Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

Description

Fixes the Q3 viewmodels to be actually viewable at higher FOVs like 115 or 120

Preview
Quake 3 16:9 Viewmodel fix
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themuffinman86
themuffinman86 - - 14 comments

sweet jesus... why not just apply an fov fix in a mod instead of altering the hand coords in each file? that must have taken so much time and effort for such a simple fix that is already accurately addressed in a number of mods/engines. and why are there mapobjects, powerups, gibs, flags models etc etc in the pk3?

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grovetender
grovetender - - 15 comments

I hate to break it to you, but there aren't any mods or engines that address this, buddy. The commands that "fix" the viewmodels are cheat protected, which isn't any good if you're playing Quake 3 on multiplayer. You know...its main draw.

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