The base engine, is a custom engine made by Damizean/The Blitzsonic Team. The Genesis Redux project is an adaptation of this project. Sonickidnextgen/Sonickidnextgenesis has been "casually" working on this project since February of 2011. The Next Genesis Engine was another adaptation by Sonickidnextgenesis, but it was canceled in October of 2010. The Next Genesis Engine, and the Genesis Redux project are both non-profit projects. Sonic the Hedgehog is owned by SEGA, and Sonic Team. If you'd like to contact the creator(s) of the Next Genesis engine, or the Genesis Redux engine, please email: GenesisReduxproject@yahoo.com or SKIVortex@rocketmail.com Please note that this is currently a one man job, so if you'd like to help in any way possible, please contact the creator.

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0 comments by Sonickidnextgen on Apr 9th, 2012

Here it is, after more than a year of development overall, and several months of development since the last update, I finally got around to finishing the initial version. Please keep in mind that this is by no means the last version, I'll be updating this from time to time. These updates could range from bug fixes, to new objects. You can download version 1.0.0 of the project here: Moddb.com

If you have any problems with the first link, here's mirror of the file: Sonickid.org

For those who are interested; I've started a forum here on ModDB. If anyone has any issues with the game/engine, or if anyone would like to post their own modifications of the project, you can do so there.

There's also a wiki I started a little while ago. The wiki has pages dedicated to creating custom characters, setting up dedicated servers, and creating custom stages. So if you're interested in doing things of that nature, click here: Sonickid.org

Other than that, I've uploaded a video of version 1.0.0 on Youtube:


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Genesis Redux Project - Dedicated Server(V1.0.1)

Genesis Redux Project - Dedicated Server(V1.0.1)

Apr 11, 2012 Server 0 comments

A standalone version of the dedicated server. So, if you don't feel like downloading the entire thing yourself, but you want to host a server for other...

Genesis Redux Project - Version 1.0.1(Full)

Genesis Redux Project - Version 1.0.1(Full)

Apr 11, 2012 Full Version 0 comments

Here's the full version of 1.0.1, hopefully this will help with some of the problems people have been having. The things I've changed are as follows...

Genesis Redux Project - Dedicated Server(V1.0.0)

Genesis Redux Project - Dedicated Server(V1.0.0)

Apr 9, 2012 Server 0 comments

A standalone version of the dedicated server. So, if you don't feel like downloading the entire thing yourself, but you want to host a server for other...

Genesis Redux Project - Version 1.0.0

Genesis Redux Project - Version 1.0.0

Apr 9, 2012 Full Version 0 comments

Here it is, after more than a year of development overall, and several months of development since the last update, I finally got around to finishing...

Comments  (0 - 10 of 28)
DarknessDudeToB
DarknessDudeToB Apr 25 2012, 6:52pm says:

I like this game. Very nice, especially since I'm a fan of Sonic games. However, the issue I have is that, where is the option to adjust the Mouse Sensitivity?

-Thanks, DarknessDudeTOB :D

+1 vote     reply to comment
LegoGuy24
LegoGuy24 May 5 2012, 7:29am replied:

Sup DD!
It's me LegoGuy24 from TOB!

+1 vote     reply to comment
Sonickidnextgen
Sonickidnextgen Apr 25 2012, 9:00pm replied:

The controls menu is for quick changes to your controls, so you won't find it there. You should be able to find it in the "Mouse-Keyboard-Config.xml" file, which is in your "Configuration" folder. I had it insanely high because of a few things I was testing, so the mouse speed is 1000. But there's also "mouse_sensitivity", if you're interested in messing with the settings. I honestly didn't look too much into the input system for the original engine, so there's not a whole lot I can tell you about that.

+1 vote     reply to comment
truenightmare
truenightmare Apr 12 2012, 8:08pm says:

im only going by what i saw in the video and this looks good so far but if you want to have muiltplayer i would suggest a lobby map like say... sonic's house (i dont know if he ever had one in the storylines but hey)

+1 vote     reply to comment
Sonickidnextgen
Sonickidnextgen Apr 13 2012, 8:15pm replied:

There's a board on the forum for suggestions, so next time, go there. Anyway, the lobby idea was something I was considering, but at the same time, the project currently can already have lobbies. There's no specific feature, you just need to create a map that acts as a lobby. And I may look into adding features for this kind of thing later down the road. Right now I'm looking into porting the engine to Blitz Max. (And by looking into porting it, I mean; A bit of the port is already done)

+1 vote     reply to comment
truenightmare
truenightmare Apr 14 2012, 1:57pm replied:

any idea when this project would be fully done? if i have a good computer by then i would probably made a video on this :)

+1 vote     reply to comment
Hey-Pi-Ron
Hey-Pi-Ron Apr 10 2012, 11:08am says:

Boooring...

+1 vote     reply to comment
RuffalowMan
RuffalowMan Apr 12 2012, 12:38pm replied:

Wow, what an informative review!

+2 votes     reply to comment
RazgrizTheLombax
RazgrizTheLombax Jan 27 2012, 6:53am says:

do you add some enemy AI?

+2 votes     reply to comment
Sonickidnextgen
Sonickidnextgen Sep 11 2011, 10:09pm replied:

The current date is set to TBD(To be decided), but I'm hoping to have the engine out by the end of the year. The project as a game however, has no planned dates as of now. This is due to this generally being a one man job.

I have a few people who have contacted me, but their roles don't need to be filled as of yet.

+1 vote     reply to comment
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Genesis Redux Project
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Windows
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Sonickidnextgen
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Released Apr 8, 2012
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