***The purpose of the map set is to play it under the RTX mode for Quake 2. Unfortunately, there was an error for the second map which the solution could not be determined. Therefore, the second map part was eliminated for this map pack. The second map is the one you would meet and talk to John Carmack for the first time (the original transcript can be viewed below). My apology for not finding the solution of this problem. There is a sense of replayability for this map pack under RTX mode which is why I wanted to play it in both night and day. I hope you would find some enjoyment of this map pack. Thanks.***
SKYSCRAPER
============================================================================
Title : SKYSCRAPER (RTX version)
Filename : rtxskyscrap.zip
Contents : Pak0.pak---(Quake 2 maps: rtxsky1, rtxsky2,
rtxsky3, rtxsky4, rtxsky5, and rtxsky6) and
rtxskyscrap.txt
Author : Guy Matthew Babin
"Ghost Guy"(a.k.a. "Deadmeat")
Email Address : [redacted]
Homepage : Babins.org
Description : Detailed construction of a possible skyscraper.
Mission: Find a DATA CD.
Other levels by author : Doom: Jerry
Doom2: Jerry2B, Ghost2
Heretic: Herhouse
Hexen: H969
Duke Nukem 3D: Homeward, Duke969A (Atomic Edition)
Quake: Qjerry (soundbites)
Quake 2: Got_Milk
=============================================================================
*Summary*
A house floats in mid-air with a surrounding force field whereas no
soldier can go in or get out. A new disciple of the Stroggos has taken
refugee in this house. He is possessed by the enemy, the Stroggos. He would
not give the "head" until his demands are made...
The Special Task Force (STF) comes in to clear things up....
<SEE THE ORIGINAL "GOT MILK?" FOR FURTHER DETAILS>
*The Story after "GOT MILK?"*
Carmack: "Hello..."
You: <Joking> "You look 'terrible'..."
Carmack: <Laughs> "Thanks... I feel terrible.. <laughs> I like to thank
you for achieving my head..."
You: "No problem. Luckily, we have achieved the Stroggos' technology to
reattach it."
Carmack: "How was it?"
You: <Joking> "It was like watching a bad Star Trek episode, 'Spock's
Brain.'"
<Both Laughs>
Carmack: "Did you get the CD?"
You: "CD?"
Carmack: "That's what they were after. Apparently, they don't want me to
make that DOOM game.. since I kind've known their secret weapon."
You: "Were you possessed?"
Carmack: <Sigh> "Possibly. They accidently incorporated their plans into
my mind."
You: "Where is it?"
Carmack: "Must be at the convention."
You: "The SKYSCRAPER?"
Carmack: "Yes."
You: "It's well guarded and condemned."
Carmack: "Take the secret passage underneath the stairs. It used to be a
historical underground railroad for the slaves during the Civil
War. This would lead you to the SKYSCRAPER. And by all means,
get that CD."
You: "I will..."
===========================================================================
* Play Information *
Game : Quake 2 (the LATEST version, 3.20)
Minimum Video : default Open GL or RTX mode (which was compiled for)
Single Player : Yes
Cooperative : Yes! 4 coop starts
Deathmatch : No
Difficulty Settings : Hard
New Sounds : Yes
New Graphics : Yes
Demos Replaced : No
* Construction *
Base : From scratch (By looking at the House and mind!)
Build Time : Way too damn long
Editor(s) used : retail version of qED (best one to understand!)
Found out about it when I bought the "Unoffical
QUAKE Level Design Handbook" written by Matt
Tagliaferri, SYBEX, Inc. (c) 1997.
Other Software(s) : Wally (Texture builder)
: qWAL (Pak organizer)
: Cool Edit Pro
: Adobe Photoshop Deluxe 4.0
Known Bugs : When first started, material errors list would
scroll down since these are orignal textures
(low quality). This should not affect gameplay
at all.
Textures : "Sky" extracted from a pak provided by the late
Terror Quake 2 modification.
: qED textures
: Quake 2 textures
: Half-Life textures
: Unreal Textures from the Terror Quake 2 modification.
: Other city and "sky" extracted from a Half-Life
modicifation called, POKE 646.
: Other textures like the roof, house's exterior,
posters, panels, etc. downloaded, manipulated, and
created by me.
: History and pictures of the "Underground Railroad"
and the Civil War aspects were provided by the
NationalGeographic.com and other nice links which I
have forgotten to mention.....
Sounds : "Got Milk?" extracted from the actual commercial,
downloaded from the internet. Edited by using Cool
Edit Pro software.
Credits : I credit the late Terror Quake 2 modification for
the most wonderful and useful textures. Great job,
guys, whoever you are...
: I would also like to credit Q2Workshop and others
for providing tutorials for qED. Thanks. They were
very helpful.
: I contributed many thanks to the maker(s) of a great
game, POKE 646.
: I would personally like also to thank Ikka "Fingers"
Keranen for responding a simple e-mail, regarding
Quake 2 editing. Although, he couldn't remember
the exact procedure but his "clues" gave me the
answer. Thanks, Ikka, for responding.
* How to use this level *
Create a directory under your quake2 directory called rtxskyscrap
and unzip rtxskyscrap.zip into this directory. WARNING: DO NOT unzip the files
into your baseq2 directory!
Run the game by entering e.g. "quake2 +game rtxskyscrap +map rtxsky1 +set skill 2"
at the command line (pressing ~).
I hope you enjoy it as much as I enjoyed making it!!!
Thanks for downloading it.
P.S. If a door doesn't open, you must kill the enemy who has the ability to
open it. Even, if you don't see him but "hear" him. Try shooting grenades..
.. <wink>
* Copyright / Permissions *
"Charmin", "Bounty", "Tide", "Bounce", and "Got Milk?" (soundbite) trademarks
belong to their respectful owners.
This original level is (c) by Guy Matthew Babin 2003. Compiled for RTX version
in 2019.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.
You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
Download POKE 646 (FOR HALF-LIFE!!) AND QUAKE 2 MODIFICATIONS AT:
TEN FOUR: Tenfourmaps.telefragged.com
3D MAP REALM: 3dmr.gamedesign.net
--END--