Ennoble Studios is a perspective indie game making team dedicated to bringing you fun, high-octane gameplay games in image of old school games developed with latest technology. Ennoble Studios is a firm believer in PC platform, but also in values of gameplay and game design that brought us here as gamers. Ennoble is also a believer in real artistry of gaming as a medium. Through vision in quality of work instead of bare sufficiency, through depth, insight and worth of your time Ennoble will in the future bring you games to best of their technical abilities.

We're starting a new small project which would be a fast, old-school style top-down shmup in the likes of Aero Fighters, Giga Wing, Espgaluda, R-Type Delta, Raiden, more recent Jamestown and mostly DoDonPachi.

The goal is to create a game which will be really fun to play, challenging, but at the same time in a modern package that is sure to impress with art style. Games like this aren't seen often these days, and this game is going to be no-nonsense, no-gimmicks, full-blown visual & audio art coupled with fast-paced gameplay.

Target platforms would be Windows, Mac & Linux.

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0 comments by sirgru on Jan 19th, 2014

Hello gamers,
despite the obvious lack of updates, the project Psichodelya is alive and well. We have made big strides in level design, features and general polish level of the game.

The gameplay is now much more fluid, dynamic and the game feels much more enticing and professional. That's part of the reason why we did not publish the demo as expected - we have considerably changed all the levels, which feature up to 3 times more enemies then before. 

We have also added a good number of new patterns, and most of our major enemies are now pattern-heavy. The bosses fire quickly and switch up attacks frequently.
I would really like to show this in motion. Unfortunately, creating a game takes a huge amount of time, which in connection with my day job prevented me from posting more. We have about a week of polish before we put out the Demo. 

Here are some images of the models (before polishing and importing in the game). That's just to show something we have at this point.

Enemy ships

Enemy ships

Enemy ships

there has been another change in the team. We have parted with our background 3D artist, so we are looking for a new one. You can find details here: Game-artist.net
If you're interested, you can contact me here, or directly via email.

Kind regards,
- Gru

Post comment Comments
LutinMalefique Feb 27 2013, 11:23am says:

It seems good, what about the performance? Do you use PoolManager, for exemple, to recycle bullets? And finally, as I also do a shmup under Unity, do you think to share this integretion of bulletML? I thought to use it at first but i had not idea how to do it... Keep going.

+2 votes     reply to comment
sirgru Mar 4 2013, 7:30am replied:

That integration is already out there, I haven't made it from scratch.
Bullets are recycled, not repeatedly created and destroyed. The key is do disable them asap. I have made some tests and a scene can sustain about ~500 bullets onscreen on my PC, though I see how it can be pushed further. Number of bullets is #1 concern for performance though.

+1 vote     reply to comment
Evropi Feb 26 2013, 9:59pm says:

You know that Unity can export to Linux, right...?

+1 vote     reply to comment
sirgru Feb 27 2013, 7:46am replied:

Well aware. I used to do with Linux for a living.
Corrected, thanks.

+1 vote     reply to comment
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