Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.

Controls are very simple - there is fire to shoot, hold fire to activate the laser stream, bomb, and the color switch (more below). Firing the stream also slows the player down (which is customary in games of this sort) so there is a tactical component there. Bombs damage everything on screen and clear all the bullets, but are limited in supply.

The main twist with this shmup is two polarities of the main ship. All bullets in the game have 2 basic colors: red and blue. Each enemy can also be red and blue. Player can switch between two colors (polarities) of the main ship at any time, by switching the color of the shield. Shield can protect from a certain number of bullets of the same color, but getting touched by the opposite color kills the player. Once the polarity is activated, players shots and streaming are in that color. Enemies are also more vulnerable to one color of player's shots - making the player choose his color in consideration to enemies' color and current bullet color density on screen.

Psichodelya is a relatively small project - a game which would be a fast, old-school style top-down shmup (shoot-em-up). Our main influences are DoDonPachi, Ikaruga and ESPgaluda, others being Aero Fighters, Giga Wing, R-Type Delta, Raiden, and more recent Jamestown.

Target platforms would be Windows, Mac & Linux.


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Blog RSS Feed Report abuse Latest News: Psichodelya now has support for Steam Trading Cards.

0 comments by sirgru on Nov 23rd, 2014

Hi shmup fans and friends,

Psichodelya now has Steam Trading Cards.

Thank you for your continued support. We hope you enjoy the cards. Store.steampowered.com

Here are the details for one card:
Patroling the darker borders of the Pholean kingdom, this scouting ship packs serious firepower. Remarkably nimble for it's width, it's capable of dispatching enemies both small and large, utilizing a range of deadly armaments - from piercing incendiary rounds to implosive double H bombs. When the border is breached, this jet has the perimeter covered.

Diocesan

- Gru

Post comment Comments
LutinMalefique
LutinMalefique Feb 27 2013, 11:23am says:

It seems good, what about the performance? Do you use PoolManager, for exemple, to recycle bullets? And finally, as I also do a shmup under Unity, do you think to share this integretion of bulletML? I thought to use it at first but i had not idea how to do it... Keep going.

+2 votes     reply to comment
sirgru Creator
sirgru Mar 4 2013, 7:30am replied:

That integration is already out there, I haven't made it from scratch.
Bullets are recycled, not repeatedly created and destroyed. The key is do disable them asap. I have made some tests and a scene can sustain about ~500 bullets onscreen on my PC, though I see how it can be pushed further. Number of bullets is #1 concern for performance though.

+1 vote   reply to comment
Evropi
Evropi Feb 26 2013, 9:59pm says:

You know that Unity can export to Linux, right...?

+1 vote     reply to comment
sirgru Creator
sirgru Feb 27 2013, 7:46am replied:

Well aware. I used to do with Linux for a living.
Corrected, thanks.

+1 vote   reply to comment
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Psichodelya
Platforms
Windows, Mac, Linux
Developer
Ennoble Studios
Engine
Unity
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Official Page
Ennoble-studios.com
Release Date
Released Aug 7, 2014
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
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