Portal is a first-person puzzle game. Players must solve physical challenges by opening portals to maneuver objects, and themselves, through the enigmatic Aperture Science Laboratories.

Report abuse Portal ValveBiped Animations
Filename
Portal_ValveBiped_Anims.1.zip
Type
Players Model
Licence
Creative Commons
Uploader
SkyNinja
Date
Sep 10th, 2012
Size
0.51mb (533,586 bytes)
Downloads
340 (1 today)
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Description

A set of animations that allow you to use ValveBiped models, such as those from G-Mod, as playermodels in Portal. See included README.txt for more information. NOTE: THIS IS A DEVELOPER'S RESOURCE! IF YOU DON'T KNOW ANYTHING ABOUT COMPILING MODELS FOR THE SOURCE ENGINE, THIS FILE WILL MORE THAN LIKELY BE USELESS TO YOU.


Mediafire.com
These are files for compatibility with models already compiled for Garry's Mod. Using these files, a G-Mod playermodel and simply be hexed to work with Portal, rather than entirely recompiled.

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Portal ValveBiped Animations
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SpAM_CAN
SpAM_CAN Nov 8 2012, 12:06pm says:

I think I love you.

+2 votes     reply to comment
Chell_Johnson
Chell_Johnson Dec 17 2012, 1:43pm says:

I think, I love you too!

+1 vote     reply to comment
nmoyd
nmoyd Mar 25 2014, 11:45pm says:

I know this comment is very late to the party but if you named the animation file the same as the gmod player animation 'm_anm.mdl' you would only need to do a simple HEX and the model would work without recompiling it.

+1 vote     reply to comment
SkyNinja
SkyNinja Mar 27 2014, 2:54pm replied:

I compiled some models a while back to sit between these animations and G-Mod playermodels a while back, but I forgot to release them. Oops. Well, anyway, here's the file.
Mediafire.com

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SkyNinja
SkyNinja May 28 2014, 4:25am replied:

The male player can be downloaded from my Freewebs site.
Skyninja1.webs.com
It's currently the only thing under the Portal heading.
As for hexing models, you have to open the mdl file in either a hex editor or a text editor that can display special and nul characters. You have to change the path and model name from whatever it was to whatever you're renaming it to. In doing so, you have to replace characters, and not insert. If you change the size of the mdl file, the game will crash when it tries to load the model.
For instance, if you're changing say "models/humans/sng/jen_player.mdl" to "models/player/chell.mdl", you would have to change the section with 'Humans\SNG\Jen_Player.mdl' to 'player\chell.mdl [NUL] [NUL] [NUL] [NUL] [NUL] [NUL] [NUL] [NUL] [NUL]', ignoring the spaces (they're only there because of an arbitrary limit to the length of single words imposed by ModDB).
Each [NUL] is a single character, 00, which is why it's important to use a hex editor or an advanced text editor. I myself use Notepad++. Inserting the nul characters is harder using it, but it can still be done.

+1 vote     reply to comment
SkyNinja
SkyNinja May 29 2014, 1:53pm replied:

Whoopsie, got busted skirting some of Webs' built-in limits, I think. Oh well, just more incentive to make a better site somewhere else. Here's the link by itself.
Mediafire.com

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Portal
Platforms
Windows, Mac, PS3, X360
Developer & Publisher
Valve
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Official Page
Orange.half-life2.com
Release Date
Released Oct 8, 2007
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MD5 Hash
d70f036c100b611950b141f8fd38be6a
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