It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

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Planet Explorers - World Editor Planet Explorers - World Editor Planet Explorers - World Editor
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4 comments by PlanetExplorer on Oct 17th, 2014

Hi everyone, can't believe we haven't updated here for such a long time. But we’ve been working really hard towards a0.9, so we didn’t have too much time to update here. Today, we'll show you one of the major things we're working on for a0.9 - the World Editor.

It is a program that enables you to launch and edit a world map in the editor, or import maps from other editors such as World Machine. Once the map is created, you can edit the world to whatever you like by converting it to full voxel format, be it cave cities, race tracks, or floating islands. Pretty cool, huh? The largest map we're currently aiming for is 6×6km. Not just this, we will also have voxel brushes that players can generate and share.

For instance, if you made a good-looking island, you can export it as a brush and then use it to paint the world. After you’re done editing the world, you will be able to export it and compress it to share with other players. At a later date, we'll show you the Story Editor as well.

Planet Explorers - World Editor
Planet Explorers - World Editor
Planet Explorers - World Editor

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Planet Explorers 0.72 LINUX Demo

Planet Explorers 0.72 LINUX Demo

Jan 21, 2014 Demo 1 comment

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 MAC Demo

Planet Explorers 0.72 MAC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 PC Demo

Planet Explorers 0.72 PC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers Alpha 0.62 PC

Planet Explorers Alpha 0.62 PC

Aug 13, 2013 Demo 21 comments

This is the PC version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.61 version.

Planet Explorers Alpha 0.62 Linux

Planet Explorers Alpha 0.62 Linux

Aug 13, 2013 Demo 1 comment

This is the Linux version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Planet Explorers Alpha 0.62 Mac

Planet Explorers Alpha 0.62 Mac

Aug 13, 2013 Demo 1 comment

This is the Mac version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Post comment Comments  (70 - 80 of 410)
spaceboy98
spaceboy98 Apr 23 2013, 9:41pm says:

Hi there. I got a few questions/suggestions, and for some reason the forums won't work for me...

Suggestion 00: When the people stand still, they look very rigid and unnatural. So many things in the game look so natural and right, so I figure the people should too. But maybe instead of a simple fixed posture, you could have in the character design their 'idle posture' or whatever. That could be neat.

Question 00: Are you still aiming to make this mac-friendly some time?
Question 01: How much will the game cost? Will there be a demo?

+1 vote     reply to comment
Worgool
Worgool Apr 23 2013, 4:01am says:

I can make a gun with rotating details?

+1 vote     reply to comment
EpicHeMan
EpicHeMan Apr 20 2013, 8:02pm says:

Hi, I'm just on the verge of supporting this project over on Kickstarter. There was one minor annoyance and I wanted to ask here where it seems many answers will be answered quickly, which is a good thing :)
Will we be able to harvest resources with just one click of the RMB in future versions of the game? It is rather tedious having to hold the RMB or clicking it repeatedly whilst there is just one single animation going on. Thanks for the answer :)

+1 vote     reply to comment
zede05
zede05 Apr 21 2013, 4:22am replied:

Honestly, I don't know. If we could, we probably will add such an option, but it might screw up a log of programming logic.

+1 vote     reply to comment
thepronto
thepronto Apr 20 2013, 8:00pm says:

Way to go "Planet Explorer" fans.. $132,128 w/13 hr to go.We can design our own ai robots since meeting the 130k stretch goal.I knew I wasn't the only one to love games like this with so much more potential and I am sure the team has many great plans for this potential as they have done great so far;Thank you and go Pathea team!!!!

+1 vote     reply to comment
zede05
zede05 Apr 21 2013, 4:19am replied:

Thanks! :)

+1 vote     reply to comment
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zede05
zede05 Apr 19 2013, 1:36pm replied:

GPU/CPU/RAM/OS?

+1 vote     reply to comment
zede05
zede05 Apr 19 2013, 1:37pm replied:

It was for when we wanted to setup a store from the panel instead of going to NPCs to get scripts. But we decided to go with the NPCs, so that will be replaced in a0.6 with a mobile pc icon.

+1 vote     reply to comment
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Planet Explorers
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Pathea Games
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