Project S.P.H.E.R.E. is a platformer with hardcore difficulty for Android and PC.
The special thing of the game is the "flinging-mechanism": a huge abyss with spikes, way too far for jumping? No problem, if you can control the Sphere with the force - an energy given by ForceBalls you can collect. Don't expect it's too easy! Especially the later levels are very hard, because things like portals or magnets can be a nasty trap - or your best friends: you'll never know, unless you try it...
Project S.P.H.E.R.E. is developed with libGDX, so I can test it mainly on the PC. I make use of box2dlights and the level editor tilED. It's cross-platform, that means it'll be released on Android, Windows, Linux and Mac (iOS could be possible, but I've neither a Mac for developing nor an iPhone/iPad for testing it; perhaps I find a solution)
The "main-programming-work" is almost done, so I can focus on the level-creation and testing.
New UI and Soundtrack!
Today, I implemented the first parts of the soundtrack from Jack Powell. It contains the tracks for the prologue and the first chapter, now I'm waiting for the music for chapter 3+4 and a Main Theme. :)
Another good news: Project S.P.H.E.R.E. gets a new UI! The current UI is made by me (and I'm really bad at making UIs...), so the new one should become thousand times better than mine.
#IndieDevHour on Wednesday!
Thanks to the #IndieDevHour on twitter I could get some feedback from other developers. On #IndieDevHour Indie Developers from everywhere come together each Wednesday at 20pm (UK time) and chat about IndieDev, cross-promote, show their progress and so on, everyone can participate!
New Levels and Screenshots :)
While waiting for the other parts of the soundtracks and the new UI design, I use the time to fix bugs and create some new levels, here you can see one of them:
You can download the current alpha of the hardcore platformer Project S.P.H.E.R.E. here:
The new stuff will come with updates within the next weeks.