Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.
Dialogical is the latest and greatest dialogue management system for your Unity game. Dialogical was created to be best-in-class, lightweight, intuitive...
dialogical - dialogue management system for unity is now live
Hi shmup fans and friends, Psichodelya now has Steam Trading Cards. Thank you for your continued support. We hope you enjoy the cards.
psichodelya now has support for steam trading cards.
Psichodelya has finally been released on Steam.
[release] psichodelya - new shmup relesed on steam
We have released the Demo version out there. Read more about it inside, and find the link (and a challenge).
psichodelya demo is released
New levels, new design, new enemy models and gameplay improvements. More inside.
Take a look a few of our latest models and how they look in-game. We're pretty proud of the quality of art going in, and it goes further to show this...
new artwork, new models and new members
Explanation of our scoring system for this game. Announcement for integrated online leaderboards system.
Website is now live! www.ennoble-studios.com The style is meant to be minimalistic, simple, elegant with a unified color palette, without piercing colors...
website is now live
New video to show the art direction and the new soundtrack.
new video showing some art and music
Some new art for the game is up. A logo and concept image for your enjoyment.
new art for the game
Level sample & some thoughts on level design, slow gameplay and shooting
i know you like it hard
Bosses are always important, and often the most memorable part of a game. Here is how it will look in my game....
bosses in this game
There are 3 different ships in this game. They differ not only in appearance, but also in shot types. Read more...
I have posted a video on YouTube showing the game's unplayable tutorial. It describes game's mechanics, rules and basic interface.
first video is up: game tutorial
This game uses BulletML to generate any kind of pattern imaginable!
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