Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.

Controls are very simple - there is fire to shoot, hold fire to activate the laser stream, bomb, and the color switch (more below). Firing the stream also slows the player down (which is customary in games of this sort) so there is a tactical component there. Bombs damage everything on screen and clear all the bullets, but are limited in supply.

The main twist with this shmup is two polarities of the main ship. All bullets in the game have 2 basic colors: red and blue. Each enemy can also be red and blue. Player can switch between two colors (polarities) of the main ship at any time, by switching the color of the shield. Shield can protect from a certain number of bullets of the same color, but getting touched by the opposite color kills the player. Once the polarity is activated, players shots and streaming are in that color. Enemies are also more vulnerable to one color of player's shots - making the player choose his color in consideration to enemies' color and current bullet color density on screen.

Psichodelya is a relatively small project - a game which would be a fast, old-school style top-down shmup (shoot-em-up). Our main influences are DoDonPachi, Ikaruga and ESPgaluda, others being Aero Fighters, Giga Wing, R-Type Delta, Raiden, and more recent Jamestown.

Target platforms would be Windows, Mac & Linux.

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0 comments by sirgru on Apr 28th, 2014

We have released the Demo version out there.
Follow this link.

There is a YouTube challenge if you think you're up for it, described on the download page.
Overall I'm pretty happy with how it turned out. It's challenging, fast but not brutal. The controls are smooth and there's the whole feeling of how the ship is a bit heavy, but still controllable. I'd say it's nicely varied. There's not too many 'popcorn' enemies.
Actually, let me show you how it really looks, there's a play online, but watching is very different from playing:

Anyway, we also have a new team member. He'll make a great addition to our team, so you can expect even shinier backgrounds :)
I have a question for visitors: when was the last time you saw a shmup with this much style?
Here are a few images:





Post comment Comments
LutinMalefique Feb 27 2013, 11:23am says:

It seems good, what about the performance? Do you use PoolManager, for exemple, to recycle bullets? And finally, as I also do a shmup under Unity, do you think to share this integretion of bulletML? I thought to use it at first but i had not idea how to do it... Keep going.

+2 votes     reply to comment
sirgru Mar 4 2013, 7:30am replied:

That integration is already out there, I haven't made it from scratch.
Bullets are recycled, not repeatedly created and destroyed. The key is do disable them asap. I have made some tests and a scene can sustain about ~500 bullets onscreen on my PC, though I see how it can be pushed further. Number of bullets is #1 concern for performance though.

+1 vote     reply to comment
Evropi Feb 26 2013, 9:59pm says:

You know that Unity can export to Linux, right...?

+1 vote     reply to comment
sirgru Feb 27 2013, 7:46am replied:

Well aware. I used to do with Linux for a living.
Corrected, thanks.

+1 vote     reply to comment
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