Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Report content RSS feed A Rough Guide to PZ Mods – Episode 2: Maps

Hello survivors! StinkyTiger here, back with a mod report – and specifically maps. Again, everything featured here is community-made and currently supported by Project Zomboid version 0.1.5. There's plenty of maps pre-made and ready to launch with build 0.1.6, but since they're not useable yet, we'll save them for later. There's a vast range of map add-ons and overhauls, big and small, completed and in progress available on our forums, but we'll focus on a special few here for now.

Posted by Batsphinx on Nov 20th, 2011

Currently the game doesn't support switching out custom maps using the UI, so a tiny bit of playing around with folders and files is required. Basically, the way it works is that the game will load whichever map is named test.tmx. Obviously having a load of files called test.tmx in the same folder is not going to work, but there are ways to install a bunch of user created maps with minimal file-juggling.

First off, download whichever custom maps you're looking to play. Extract them to a folder outside of the Project Zomboid directory (anywhere will do). Often they'll be uploaded with the filename test.tmx, so after each download, rename the file to something else, either numbering them or giving them a keyword based on the map description (example: hospital.tmx for the hospital map). Eventually, when you've grabbed all the maps you're after, you'll end up with a folder of .tmx files. Now go into the Project Zomboid Media folder (C:\installdirectory\Media on PC, Contents\Resources\Java\Media on Mac) and find the file test.tmx. Rename this to whatever you want – default.tmx, perhaps. For safety, copy this over to the external map folder you created earlier so you have a backup.

Now copy all the .tmx files in your external map folder over to the Project Zomboid Media folder. You now have all the maps ready in your PZ folder. Rename whichever map you want to play, as test.tmx then when you're done with it and want to play another, change its name back to the defining label you've given it, and change another to test.tmx. Keeping them all in one folder and simply renaming them is easier - and hopefully less confusing - than switching files in and out of folders every time you want to play one of the maps you've already downloaded.

All set? Good. To begin with, our forum-dwelling modding genius Ringod123 has cleverly incorporated a large amount of individual map add-ons into one large, double-sized map comprising of, on one side, the original vanilla map with an added maze from VindalooJim, and on the other a whole host of community-brewed creations. It comes complete with a vast array of unique buildings and features, all available for individual download on the forums, so for a detailed list and download head here. To see this map in action, take a look at Ringod's videos where he continues to demo a range of different mods, including this map and various sprites too.

On equal footing with the epic size and scale of Ringod's mod mash-up is another map, originally built by forumite Andrew for 0.1.4 and updated to work in 0.1.5 by Ominus. The map, again, features multiple smaller map mods made by others in the past and put together. There's all sorts; a bar, café, police station, motel, church and more, all available here.

On the other hand, a complete conversion of the default map comes in the form of Triptych's Cloquet. Set in an apocalypse where survivors have been forced to retreat back to caves on the other side of the river, the map features a fully kitted-out, homely cave labyrinth, bridges to cross the river and the town where the zombie horde roams tirelessly. The map brings a welcome freshness to PZ for those who have played the vanilla map to death. Pun intended. You can take your chances in the caves by downloading Cloquet here.

If you're sick of the shopping district in PZ's standard map, you can also download Mendonca's hospital which removes the map's western buildings in favour of this medical maze. The mod boasts hundreds of rooms as life threatening as they can be life saving. Zombies wander in its distant halls and fester in its yards. The windows are bare and leave you vulnerable unless you can fortify a safety nest within, though a treacherous walk to the kitchen can have you straying far from your haven.

There's a huge number of PZ map mods, big, small, some quirky and some thoroughly designed. The community's scope is only as limited as their tools, and as such we plan to introduce more modding capabilities at a later date. For now, though, a thoroughly long list of downloadable mods and tutorials on how to build them can be found by visiting our forums.

Post comment Comments
[FH]Gorgutz Nov 21 2011 says:

Sweeeeet. Can't wait to try these out. :D

+4 votes     reply to comment
bossbob88 Nov 21 2011 buried:


I think this game would have much more success if it would be free!

-20 votes     reply to comment
Leadershinji Nov 21 2011 replied:

Free ?
You know that Developers and Employees dont work for free?
Its better to pay the small price to help the developers to develop and even better content ;)

+9 votes     reply to comment
Juniez Nov 21 2011 replied:

yeah but success won't mean much if they have 0 funds to continue

+3 votes     reply to comment
Cerjonah Nov 21 2011 replied:

Game Devs has to have some sort of funding to continue developing and EAT! Unless their game developing is just hobbies and they have other jobs.

+3 votes     reply to comment
bossbob88 Nov 23 2011 buried:


Yeah, I totally agree with these, but they should make better graphic if they want to sell it, that's why I wrote that. If it would have better graphic (not this between Diablo I and Diablo II), I would pay for it (and I think much more people would do that)!

-7 votes     reply to comment
claytonian Nov 23 2011 replied:

Gameplay > Graphics.

I thought we established this 20 years ago?

(EDIT: Also, assuming the developer checks this page, the images in the Isometric Development post on your blog are 404'd for me. Is that just me, or is it for everyone? I'd like to give it a read, sounds interesting.)

+5 votes     reply to comment
hollowminds Nov 23 2011 replied:

For me, a reason I got it was the cool isometric artstyle. It stood out, all the game assets do and it looks nice. Though as claytonian said, the gameplay is priority, and this has a lot of it.

+1 vote     reply to comment
Skylar15 Nov 24 2011 replied:

Graphics are the best they can be right now, because 2D is the best. In my opinion atleast.

+1 vote     reply to comment
DavidDSOTP Nov 21 2011 says:

Just want to say, I love the look and feel this game has so far, I really look forward to seeing this game shine and will support it on desura.

I look forward to every single post

+2 votes     reply to comment
Daerchador May 11 2012 replied:

I second this. ;p

+1 vote     reply to comment
Aimforthehead Nov 22 2011 says:

Game development is extremely time consuming. I know people would LOVE to do it for free, but you need money to survive. Help them out so they can make great games.

+2 votes     reply to comment
hollowminds Nov 23 2011 says:

Awesome, haven't looked into PZ mods yet so thanks for taking the time to write these up!

0 votes     reply to comment
claytonian Nov 25 2011 says:

I'm going to do a bit of retard programming later and make a program that manages your maps for you. Don't hold your breath though, I'm really /really/ bad at programming.

0 votes     reply to comment
M.G Nov 30 2011 says:

When to much player?

+1 vote     reply to comment
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Project Zomboid
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The Indie Stone
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Released 2011
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