Mission 64 is a Quake 2 mission pack heavily inspired by Quake 2 for Nintendo 64.
====== Quake 2 - Mission 64 by MaxED ======
About:
Mission 64 is a Quake 2 mission pack heavily inspired by Quake 2 for Nintendo 64.
Requires KMQuake 2 engine (http://www.markshan.com/knightmare/) to run (already Installed).
Usage:
Extract "all files" from the archive into your Quake 2 folder, then run "kmquake2_Mission 64 shortcut" to play.
Known issues:
For some users the mod crashes during startup, unless KMQuake 2 is launched as Administrator.
Mod-specific cvars:
spawn_casings [default: 1] - spawn bullet casings.
spawn_tracers [default: 1] - spawn bullet tracers.
================= Credits =================
Skyboxes:
ascend - "sky_ascend" by Z(Rus) and JadrienC (http://gamebanana.com/textures/3775).
nebula3 - taken from "Maximus Overdrive" Quake 3 map by EmeraldTiger (https://lvlworld.com/review/Maximus Overdrive).
Sounds:
world/data_transfer.wav - made from "ZX Spectrum reading a tape" sound by are16ocean (https://freesound.org/people/are16ocean/sounds/128783/).
world/metal_rattle1.wav - made from "Deep Rattle 2" sound by ingudios (https://freesound.org/people/ingudios/sounds/119464/).
crane/crane_beam1.wav - made from "hydraulic machine.wav" sound by parabolix (https://freesound.org/people/parabolix/sounds/352388/).
crane/crane_hoist1.wav - same as above.
crane/crane_hook1.wav - made from "Garage Door opening and closing.wav" sound by MoniqueKruger (https://freesound.org/people/MoniqueKruger/sounds/325772/).
world/fan_start1.wav - made from "Starting the fan.mp3" sound by graveyard love (https://freesound.org/people/graveyard love/sounds/181172/).
world/fan_loop1.wav - same as above.
weapons/shells/bullet1.wav - made from "Bouncing Shell Casings (Various Sizes)" sound by GryffDavid (https://freesound.org/people/GryffDavid/sounds/318964/).
weapons/shells/bullet2.wav - same as above.
weapons/shells/bullet3.wav - same as above.
weapons/shells/bullet_stop1.wav - same as above.
weapons/shells/bullet_stop2.wav - same as above.
weapons/shells/bullet_stop3.wav - same as above.
weapons/shells/shell1.wav - made from "Shotgun Shell.wav" sound by ThompsonMan (https://freesound.org/people/ThompsonMan/sounds/107342/).
weapons/shells/shell2.wav - same as above.
weapons/shells/shell_stop.wav - same as above.
hover/hover_spin.wav - made from "Mainboard Error Code" sound by qubodup (https://freesound.org/people/qubodup/sounds/167848/),
"Broken printer, stalled machine.wav" sound by SpliceSound (https://freesound.org/people/SpliceSound/sounds/188187/)
and "hover/hovidle1.wav" from Quake 2.
Music:
u1m1.ogg - "Descent Into Cerberon (Cover)" by James Gorringe (https://corrosionmedia.bandcamp.com/track/descent-into-cerberon-cover).
u1m1_amb.ogg - first 23 seconds of "Forboding Echoes" by Aubrey Hodges (https://aubreyhodges.bandcamp.com/album/quake-2-nintendo-64-official-soundtrack).
u1m2.ogg - "Music_BZ_1" from Battlezone (PSP) soundtrack by Sonic Mayhem.
u1m3.ogg - "Music_BZ_3" from Battlezone (PSP) soundtrack by Sonic Mayhem.
u1m4.ogg - "Music_BZ_6" from Battlezone (PSP) soundtrack by Sonic Mayhem.
u2m1.ogg - "Music_BZ_2" from Battlezone (PSP) soundtrack by Sonic Mayhem.
u2m2.ogg - "Music_BZ_4" from Battlezone (PSP) soundtrack by Sonic Mayhem.
u3m1.ogg - "Music_BZ_7" from Battlezone (PSP) soundtrack by Sonic Mayhem.
Could not load pics/colormap.pcx
you need a full fledged quake 2 install, like gog and so on to play it.
just extract Mission64 folder in it and use something like SingleQuakeLauncher 2 to run it with an updated version of KMquake2
if it isn't detecting colormap.pcx then your Pak0.pak is broken
ok, will do
thanks
Update: Problem was with my patching process. 3.05 > 3.20 > 3.24
It's working now.
Gotta say, im loving it!
I hope that someday you manage to rip and use the PSX Exclusive monsters like the spider railgun and the Tank Boss for the Big Gun Core map, which was exclusive for said version.
And on that bombshell
you can't change the mod's config, it keeps reseting every single time you open it.
Hey Guys.
This is a Demo, not final released.
every time when i open the mod the config resets, im using the latest KMQ2 Nightly build
i need to use SQL2 with R_mode 26 to get fullscreen
other mods are fine
[QUERY]
I know this is not final, but can someone here tell me how to set the player model? I just get a XYZ cartesian symbol in the cutscenes.
Or is player model not supported yet?
[KUDOS]
Thanks for making N64 inspired mod for Q2 source port! Much fun so far even on my Lenovo laptop.
[MEMORY]
I played all the way through Q2 for Playstation 1. Amazing port for 2 MB RAM platform. Later I also played through Q2 on PC. Icculus source port, I think. With Stroggs Gone Mad modification.
Never owned a N64, I have tried Quake64 in MupenPlus emulator and the control scheme is so bizarre I found it unplayable. Not really worthwhile except it has an exclusive OST.
u3m2.bsp is missing.
"ERROR: FS_GETFILEBYHANDLE: OUT OF RANGE"
I played the whole thing. It's friggin' awesome. Looking forward to the rest!
So, this level pack is incomplete, right? It stops after u3m1 with "FS_GETFILEBYHANDLE: OUT OF RANGE" error.
Great job otherwise!
Any plans to make/port the remaining maps from Q2N64?
This is awesome so far, love the music and level design is on point. I really hope you finish this!!!
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Really cool work so far
Shame there's no incentive to complete it anymore since the release of the Q2 remaster :(