoint. This is because the War Miner affects credit income when the enemy faction destroys it. So the Miner is the minor weakpoint if you like. However, it's not linked to the refinery's health in any way.

Also, the no elevator policy we are running seems to be paying off. smile.gif Take a look at the video on youtube below.

Also, download it from here if you want a better quality video.

We had a Conflab

Well, we had a conference on Saturday which was pretty cool. We got just about everyone to turn up and we reminisced about the times of old. Better is the fact that The_Merovingian (or Zion as he's known now) has decided to come back and help AR! emot-dance.gif Give him a warm re-welcome. We didn't discuss anything of real relevance to be honest, most of it was just random stuff. We did discuss having new first person arms though. There will be a few more arm types than those featured in APB. this is because units like the conscript and Tesla Trooper have massive gloves which will need modelling out. We'll get them working soon enough though.

Tesla Coil Fixed

dtrngd wasn't happy with the Tesla Coil, so he took it and made it as close to RA2's as he could possibly get. I think he succeeded; take a look below.

IPB Image

Ivan's Revolver Texture

Guy with a wrench has been texturing the Soviet MP-412 Rex Revolver and it's looking pretty sharp. TheBeerinator helped with some advice and several iterations were made. This is looking to be fairly close to the finished product now.

This weapon will be given to Crazy Ivan, as he is seen with a revolver in the concept art. Apocalypse Rising probably has the most handguns of any w3d based game out there; making 6 in total! The 6 are:

  1. Allied Beretta (General Issue)
  2. Soviet Tokarev TT-33 (General Issue)
  3. Soviet MP412 Rex (Ivan's Sidearm)
  4. Colt M1911 (Tanya's Main Weapon)
  5. Walther PPK (The Spy's Sidearm)
  6. S4M Silent Pistol (Terrorist's Sidearm)

Here is an image!

IPB Image

Structure Scaling From An RA2 Perspective

dtrngd has been slowly scaling each building he makes in an RA2 perspective. This helps us to get as close to RA2's scaling as possible in the w3d engine. Obviously, infantry and vehicles will follow Renegade's scaling, but with structures it's a different story.

Hopefully those RA2 modders amongst you will appreciate what we have done here. Take a look below.

IPB Image

For the full blog written by One_Winged_Angel click here and here.

Post comment Comments
feillyne Staff Subscriber
feillyne Oct 18 2009, 12:28am says:

Hehe, RA2's scaling of infantry in AR would be deadly. ^^

+2 votes   reply to comment
Greatdictator Oct 18 2009, 6:53am says:

wow i really love the inside of the refinerys layout cant wait to see it textured :)

+3 votes     reply to comment
Bird_of_Prey Oct 20 2009, 1:53pm replied:

Yeah, pretty much exactly what I was going to say. I just love all that interior space!

+1 vote     reply to comment
█Black/Brunez█ Oct 18 2009, 9:53am says:

Everything is perfect here:

The Refinery is so perfect! Better than many Renegade structures.
The Tesla Coil is much better than the old one. And it become perfect!
The buildings scale is perfect too.

This game IS PERFECT!

+2 votes     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Oct 20 2009, 4:03am says:

What can I say; our level of OCD is definitely apparent. :p

+1 vote   reply to comment
Voe Nov 6 2009, 7:07am says:

We want a new news btw :v

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Red Alert 2: Apocalypse Rising
Windows, Mac
Developer & Publisher
W3D Hub
Send Message
Official Page
Release Date
Game Watch
Track this game
Report Abuse
Report article
Related Games
Red Alert 2: Apocalypse Rising
Red Alert 2: Apocalypse Rising Multiplayer Tactical Shooter
Related Engines
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary Released Jun 2001
Related Groups
W3D Hub
W3D Hub Developer & Publisher with 12 members