In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
This tool alows you to easily create simple materials for idtech4 games (doom3, quake4, prey, etqw etc )
create materials for idtech 4 games using this standalone tool
you dont require doom3 or any thing other than the .tga files required to make your material!
.net frame work required
source code included. if you can program in vb .net please add to cause ive gone about as far as i can with it as i cant program very well
-updated version
you can now browse to your tga file (you dont have to type anything now!)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Useful tool, every Doom 3 modder should download.
hell yeah! (and i dont even mod doom)