We're starting a new small project which would be a fast, old-school style top-down shmup in the likes of Aero Fighters, Giga Wing, Espgaluda, R-Type Delta, Raiden, more recent Jamestown and mostly DoDonPachi.
The goal is to create a game which will be really fun to play, challenging, but at the same time in a modern package that is sure to impress with art style. Games like this aren't seen often these days, and this game is going to be no-nonsense, no-gimmicks, full-blown visual & audio art coupled with fast-paced gameplay.
Target platforms would be Windows, Mac & Linux.
I'm a firm believer in walking the walk and not just talking the talk. That's why I won't be talking much here, rather leave you with just a few of our latest images.
I'm sure you've seen the Mega-Moth concept before. Just for reference, I'll include it here. After all, it's kinda the staple of our artistic direction.
Now, the model has been in-game for some time, but I'd like to show you how it all looks when put together.
Also made by David Kopnicky.
Make sure to view the full image, as with scaling a lot of details are lost. After all this thing is Huge, and this thing is very hard. It has 4 different attacks it throws at you, and they have a strong random component. Prepare to dodge, and be ready to think on your feet.
But what I really wanted to show here is the latest enemy model. As you already know, in this game enemies can be red or blue.
Here's the WIP image, note that it's very "layered" and very much "3D":
So, here's how it would look.
When you look closer, you'll see our new artist Venox has achieved a really hard, rough, metallic surface.
his portfolio is on www.venox.net , there he has some of his other works.
Hope you enjoyed!