In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.

Description

This is only a beta since Open Coop wasn't quite finished. I have taken upon myself to find which maps would work seamlessly without crashing the dedicated server. Therefore, I would treat this mod as a 'demo' since there are limited maps to play through and there are still a possibility of a crash upon the server (see below for more details). Although, a 'listening server' is still possible but it wasn't 'tested' thoroughly as for 'dedicated'. That's why 'call for vote' was necessary to be turned on so if you get 'stuck' you can skip to the next map. My advice, stay together, marines. Especially, going on the elevators since some only take you on a one way shot before death...

Preview
Quake 4 Open Coop Unofficial Add-On R6
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nothinghere120
nothinghere120 - - 1 comments

Please continue with the project

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Strosspot
Strosspot - - 6 comments

Yes. Please see if you can give us any updates on how this project is going. I'm looking forward to it!!

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