Phoenix Universe of Space Combat or Phoenix USC is a arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches. Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive fast action online space combat then Phoenix USC is the game for you.

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Development on Phoenix USC's networking framework is progressing nicely. Server has promising start.

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Networking update 3

Well it is a great start for the server. We have started our first real test of the server framework and it is functioning just awesomely. The servers ability to handle latency (lag) is better then expected easily handling average lags in the 225+ millisecond range and allowing the clients to render ships smoothly. For a 'twich' style game that is a huge step forward. About half of my beta testers are in the Europe (I am in the USA) so even with the lags involved the game still plays well. Ideally I will have servers setup in the USA and Europe for lower latency. I am shooting for clients to have an average 150 milliseconds or lower on a client. At that low of a latency it is just butter smooth and very accurate .

I will be working on better handling of packet loss to improve game play and client rendering of ships. I am very happy to have the server working and on its way. As soon as I fix a few bugs and make a few changes I will post a video of game play.

Thanks for supporting Phoenix USC,
- Rich -

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