Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
09/july/2002 ================================================= =============== Title : Given to fly Filename : uozq3ta3.zip Author : Germano "uoz" Guerrini E-mail : Web Site : Description : Quake III: Team Arena level ================================================= =============== * Play Information * - Unzip the contents of uozq3ta3.zip to your Quake3\missionpack folder - Run Quake III: Team Arena - From the main menu select PLAY then STARTSERVER. Configure your match with bots and then select the map from the list. * Description * Game type : CTF, Oneflag CTF, Harvester, Overload Player load : 4vs4, 5vs5, maybe more Respawn spots : 8 per team New Graphics : All textures by shaderlab, modified by me for CTF use New Sounds : Yes Known bugs : None * Note * First of all this level is NOT intended for lower end systems. The average r_speeds is higher than 10k. I use a very few textures. The title really is the meaning of the map: the floating platform are quite small,...
09/july/2002
================================================================
Title : Given to fly
Filename : uozq3ta3.zip
Author : Germano "uoz" Guerrini
E-mail : uoz@multiplayer.it
Web Site : Multiplayer.it
Description : Quake III: Team Arena level
================================================================
* Play Information *
- Unzip the contents of uozq3ta3.zip to your Quake3\missionpack folder
- Run Quake III: Team Arena
- From the main menu select PLAY then STARTSERVER.
Configure your match with bots and then select the map from the list.
* Description *
Game type : CTF, Oneflag CTF, Harvester, Overload
Player load : 4vs4, 5vs5, maybe more
Respawn spots : 8 per team
New Graphics : All textures by shaderlab, modified by me for CTF use
New Sounds : Yes
Known bugs : None
* Note *
First of all this level is NOT intended for lower end systems.
The average r_speeds is higher than 10k. I use a very few textures.
The title really is the meaning of the map: the floating platform
are quite small, and ALL the weapons are reachable only by jumpad.
You'll receive 50 armor point on spawning, than you have some armor
shard reachable via teleport, so that I could save some polys.
Speed is king here. This is the kind of love or hate map.
Hope you enjoy it. If not, thanks for the time you've dedicated to decide:)
* Credits *
- Randy Reddig for textures (http://www.shaderlab.com/)
- Pearl Jam for inspiring music
* Copyright / Permissions *
This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.
This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of the author.
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