Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.

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Dialogical - dialogue management system for Unity is now live

Dialogical - dialogue management system for Unity is now live

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Dialogical is the latest and greatest dialogue management system for your Unity game. Dialogical was created to be best-in-class, lightweight, intuitive...

Psichodelya now has support for Steam Trading Cards.

Psichodelya now has support for Steam Trading Cards.

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Hi shmup fans and friends, Psichodelya now has Steam Trading Cards. Thank you for your continued support. We hope you enjoy the cards.

[Release] Psichodelya - new SHMUP relesed on Steam

[Release] Psichodelya - new SHMUP relesed on Steam

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Psichodelya has finally been released on Steam.

Psichodelya Demo is released

Psichodelya Demo is released

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We have released the Demo version out there. Read more about it inside, and find the link (and a challenge).

News refresh

News refresh

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New levels, new design, new enemy models and gameplay improvements. More inside.

New artwork, new models and new members

New artwork, new models and new members

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Take a look a few of our latest models and how they look in-game. We're pretty proud of the quality of art going in, and it goes further to show this...

Scoring rules

Scoring rules

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Explanation of our scoring system for this game. Announcement for integrated online leaderboards system.

Latest art components

Latest art components

News 1 comment

Showing some components to create a first level, atmospheric render with these components, and part of one of the strip for level. Demo coming soon.

Website is now live

Website is now live

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Website is now live! www.ennoble-studios.com The style is meant to be minimalistic, simple, elegant with a unified color palette, without piercing colors...

New video showing some art and music

New video showing some art and music

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New video to show the art direction and the new soundtrack.

New art for the game

New art for the game

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Some new art for the game is up. A logo and concept image for your enjoyment.

I know you like it hard

I know you like it hard

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Level sample & some thoughts on level design, slow gameplay and shooting

Bosses in this game

Bosses in this game

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Bosses are always important, and often the most memorable part of a game. Here is how it will look in my game....

Playable Ships

Playable Ships

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There are 3 different ships in this game. They differ not only in appearance, but also in shot types. Read more...

First video is Up: Game Tutorial

First video is Up: Game Tutorial

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I have posted a video on YouTube showing the game's unplayable tutorial. It describes game's mechanics, rules and basic interface.

Bullet Patterns

Bullet Patterns

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This game uses BulletML to generate any kind of pattern imaginable!